Created
May 13, 2024 08:47
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Capturing WebGPU metal trace on MacOS
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1) Clone and build WebKit | |
git clone https://github.com/WebKit/WebKit.git WebKit | |
cd WebKit | |
Tools/Scripts/build-webkit -cmakeargs="-DENABLE_WEBGPU_BY_DEFAULT=1" --debug | |
2) Run your app | |
__XPC_METAL_CAPTURE_ENABLED=1 Tools/Scripts/run-minibrowser --debug --url http://localhost:5000/index.html#/loaders/gsplat | |
3) While app is running invoke WebGPU capture from a new terminal | |
notifyutil -p com.apple.WebKit.WebGPU.CaptureFrame | |
4) File is written to HD, WebKit terminal displays the path. | |
5) Load the file into xcode (file open) and profit. |
So even though I got it working on macOS 15.0.1 on one computer, on another one with the same OS, I cannot get it to compile properly. I've tried deleting/re-cloning, restarting, it always fails at:
** BUILD FAILED **
The following build commands failed:
PhaseScriptExecution Run\ Script /Users/brandon/Files/WebKit/WebKitBuild/WebKitLegacy.build/Debug/Generate\ Unified\ Sources.build/Script-5C9D925722D7E849008E9266.sh (in target 'Generate Unified Sources' from project 'WebKitLegacy')
Building workspace WebKit with scheme Everything up to WebKit + Tools and configuration Debug
(2 failures)
Anyone run into something similar? I've had this computer for over a year, while the one where it worked is basically a fresh install with only Xcode on it.
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Oh, I got it working by finding the flag in the minibrowser menu and enabling it! Onto the next steps