Last active
August 29, 2015 14:00
-
-
Save smealum/5f2fc1189ba1132e625c to your computer and use it in GitHub Desktop.
gpudev crappy shader
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
; make sure you update aemstro_as for this (27/05/14) | |
; setup constants | |
.const 5, 0.0, 0.0, -0.99, 1.0 | |
; setup outmap | |
.out o0, result.position | |
.out o1, result.color | |
.out o2, result.texcoord0 | |
.out o3, result.texcoord1 | |
.out o4, result.texcoord2 | |
; setup uniform map (not required) | |
.uniform 0x10, 0x13, mdlvMtx | |
.uniform 0x14, 0x17, projMtx | |
;code | |
main: | |
mov d1A, d00 (0x4) | |
mov d1A, d25 (0x3) | |
; tempreg = mdlvMtx * in.pos | |
dp4 d10, d40, d1A (0x0) | |
dp4 d10, d41, d1A (0x1) | |
dp4 d10, d42, d1A (0x2) | |
mov d10, d25 (0x3) | |
; result.pos = projMtx * tempreg | |
dp4 d00, d20, d10 (0x0) | |
dp4 d00, d21, d10 (0x1) | |
dp4 d00, d22, d10 (0x2) | |
dp4 d00, d23, d10 (0x3) | |
; result.texcoord = in.texcoord | |
mov d02, d01 (0x5) | |
mov d03, d25 (0x7) | |
mov d04, d25 (0x7) | |
; result.color = crappy lighting | |
dp3 d1A, d40, d02 (0x0) | |
dp3 d1A, d41, d02 (0x1) | |
dp3 d1A, d42, d02 (0x2) | |
dp4 d01, d00, d1A (0x6) | |
mov d01, d25 (0x3) | |
flush | |
end | |
endmain: | |
;operand descriptors | |
.opdesc x___, xyzw, xyzw ; 0x0 | |
.opdesc _y__, xyzw, xyzw ; 0x1 | |
.opdesc __z_, xyzw, xyzw ; 0x2 | |
.opdesc ___w, xyzw, xyzw ; 0x3 | |
.opdesc xyz_, xyzw, xyzw ; 0x4 | |
.opdesc xyzw, xyzw, xyzw ; 0x5 | |
.opdesc xyz_, xyzw, xyzw ; 0x6 | |
.opdesc xyzw, yyyw, xyzw ; 0x7 | |
.opdesc xyzw, wwww, wwww ; 0x8 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment