Created
November 26, 2014 00:41
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~/.mjolnir/init.lua
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local app = require "mjolnir.application" | |
local hotkey = require "mjolnir.hotkey" | |
local window = require "mjolnir.window" | |
local fnutils = require "mjolnir.fnutils" | |
local geom = require "mjolnir.geometry" | |
local screen = require "mjolnir.screen" | |
local alert = require "mjolnir.alert" | |
local MOD = {"cmd", "ctrl"} | |
-- Move and resize window to the left or right half of the screen. | |
-- If window is at the edge and there is another screen in that | |
-- direction, throw the window to that screen instead. | |
function move_or_throw(target_window, direction) | |
local current_screen = target_window:screen() | |
local window_frame = target_window:frame() | |
local screen_frame = current_screen:frame() | |
if string.match(direction, "left") then | |
local left_screen = current_screen:towest() | |
if left_screen and at_left_edge(window_frame, screen_frame) then | |
make_right_half(target_window, left_screen) | |
else | |
make_left_half(target_window, current_screen) | |
end | |
elseif string.match(direction, "right") then | |
local right_screen = current_screen:toeast() | |
if right_screen and at_right_edge(window_frame, screen_frame) then | |
make_left_half(target_window, right_screen) | |
else | |
make_right_half(target_window, current_screen) | |
end | |
end | |
end | |
hotkey.bind(MOD, "left", function() | |
move_or_throw(window.focusedwindow(), "left") | |
end) | |
hotkey.bind(MOD, "right", function() | |
move_or_throw(window.focusedwindow(), "right") | |
end) | |
-- For my laptop screen, I prefer to use full-screen windows when | |
-- mobile, but maximized windows when plugged into my desk. | |
hotkey.bind(MOD, "up", function() | |
if #screen.allscreens() > 1 then | |
window.focusedwindow():maximize() | |
else | |
window.focusedwindow():setfullscreen(true) | |
end | |
end) | |
-- hotkey.bind(MOD, "R", function() | |
-- mjolnir.reload() | |
-- alert.show("Mjolnir config reloaded") | |
-- end) | |
-- hotkey.bind(MOD, "M", function() | |
-- mjolnir.openconsole() | |
-- end) | |
function make_left_half(target_window, target_screen) | |
move_to_screen_unit(target_window, target_screen, geom.rect(0, 0, 0.5, 1)) | |
end | |
function make_right_half(target_window, target_screen) | |
move_to_screen_unit(target_window, target_screen, geom.rect(0.5, 0, 0.5, 1)) | |
end | |
function move_to_screen_unit(target_window, target_screen, target_unit) | |
local screen_frame = target_screen:frame() | |
target_window:setframe({x = screen_frame.x + (target_unit.x * screen_frame.w), | |
y = screen_frame.y + (target_unit.y * screen_frame.h), | |
w = target_unit.w * screen_frame.w, | |
h = target_unit.h * screen_frame.h}) | |
end | |
-- Is the inner rectangle at the edge of the outer? With fuzziness | |
-- for windows (Emacs) that don't like to be right up against the edge | |
-- of a screen. | |
local EDGE_FUZZ = 5 | |
function at_left_edge(inner_frame, outer_frame) | |
return inner_frame.x - outer_frame.x - EDGE_FUZZ <= 0 | |
end | |
function at_right_edge(inner_frame, outer_frame) | |
inner_edge = inner_frame.x + inner_frame.w | |
outer_edge = outer_frame.x + outer_frame.w | |
return outer_edge - inner_edge - EDGE_FUZZ <= 0 | |
end |
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