Created
December 19, 2016 20:46
-
-
Save slembcke/9513cd1493c12cbd1263d685a5cd9004 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
[ExecuteInEditMode] | |
public class TreesCamera : MonoBehaviour { | |
private void OnEnable(){ | |
Camera.onPreRender += PreRender; | |
Camera.onPostRender += PostRender; | |
} | |
private void OnDisable(){ | |
Camera.onPreRender -= PreRender; | |
Camera.onPostRender -= PostRender; | |
} | |
private void Start(){ | |
GetComponent<Camera>().transparencySortMode = TransparencySortMode.Orthographic; | |
} | |
private static Matrix4x4 flipZ = Matrix4x4.Scale(new Vector3(1, 1, -1)); | |
private void PreRender(Camera cam){ | |
var transform = cam.transform; | |
var m = Matrix4x4.identity; | |
m.SetColumn(2, -transform.up); | |
cam.worldToCameraMatrix = flipZ*transform.worldToLocalMatrix*m; | |
} | |
private void PostRender(Camera cam){ | |
if(cam.cameraType == CameraType.SceneView) cam.ResetWorldToCameraMatrix(); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment