Created
July 26, 2012 21:08
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Simple masking shader for VVVV
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//@author: alg (Vadim Smakhtin) | |
//@help: masking with binary image. Black - alpha, white - visible. | |
//@tags: mask, alpha | |
//@credits: | |
// -------------------------------------------------------------------------------------------------- | |
// PARAMETERS: | |
// -------------------------------------------------------------------------------------------------- | |
//transforms | |
float4x4 tW: WORLD; | |
float4x4 tV: VIEW; | |
float4x4 tP: PROJECTION; | |
float4x4 tWVP: WORLDVIEWPROJECTION; | |
//material properties | |
float4 cAmb : COLOR <String uiname="Color";> = {1, 1, 1, 1}; | |
float Alpha = 1; | |
//texture | |
texture Tex <string uiname="Texture";>; | |
sampler Samp = sampler_state | |
{ | |
Texture = (Tex); | |
MipFilter = LINEAR; | |
MinFilter = LINEAR; | |
MagFilter = LINEAR; | |
}; | |
texture MaskTex <string uiname="Mask";>; | |
sampler MaskSamp = sampler_state | |
{ | |
Texture = (MaskTex); | |
MipFilter = LINEAR; | |
MinFilter = LINEAR; | |
MagFilter = LINEAR; | |
}; | |
float4x4 tTex: TEXTUREMATRIX <string uiname="Texture Transform";>; | |
struct vs2ps | |
{ | |
float4 Pos : POSITION; | |
float4 TexCd : TEXCOORD0; | |
float4 MaskTexCd : TEXCOORD1; | |
}; | |
// -------------------------------------------------------------------------------------------------- | |
// VERTEXSHADERS | |
// -------------------------------------------------------------------------------------------------- | |
vs2ps VS( | |
float4 Pos : POSITION, | |
float4 TexCd : TEXCOORD0) | |
{ | |
vs2ps Out = (vs2ps)0; | |
Out.Pos = mul(Pos, tWVP); | |
Out.TexCd = mul(TexCd, tTex); | |
Out.MaskTexCd = TexCd; | |
return Out; | |
} | |
// -------------------------------------------------------------------------------------------------- | |
// PIXELSHADERS: | |
// -------------------------------------------------------------------------------------------------- | |
float4 PS(vs2ps In): COLOR | |
{ | |
float4 col = tex2D(Samp, In.TexCd) * cAmb; | |
float maskCol = tex2D(MaskSamp, In.MaskTexCd); | |
col.a = maskCol > 0; | |
return col; | |
} | |
// -------------------------------------------------------------------------------------------------- | |
// TECHNIQUES: | |
// -------------------------------------------------------------------------------------------------- | |
technique TConstant | |
{ | |
pass P0 | |
{ | |
VertexShader = compile vs_3_0 VS(); | |
PixelShader = compile ps_3_0 PS(); | |
} | |
} |
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