- Task:
eval_fixed_instructions_only_board_cheatsheet_v2_slim__gen046__seed01 - Model:
qwen/qwen3-8b - Endpoint:
https://websim-ai--om-rlm-qwen3-8b-vllm-vllm.us-east.modal.direct/v1/chat/completions - Trial dir:
jobs/sum-scores/2026-04-21__21-59-14/eval_fixed_instructions_only_boa__i5GDvNJ - Reward (sum-scores): 0.403
- Turns: 7
- Submitted / solved flags: True / True
======================================================================
======================================================================
You are an engineering agent solving an Opus Magnum puzzle inside a sandboxed Python REPL. Your only action channel is a single fenced ```python block per turn. The code executes in a persistent namespace — variables assigned in turn N are visible in turn N+1. Use print(...) every turn; stdout is the ONLY feedback channel back to you.
- Read the inlined puzzle state and the inlined starter
solution.pysource. Understand what's placed where and which arms exist. - Mentally design arm programs that take reagent atoms through glyphs to the output station.
- Build
arm_programsas a dict{arm_number: [(command, cycle), ...]}incrementally. The persistent namespace lets you keep per-arm lists between turns (e.g.arm_1_prog = [...], tweak,submit({1: arm_1_prog, 2: arm_2_prog})). - Call
safe_verify(arm_programs)to test. Read the returned dict'serrorfield. - On failure, call
explain_failure(arm_programs)ormotion_preview(arm_programs, cycles=30)for a focused diagnostic. Fix the specific program that broke. - When
safe_verifyreturnssolved=True, callsubmit(arm_programs)to commit and end the episode.
- You CANNOT add, remove, or replace parts. No
add_armN/add_bonderetc. are callable from the REPL. The parts in the inlined starter are all you have. arm_programskeys MUST be a subset ofarm_numbers. Foreign keys (3, 6, etc. whenarm_numbers == [1, 2]) are rejected.- Cycle indices within one arm's list MUST be unique and strictly increasing. See the PROGRAM ARMS section in the task body for details.
- Each arm has a
kindshown in the starter layout (arm1/arm2/arm3/arm6/piston).extend/retractare only valid onarm6/piston.track_plus/track_minusonly on track-mounted arms. - Failed submits return the verifier dict and DO NOT end the episode — you can keep iterating.
Binary on solved=True. Do NOT optimize cycles/cost/area — any solved solution is worth the same as any other solved solution. Keep iterating until solved=True.
======================================================================
puzzle— opus_magnum_bench.Puzzle parsed from the puzzle file.board— starter Board with every part pre-placed (Board.from_builder).arm_numbers: list[int]— the arm_number ints you use as keys in submit().starter_solution_py: str— full source of the starter solution.py.safe_verify(arm_programs)→{solved, valid, error, ...}. Test before committing; does NOT end the episode.submit(arm_programs)— commits + writes /workspace/solution.solution. ONLY ends the episode on solved=True; unsolved submits let you iterate.explain_failure(arm_programs),motion_preview(arm_programs, cycles=30),layout_check(arm_programs)— debug helpers.trace_solution(puzzle, builder, cycle_limit=30)— raw per-cycle frames.read(path)→ read a file from /workspace or opus_magnum_bench source.describe_arm_program(prog),hex_add,hex_sub,hex_distance,hex_neighbors,arm_positions_for_target,check_placement_overlaps.omb— the fullopus_magnum_benchmodule (escape hatch).
Persistent namespace tip: variables you assign persist across turns.
Build incrementally — e.g. keep arm_1_prog = [...] and arm_2_prog = [...]
between turns, tweak one, re-call submit({1: arm_1_prog, 2: arm_2_prog}).
Every integer in an arm's program is a cycle index — the exact simulation cycle when that instruction fires. Within ONE arm's program, cycle indices must be UNIQUE and STRICTLY INCREASING. They are NOT iteration counts, NOT repeat counts, and NOT offsets. Different arms may share the same cycle index (they fire in parallel).
In dict-submission form:
# Correct — arm 1 fires at cycles 0, 1, 2, then repeats starting cycle 3:
arm_programs = {1: [("grab", 0), ("rotate_cw", 1), ("drop", 2), ("repeat", 3)]}
# Wrong — "two instructions that have the same index":
arm_programs = {1: [("grab", 1), ("rotate_cw", 1), ("drop", 1)]}
# Wrong — three rotations at cycle 1 collapse to one. Use 1, 2, 3:
arm_programs = {1: [("rotate_cw", 1), ("rotate_cw", 1), ("rotate_cw", 1)]}Commands: grab, drop, rotate_cw, rotate_ccw, pivot_cw, pivot_ccw,
extend, retract, track_plus, track_minus, repeat, reset, noop.
Two parallel arms example (dict keys are arm_number ints):
arm_programs = {
1: [("grab", 0), ("rotate_cw", 1), ("drop", 2)],
2: [("grab", 0), ("rotate_ccw", 1), ("drop", 2)],
}safe_verify(arm_programs)— returns{solved, valid, error, ...}dict. Use before committing.valid=Falsemeans the program itself is malformed (e.g. same-cycle-index);valid=True, solved=Falsemeans it ran but didn't produce the required outputs.explain_failure(arm_programs)— focused post-mortem string. Dispatches on error type (collision / overlap / cycle-limit / missing-product) and prints exact cycle + cell + arm + payload info.motion_preview(arm_programs, cycles=30)— per-cycle snapshotc=NN | arm0 base=... rot=... tip=... holds=[...] | outputs=N/M. Stops one cycle past any collision.layout_check(arm_programs)— static parts + arm-reach check (no simulation).trace_solution(puzzle, builder, cycle_limit=30)— raw per-cycle trace frames for deep debugging. Normally motion_preview is enough.
If safe_verify returns valid:True, solved:False, error:"did not complete within cycle limit", the layout is fine but no product was emitted. Usually
you need ("repeat", N) at the end of each arm's program, not a new layout.
- Same cycle index used twice within ONE arm's program → verifier returns
valid:False, error:"two instructions that have the same index". Use unique strictly-increasing ints. arm_programskey not inarm_numbers→ValueError: unknown arm_number. Only program the arms listed inarm_numbers.extend/retracton anarm1/arm2/arm3→"trying to extend/retract a non-piston arm". Check each arm'skindin the starter layout.track_plus/track_minuson an arm not mounted to a track →"trying to move an arm along a track that isn't on a track". If noTrackappears in the starter's Glyphs/IO section, don't use track ops.- No product emitted → add
("repeat", N)to the program so the simulator loops your choreography untiloutputs_requiredis met. - Don't forget to
print(...)— expressions don't auto-echo in this REPL.
Produce 6 outputs. Reagents: Reagent 0: 2 atoms (air x1, fire x1) and 1 bond (normal x1).. Products: Product 0: 2 atoms (salt x2) and 1 bond (normal x1).. Available mechanisms: Arm 1, Arm 2, Arm 3, Arm 6, Piston, Track, Bonder, Unbonder, Multi-Bonder, Glyph of Calcification, Disposal, Glyph of Equilibrium.
outputs_required: 6
output_scale: 1
production_mode: false
Reagent 0 — Reagent 0: 2 atoms (air x1, fire x1) and 1 bond (normal x1).
atoms: fire@(0, 0), air@(1, 0)
bonds: normal (0, 0)-(1, 0)
Product 0 — Product 0: 2 atoms (salt x2) and 1 bond (normal x1).
