Created
December 26, 2011 12:26
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Use VLC to play videos on a PyGame surface
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import os | |
import sys | |
import vlc | |
import pygame | |
def callback(self, player): | |
print 'FPS =', player.get_fps() | |
print 'time =', player.get_time(), '(ms)' | |
print 'FRAME =', .001 * player.get_time() * player.get_fps() | |
if len( sys.argv )< 2 or len( sys.argv )> 3: | |
print 'Usage: vlctest <file_name>' | |
else: | |
# Enable in Windows to use directx renderer instead of windib | |
#os.environ["SDL_VIDEODRIVER"] = "directx" | |
pygame.init() | |
screen = pygame.display.set_mode((800,600),pygame.RESIZABLE) | |
pygame.display.get_wm_info() | |
print "Using %s renderer" % pygame.display.get_driver() | |
print 'Playing: %s' % sys.argv[1] | |
# Get path to movie specified as command line argument | |
movie = os.path.expanduser(sys.argv[1]) | |
# Check if movie is accessible | |
if not os.access(movie, os.R_OK): | |
print('Error: %s file not readable' % movie) | |
sys.exit(1) | |
# Create instane of VLC and create reference to movie. | |
vlcInstance = vlc.Instance() | |
media = vlcInstance.media_new(movie) | |
# Create new instance of vlc player | |
player = vlcInstance.media_player_new() | |
# Add a callback | |
em = player.event_manager() | |
em.event_attach(vlc.EventType.MediaPlayerTimeChanged, \ | |
callback, player) | |
# Pass pygame window id to vlc player, so it can render its contents there. | |
win_id = pygame.display.get_wm_info()['window'] | |
if sys.platform == "linux2": # for Linux using the X Server | |
player.set_xwindow(win_id) | |
elif sys.platform == "win32": # for Windows | |
player.set_hwnd(win_id) | |
elif sys.platform == "darwin": # for MacOS | |
player.set_agl(win_id) | |
# Load movie into vlc player instance | |
player.set_media(media) | |
# Quit pygame mixer to allow vlc full access to audio device (REINIT AFTER MOVIE PLAYBACK IS FINISHED!) | |
pygame.mixer.quit() | |
# Start movie playback | |
player.play() | |
while player.get_state() != vlc.State.Ended: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
sys.exit(2) | |
if event.type == pygame.KEYDOWN: | |
print "OMG keydown!" | |
if event.type == pygame.MOUSEBUTTONDOWN: | |
print "we got a mouse button down!" | |
After I close the pygame window in which I played the video, I always get that message:
[0000018278c0e800] mmdevice audio output error: cannot initialize COM (error 0x80010106)
[000001827990a070] mmdevice audio output error: cannot initialize COM (error 0x80010106)
[0000018279ab6c50] avcodec decoder: Using D3D11VA (Intel(R) UHD Graphics, vendor 8086(Intel), device 9b21, revision 2) for hardware decoding
Why is that?
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So dope! Thank you so much!