Created
May 9, 2012 12:27
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Fast copy data from one bytearray to another
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// fastcopy.cs | |
// compile with: /unsafe | |
using System; | |
class Test | |
{ | |
// The unsafe keyword allows pointers to be used within | |
// the following method: | |
static unsafe void Copy(byte[] src, int srcIndex, | |
byte[] dst, int dstIndex, int count) | |
{ | |
if (src == null || srcIndex < 0 || | |
dst == null || dstIndex < 0 || count < 0) | |
{ | |
throw new ArgumentException(); | |
} | |
int srcLen = src.Length; | |
int dstLen = dst.Length; | |
if (srcLen - srcIndex < count || | |
dstLen - dstIndex < count) | |
{ | |
throw new ArgumentException(); | |
} | |
// The following fixed statement pins the location of | |
// the src and dst objects in memory so that they will | |
// not be moved by garbage collection. | |
fixed (byte* pSrc = src, pDst = dst) | |
{ | |
byte* ps = pSrc; | |
byte* pd = pDst; | |
// Loop over the count in blocks of 4 bytes, copying an | |
// integer (4 bytes) at a time: | |
for (int n =0 ; n < count/4 ; n++) | |
{ | |
*((int*)pd) = *((int*)ps); | |
pd += 4; | |
ps += 4; | |
} | |
// Complete the copy by moving any bytes that weren't | |
// moved in blocks of 4: | |
for (int n =0; n < count%4; n++) | |
{ | |
*pd = *ps; | |
pd++; | |
ps++; | |
} | |
} | |
} | |
static void Main(string[] args) | |
{ | |
byte[] a = new byte[100]; | |
byte[] b = new byte[100]; | |
for(int i=0; i<100; ++i) | |
a[i] = (byte)i; | |
Copy(a, 0, b, 0, 100); | |
Console.WriteLine("The first 10 elements are:"); | |
for(int i=0; i<10; ++i) | |
Console.Write(b[i] + " "); | |
Console.WriteLine("\n"); | |
} | |
} |
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