atoms: salt@(0, 0), salt@(1, 0)
bonds: normal (0, 0)-(1, 0)
Board — static layout
outputs: 0/6
Arms:
- arm0, kind=arm1, base=(0, -1), rot=1, len=1, tip=(0, 0)
Glyphs:
- calcification at (1, -1) rot=0 (idle)
- calcification at (2, -2) rot=0 (idle)
IO:
- input#0 at (0, 0) rot=0
- output_standard#0 at (1, -2) rot=4
Glyph activation cells (atoms at these cells trigger the glyph):
- calcification at (1, -1) rot=0: input_cardinal=(1, -1)
- calcification at (2, -2) rot=0: input_cardinal=(2, -2)
Cells claimed by starter layout (do NOT place new parts here; check_placement_overlaps will flag conflicts):
(0, -1), (0, 0), (1, -3), (1, -2), (1, -1), (1, 0), (2, -2)
Axial hex coordinates (u, v). Neighbours of (0, 0) in directions 0..5: rot 0 (E): (+1, 0) rot 3 (W): (-1, 0) rot 1 (NE): ( 0, +1) rot 4 (SW): ( 0, -1) rot 2 (NW): (-1, +1) rot 5 (SE): (+1, -1) CW rotation decrements direction by 1 (mod 6); CCW increments by 1.
Local footprint + activation hexes at position=(0, 0), rotation=0.
For other placements, rotate each offset with hex_transform(offset, rotation)
and then translate by position.
bonder(rot=0): footprint: (1, 0), (0, 0) activation: atom_a=(0, 0), atom_b=(1, 0)unbonder(rot=0): footprint: (1, 0), (0, 0) activation: atom_a=(0, 0), atom_b=(1, 0)multibonder(rot=0): footprint: (1, 0), (0, -1), (-1, 1), (0, 0) activation: center=(0, 0), spoke_a=(1, 0), spoke_b=(0, -1), spoke_c=(-1, 1)calcification(rot=0): footprint: (0, 0) activation: input_cardinal=(0, 0)disposal(rot=0): footprint: (1, 0), (0, 1), (-1, 1), (-1, 0), (0, -1), (1, -1), (0, 0) activation: target=(0, 0)equilibrium(rot=0): footprint: (0, 0) activation: tile=(0, 0)
from __future__ import annotations
import argparse
from pathlib import Path
from opus_magnum_bench import empty_solution
from opus_magnum_bench.sdk import om
def build_solution(puzzle_path: str | Path):
builder = empty_solution(puzzle_path, name='eval_fixed__gen046')
part_0 = builder.add_part(name=b'input', position=(0, 0), length=1, rotation=0, which_reagent_or_product=0, track_hexes=[], arm_number=0, conduit_id=0, conduit_hexes=[])
part_1 = builder.add_part(name=b'glyph-calcification', position=(1, -1), length=1, rotation=0, which_reagent_or_product=0, track_hexes=[], arm_number=0, conduit_id=0, conduit_hexes=[])
part_2 = builder.add_part(name=b'glyph-calcification', position=(2, -2), length=1, rotation=0, which_reagent_or_product=0, track_hexes=[], arm_number=0, conduit_id=0, conduit_hexes=[])
part_3 = builder.add_part(name=b'out-std', position=(1, -2), length=1, rotation=4, which_reagent_or_product=0, track_hexes=[], arm_number=0, conduit_id=0, conduit_hexes=[])
arm_0_4 = builder.add_arm1(position=(0, -1), rotation=1, arm_number=0, length=1)
return builder
def main() -> int:
parser = argparse.ArgumentParser(description="Rebuild an Opus Magnum solution file from readable Python.")
parser.add_argument("puzzle", nargs="?", default="puzzle.puzzle")
parser.add_argument("out", nargs="?", default="solution.solution")
args = parser.parse_args()
builder = build_solution(args.puzzle)
builder.save(args.out)
return 0
if __name__ == "__main__":
raise SystemExit(main())Source: Opus Magnum Wiki
Glyphs are alchemical devices used to transform Elements.
| Name | Description | Cost | Area |
|---|---|---|---|
| Glyph of Bonding | Create a simple bond between Elements | 10 G | 2 |
| Glyph of Multi-bonding | Create a simple bond between Elements | 30 G | 4 |
| Glyph of Triplex-bonding | Create a triple bond between Fire Elements | 20 G | 3 |
| Glyph of Unbonding | Destroy all bonds (simple and special) between Elements | 10 G | 2 |
| Name | Description | Cost | Area |
|---|---|---|---|
| Glyph of Calcification | Transform a Cardinal Element into Salt | 10 G | 1 |
| Glyph of Duplication | Transform Salt into a Cardinal Element | 20 G | 2 |
| Glyph of Projection | Use Quicksilver to upgrade a Base Metal | 20 G | 2 |
| Glyph of Purification | Transform two Base Metals into a better one | 20 G | 3 |
| Glyph of Animusmus | Transform two Salts into a Vitae and a Mors Element | 20 G | 4 |
| Glyph of Disposal | Destroy one Element | 0 G | 7 |
| Glyph of Unification | Fuses the four Cardinal Elements (air, earth, fire, water) into a Quintessence Element | 20 G | 5 |
| Glyph of Dispersion | Transform a Quintessence Element into the four Cardinal Elements (air, earth, fire, water) | 20 G | 5 |
| Name | Description | Cost | Area |
|---|---|---|---|
| Glyph of Equilibrium | No effect | 0 G | 1 |
| Conduit | Teleport an atom between chambers (Appendix puzzle only) | - | 1 |
Only one Glyph can occupy a single tile. Glyphs cannot overlap with arm axles, reagents, or tracks.
The shape of a Glyph determines which set of Mechanisms can interact with it effectively. Each Glyph may include grabbing/dropping tiles (where arms must grip or release an Element) and passing tiles (where Elements only need to pass through or rest).
| Shape | Glyph | Function Tile | Mechanism Set | Cost | Area |
|---|---|---|---|---|---|
| Single tile and Pair tiles | Calcification | One Passing Tile | One Fixed-length single arm | 20 G | 1 |
| Single tile and Pair tiles | Bonding / Unbonding / Duplication | Two Passing Tiles | One Fixed-length single arm | 20 G | 1 |
| Single tile and Pair tiles | Projection | One Passing Tile, One Grabbing/Dropping Tile | One Fixed-length single arm | 20 G | 1 |
| Triple axis | Multi-bonding | Four Passing Tiles | One Piston arm | 40 G | 1 |
| Triangle | Purification | Three Grabbing/Dropping Tiles | One Fixed-length single arm + three Tracks / Two Fixed-length single arms | 35 G | 2 |
| Triangle | Triplex-bonding | Three Passing Tiles | One Fixed-length single arm | 20 G | 1 |
| Diamond | Animusmus | Four Grabbing/Dropping Tiles | One Fixed-length single arm + Four Tracks / Two Fixed-length single arms | 40 G | 2 |
| Hexagonal | Disposal | One Grabbing/Dropping Tile | One Fixed-length single arm | 20 G | 1 |
| Cross | Unification | Five Grabbing/Dropping Tiles | One Fixed-length single arm + Three Tracks / Two Fixed-length single arms | 35 G | 2 |
| Bilayer | Dispersion | Five Grabbing/Dropping Tiles | One Fixed-length single arm + Four Tracks / One Piston arm + Two Tracks | 40 G | 2 |
Compact reference for opus_magnum_bench. Import everything from the top-level package:
from opus_magnum_bench import (
empty_solution, SolutionBuilder, ArmBuilder,
verify_solution, safe_verify, VerifyResult,
trace_solution,
Board, Atom, Arm, Glyph,
hex_add, hex_sub, hex_dir, hex_neighbors, hex_distance,
hex_transform, hex_transform_position,
arm_positions_for_target, arm_grab_pos, arm_payload_positions,
part_occupied_cells, check_placement_overlaps,
PART_FOOTPRINTS,
simulate_glyph, glyph_activation_hexes, glyph_footprint,
explain_failure, layout_check, motion_preview,
DEFAULT_CYCLE_LIMIT,
)Hex coords are axial (u, v). Directions 0..5 (unit offsets from (0, 0)):
| rot | name | offset |
|---|---|---|
| 0 | E | (+1, 0) |
| 1 | NE | ( 0, +1) |
| 2 | NW | (-1, +1) |
| 3 | W | (-1, 0) |
| 4 | SW | ( 0, -1) |
| 5 | SE | (+1, -1) |
rotate_cw decrements rotation by 1 mod 6; rotate_ccw increments by 1.
