Created
August 1, 2023 16:26
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Cull a bounding box (-1, 1) using the MVP transform.
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// Check if a tile is visible onscreen using it's MVP transform. | |
static inline bool MapTileFrustumCull(const mat4 mvp){ | |
// Clip space center and extents. | |
vec4 c = {mvp.m[12], mvp.m[13], mvp.m[14], mvp.m[15]}; | |
vfloat ex = vabs(mvp.m[ 0]) + vabs(mvp.m[ 4]) + vabs(mvp.m[ 8]); | |
vfloat ey = vabs(mvp.m[ 1]) + vabs(mvp.m[ 5]) + vabs(mvp.m[ 9]); | |
vfloat ez = vabs(mvp.m[ 2]) + vabs(mvp.m[ 6]) + vabs(mvp.m[10]); | |
// Check the bounds against the clip space viewport using a conservative w-value. | |
vfloat w = vmax(0, c.w + vabs(mvp.m[ 3]) + vabs(mvp.m[ 7]) + vabs(mvp.m[11])); | |
return ((vabs(c.x) - ex < w) && (vabs(c.y) - ey < w) && (vabs(c.z) - ez < w)); | |
} |
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