b = empty_solution("puzzle.puzzle")
b.add_input(position=(0, 0), which=0, rotation=0)
b.add_output_standard(position=(3, 0), which=0, rotation=0)
arm = b.add_arm1(position=(1, 0), rotation=0, arm_number=0, length=1)
arm.grab(0).rotate_cw(1).drop(2).reset(3)
b.save("solution.solution")
result = verify_solution("puzzle.puzzle", "solution.solution")
print(result.solved, result.cycles, result.cost, result.area)All add_* methods take keyword-only args.
Arms (return ArmBuilder):
add_arm1(*, position, rotation, arm_number, length=1)add_arm2(*, position, rotation, arm_number, length=1)add_arm3(*, position, rotation, arm_number, length=1)add_arm6(*, position, rotation, arm_number, length=1)add_piston(*, position, rotation, arm_number, length=1)
I/O and track:
add_input(*, position, which=0, rotation=0)add_output_standard(*, position, which=0, rotation=0)add_output_repeating(*, position, which=0, rotation=0)add_track(*, position, hexes)—hexesis a list of(u, v)includingposition.
Bonders / glyphs:
add_bonder,add_unbonder,add_multibonderadd_calcification,add_projection- All take
*, position, rotation=0.
Escape hatch:
add_part(*, name, position, length=1, rotation=0, which_reagent_or_product=0, track_hexes=None, arm_number=0, conduit_id=0, conduit_hexes=None)
Serialize:
builder.to_bytes() -> bytesbuilder.save(path) -> Path
add_part(name=...) takes the raw bytestring from the solution file format. Everywhere else in the SDK (PART_FOOTPRINTS, part_occupied_cells, check_placement_overlaps, Board.glyphs_of(kind=...), _format_arm) uses the friendly string key. They are not interchangeable — mixing them produces silent lookup misses.
friendly (PART_FOOTPRINTS / PART_SPEC_KEYS) |
raw (add_part(name=...)) |
|---|---|
arm1, arm2, arm3, arm6 |
b'arm1', b'arm2', b'arm3', b'arm6' |
piston |
b'piston' |
track |
b'track' |
bonder |
b'bonder' |
unbonder |
b'unbonder' |
multibonder |
b'bonder-speed' |
calcification |
b'glyph-calcification' |
projection |
b'glyph-projection' |
input |
b'input' |
output_standard |
b'out-std' |
output_repeating |
b'out-rep' |
Prefer the typed builders (add_bonder, add_output_standard, …) — they wrap the bytes for you. Only reach for add_part(name=...) when you need the escape hatch.
Re-check which builders are allowed vs forbidden for the current puzzle in puzzle_view.md.
Each method returns the builder (chainable). cycle is the 0-indexed step when the instruction fires.
grab(cycle),drop(cycle)rotate_cw(cycle),rotate_ccw(cycle)extend(cycle),retract(cycle)(piston only)pivot_cw(cycle),pivot_ccw(cycle)track_plus(cycle),track_minus(cycle)(requires atrackunder the arm base)repeat(cycle),reset(cycle),noop(cycle)program([(opcode, cycle), ...])— bulk form; opcodes are strings.
Opcodes (strings): rotate_cw, rotate_ccw, extend, retract, grab, drop, pivot_cw, pivot_ccw, track_plus, track_minus, repeat, reset, noop.
Each instruction consumes exactly one tape cycle. Held atoms always move with the arm during rotation/track/extend/retract.
| opcode | effect | notes |
|---|---|---|
grab |
Start holding atoms on the arm's current grabbers. | First half of the cycle. |
drop |
Release everything currently held. | First half of the cycle. |
rotate_cw |
Rotate arm clockwise around its base (decrement rotation mod 6). | Payload rotates with the arm. |
rotate_ccw |
Rotate arm counter-clockwise around its base (increment rotation mod 6). | Payload rotates with the arm. |
pivot_cw |
Rotate held molecule clockwise around the grab point; arm base does not move. | Requires the puzzle to allow pivots. |
pivot_ccw |
Rotate held molecule counter-clockwise around the grab point. | Requires the puzzle to allow pivots. |
extend |
Piston reach +1 (max 3). | Piston only. |
retract |
Piston reach −1 (min 1). | Piston only. |
track_plus |
Slide arm one step forward along its track. | Arm base must be on a track cell. |
track_minus |
Slide arm one step backward along its track. | Arm base must be on a track cell. |
repeat |
Re-emit the tape segment since the previous repeat marker (or tape start). |
Compact periodic programs. |
reset |
Auto-generate reverse moves to restore the starting pose. | Simulator expands this into drop + track/rotation/piston reverse steps. |
noop |
Idle for one cycle. | Padding / alignment only. |
result = verify_solution(puzzle, solution, *, cycle_limit=DEFAULT_CYCLE_LIMIT)
result = safe_verify(puzzle, solution, *, cycle_limit=DEFAULT_CYCLE_LIMIT)puzzle / solution accept a path, bytes, or object (SolutionBuilder works directly for solution). safe_verify swallows all exceptions except FileNotFoundError and returns a VerifyResult with error set — use it during iterative debugging.
VerifyResult fields:
valid: bool— layout legal (no overlap, simulator accepted it).solved: bool— deliveredoutputs_requiredproducts withincycle_limit.reward: float— scoring-profile dependent (passed viascoring_profile=kwarg or--scoring-profileCLI flag; defaultsum-scores).overlap: int | None— offending overlap count ifvalid=False.cost, cycles, area: int | None— set only whensolved=True.error: str | None,error_cycle: int | None,error_location: (u, v) | None..to_dict(),.to_json().
trace = trace_solution(puzzle, solution, *, cycle_limit=50)Returns a TraceDocument with:
trace.summary—cycle, complete, collision, outputs, cycle_limit, reason.trace.frames[i]— per-cycle snapshot:cycle, complete, collision, outputs, atoms, arms, collision_reason, collision_position.frame.atoms[j]—u, v, atom_type, normal_bonds, grabbed, van_berlo, .position.frame.arms[j]—base_u, base_v, rotation, grabbing, kind, .base.
For most debugging, use the Board API below (Board.from_trace(trace, cycle)) rather than raw frames. For frame.collision / frame.outputs scanning, iterate trace.frames directly. For zooming in on one cycle
▎ — arm tips, held-atom ids, glyph footprints, bond graphs — wrap it with Board.from_trace(trace, cycle).
Board.from_trace(trace, cycle) # snapshot at a cycleAttributes (all precomputed):
cycle: int | None,outputs_delivered: int,outputs_required: intruntime_collision: bool,runtime_collision_reason,runtime_collision_positionarms: tuple[Arm, ...],glyphs: tuple[Glyph, ...],atoms: tuple[Atom, ...]
Prompt summary:
board.describe() -> str— compact text dump of the layout (good for agent context).
Atom:id, position, atom_type, grabbed_by, bonds, van_berlo, on_glyph. Equality is byid.Arm:index, kind, base, rotation, length, tip, tips, grabbing, program.Glyph:kind, position, rotation, footprint, activation_hexes: dict[str, (u, v)].
hex_add(a, b) # (u, v) + (u, v)
hex_sub(a, b)
hex_dir(direction) # unit offset for direction 0..5
hex_neighbors((u, v)) # all 6
hex_distance(a, b) # axial hex distance
hex_transform(offset, rotation) # rotate a local footprint offset
hex_transform_position(position, offset, rotation)Arm placement:
arm_grab_pos(base, rotation, length=1) -> (u, v)
arm_positions_for_target(target, *, length=1) -> [(base, rotation), ...] # 6 entries
arm_payload_positions(base, rotation, payload_offsets, length=1) -> [(u, v), ...]Overlap (use this first when a solution fails with overlapping placements):
PART_FOOTPRINTS["bonder"] # local offsets for each part type
part_occupied_cells(part_type, position, rotation=0) -> [(u, v), ...]
check_placement_overlaps([(part_type, position, rotation), ...])
# -> [] if no overlaps, else [(cell, [part_indices]), ...]glyph_footprint(glyph_type, position=(0,0), rotation=0) -> [(u, v), ...]
glyph_activation_hexes(glyph_type, position=(0,0), rotation=0) -> dictsimulate_glyph(
glyph_type, glyph_position, glyph_rotation,
atoms=[{"position": (u, v), "element": "iron", "bonds": [(u2, v2), ...], "grabbed": False, "van_berlo": False}, ...],
)
# -> {"activated": bool, "result_atoms": [...], "explanation": str}Use this offline to predict whether a candidate atom arrangement will trigger a glyph before running the full verifier.
DEFAULT_CYCLE_LIMIT— passed toverify_solution/trace_solutionby default.scoring_profile(kwarg toverify_solution/safe_verify, or--scoring-profileCLI flag onverify_task.py) selects reward formula:sum-scores(cost+cycles+area),sum-cycle-area,solved-binary. Default issum-scores.
b = empty_solution("puzzle.puzzle")
# ... add parts, program arms ...
result = safe_verify("puzzle.puzzle", b)
if not result.valid:
# Overlap? static check — no simulation required.
overlaps = check_placement_overlaps([(kind, pos, rot) for ...])
# Collision / cycle-limit / missing-products? inspect the trace.
trace = trace_solution("puzzle.puzzle", b, cycle_limit=30)
board = Board.from_trace(trace, result.error_cycle or trace.summary.cycle)
# inspect board around result.error_locationRun these from a bash step — no setup, no ad-hoc scripts. Each is also importable (from opus_magnum_bench import explain_failure, layout_check, motion_preview).
# Why did my solution fail? Post-mortem from a VerifyResult — dispatches on
# collision / overlap / cycle-limit / missing-products and prints a focused report.
uv run python -m opus_magnum_bench.explain_failure puzzle.puzzle solution.solution
# Did I overlap any parts? Can each arm reach each output? Static — no simulation.
# Passing the puzzle is optional; if given, arm-reach is reported per output station.
uv run python -m opus_magnum_bench.layout_check solution.solution puzzle.puzzle
# Where are the arms + held atoms cycle-by-cycle? Stops one cycle past any collision.
uv run python -m opus_magnum_bench.motion_preview puzzle.puzzle solution.solution --cycles 30======================================================================
====================================================================== print("Starting solving the puzzle...")
arm_1_prog = [ ("grab", 0), # Grab the reagents from the input ("rotate_cw", 1), # Rotate to position the arm for the first calcification glyph ("drop", 2), # Drop the reagents at the first calcification glyph ("repeat", 3), # Repeat the cycle to produce multiple outputs ]
arm_2_prog = [ ("grab", 0), # Grab the reagents from the first calcification glyph ("rotate_cw", 1), # Rotate to position the arm for the second calcification glyph ("drop", 2), # Drop the reagents at the second calcification glyph ("repeat", 3), # Repeat the cycle to produce multiple outputs ]
arm_programs = {1: arm_1_prog, 2: arm_2_prog}
safe_verify(arm_programs)
ERROR: no ```python fenced code block found in your response. Emit exactly one python block per turn.
======================================================================
======================================================================
print("Starting solving the puzzle...")
# Let's analyze the puzzle and design the arm programs
# We need to produce 6 outputs of Product 0 (salt x2 and normal bond)
# We have two calcification glyphs that can transform elements into salt
# First, we need to grab the reagents from the input
# The input is at (0, 0) and has atoms: fire@(0, 0), air@(1, 0) and bond (0, 0)-(1, 0)
# We need to use the calcification glyphs to transform elements into salt
# The calcification glyph at (1, -1) and (2, -2) can be used
# We will use Arm 1 to grab the reagents and perform the transformation
# We will use Arm 2 to handle the bonding
# Let's design the arm programs
arm_1_prog = [
("grab", 0), # Grab the reagents from the input
("rotate_cw", 1), # Rotate to position the arm for the first calcification glyph
("drop", 2), # Drop the reagents at the first calcification glyph
("repeat", 3), # Repeat the cycle to produce multiple outputs
]
arm_2_prog = [
("grab", 0), # Grab the reagents from the first calcification glyph
("rotate_cw", 1), # Rotate to position the arm for the second calcification glyph
("drop", 2), # Drop the reagents at the second calcification glyph
("repeat", 3), # Repeat the cycle to produce multiple outputs
]
arm_programs = {1: arm_1_prog, 2: arm_2_prog}
# Submit the arm programs for verification
safe_verify(arm_programs)Starting solving the puzzle...
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# Let's analyze the error and improve our approach
# The initial approach didn't account for the bonding process
# We need to use the calcification glyphs to transform elements into salt
# Then, we need to use the bonding process to create the normal bond
# Let's redesign the arm programs
arm_1_prog = [
("grab", 0), # Grab the reagents from the input
("rotate_cw", 1), # Rotate to position the arm for the first calcification glyph
("drop", 2), # Drop the reagents at the first calcification glyph
("repeat", 3), # Repeat the cycle to produce multiple outputs
]
arm_2_prog = [
("grab", 0), # Grab the reagents from the first calcification glyph
("rotate_cw", 1), # Rotate to position the arm for the bonding process
("drop", 2), # Drop the reagents at the bonding position
("repeat", 3), # Repeat the cycle to produce multiple outputs
]
arm_programs = {1: arm_1_prog, 2: arm_2_prog}
# Submit the arm programs for verification
safe_verify(arm_programs)Your code ran without error but produced no printed output. The REPL does NOT auto-print expressions — you must call print(...) explicitly. For feedback, try:
print(arm_numbers) # which arms exist
print(safe_verify(arm_programs)) # does this dict validate?
Calling submit() without first using safe_verify() usually fails. submit() no longer ends the episode on failure; it returns the verifier dict so you can iterate.
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# Let's print the arm numbers and verify the arm programs
print(arm_numbers)
print(safe_verify(arm_programs))[0] {'solved': False, 'valid': False, 'error': 'ValueError: unknown arm_number 1; have [0]'}
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# The arm_numbers list contains only arm 0, so we need to adjust our approach
# Let's use arm 0 for our programs
# Let's redesign the arm programs using arm 0
arm_0_prog = [
("grab", 0), # Grab the reagents from the input
("rotate_cw", 1), # Rotate to position the arm for the first calcification glyph
("drop", 2), # Drop the reagents at the first calcification glyph
("repeat", 3), # Repeat the cycle to produce multiple outputs
]
arm_programs = {0: arm_0_prog}
# Submit the arm programs for verification
safe_verify(arm_programs)Your code ran without error but produced no printed output. The REPL does NOT auto-print expressions — you must call print(...) explicitly. For feedback, try:
print(arm_numbers) # which arms exist
print(safe_verify(arm_programs)) # does this dict validate?
Calling submit() without first using safe_verify() usually fails. submit() no longer ends the episode on failure; it returns the verifier dict so you can iterate.
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======================================================================
# Let's print the arm numbers and verify the arm programs
print(arm_numbers)
print(safe_verify(arm_programs))[0] {'valid': True, 'solved': True, 'reward': 0.4032258064516129, 'overlap': 0, 'cost': 40, 'cycles': 96, 'area': 12, 'error': None, 'error_cycle': None, 'error_location': None}
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# The solution is valid and solved! We can now submit the arm programs
submit(arm_programs)[submit] SOLVED: {'valid': True, 'solved': True, 'reward': 0.4032258064516129, 'overlap': 0, 'cost': 40, 'cycles': 96, 'area': 12, 'error': None, 'error_cycle': None, 'error_location': None}