Created
August 27, 2016 18:26
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Partical tutorial #8 from http://www.petercollingridge.co.uk/pygame-physics-simulation
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import pygame | |
import random | |
import math | |
background_colour = (255,255,255) | |
(width, height) = (400, 400) | |
drag = 0.999 | |
elasticity = 0.75 | |
gravity = (math.pi, 0.002) | |
import cv2 | |
fourcc = cv2.VideoWriter_fourcc(*'XVID') | |
out = cv2.VideoWriter('/home/sm/Desktop/tutorial_7.avi',fourcc, 48.0, (width, height)) | |
def addVectors((angle1, length1), (angle2, length2)): | |
x = math.sin(angle1) * length1 + math.sin(angle2) * length2 | |
y = math.cos(angle1) * length1 + math.cos(angle2) * length2 | |
angle = 0.5 * math.pi - math.atan2(y, x) | |
length = math.hypot(x, y) | |
return (angle, length) | |
def findParticle(particles, x, y): | |
for p in particles: | |
if math.hypot(p.x-x, p.y-y) <= p.size: | |
return p | |
return None | |
def collide(p1, p2): | |
dx = p1.x - p2.x | |
dy = p1.y - p2.y | |
dist = math.hypot(dx, dy) | |
if dist < p1.size + p2.size: | |
tangent = math.atan2(dy, dx) | |
angle = 0.5 * math.pi + tangent | |
angle1 = 2*tangent - p1.angle | |
angle2 = 2*tangent - p2.angle | |
speed1 = p2.speed*elasticity | |
speed2 = p1.speed*elasticity | |
(p1.angle, p1.speed) = (angle1, speed1) | |
(p2.angle, p2.speed) = (angle2, speed2) | |
p1.x += math.sin(angle) | |
p1.y -= math.cos(angle) | |
p2.x -= math.sin(angle) | |
p2.y += math.cos(angle) | |
class Particle(): | |
def __init__(self, (x, y), size): | |
self.x = x | |
self.y = y | |
self.size = size | |
self.colour = (0, 0, 255) | |
self.thickness = 0 | |
self.speed = 0 | |
self.angle = 0 | |
def display(self): | |
pygame.draw.circle(screen, self.colour, (int(self.x), int(self.y)), self.size, self.thickness) | |
def move(self): | |
(self.angle, self.speed) = addVectors((self.angle, self.speed), gravity) | |
self.x += math.sin(self.angle) * self.speed | |
self.y -= math.cos(self.angle) * self.speed | |
self.speed *= drag | |
def bounce(self): | |
if self.x > width - self.size: | |
self.x = 2*(width - self.size) - self.x | |
self.angle = - self.angle | |
self.speed *= elasticity | |
elif self.x < self.size: | |
self.x = 2*self.size - self.x | |
self.angle = - self.angle | |
self.speed *= elasticity | |
if self.y > height - self.size: | |
self.y = 2*(height - self.size) - self.y | |
self.angle = math.pi - self.angle | |
self.speed *= elasticity | |
elif self.y < self.size: | |
self.y = 2*self.size - self.y | |
self.angle = math.pi - self.angle | |
self.speed *= elasticity | |
screen = pygame.display.set_mode((width, height)) | |
pygame.display.set_caption('Tutorial 8') | |
number_of_particles = 5 | |
my_particles = [] | |
for n in range(number_of_particles): | |
size = random.randint(10, 20) | |
x = random.randint(size, width-size) | |
y = random.randint(size, height-size) | |
particle = Particle((x, y), size) | |
particle.speed = random.random() | |
particle.angle = random.uniform(0, math.pi*2) | |
my_particles.append(particle) | |
selected_particle = None | |
running = True | |
while running: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
running = False | |
elif event.type == pygame.MOUSEBUTTONDOWN: | |
(mouseX, mouseY) = pygame.mouse.get_pos() | |
selected_particle = findParticle(my_particles, mouseX, mouseY) | |
elif event.type == pygame.MOUSEBUTTONUP: | |
selected_particle = None | |
if selected_particle: | |
(mouseX, mouseY) = pygame.mouse.get_pos() | |
dx = mouseX - selected_particle.x | |
dy = mouseY - selected_particle.y | |
selected_particle.angle = 0.5*math.pi + math.atan2(dy, dx) | |
selected_particle.speed = math.hypot(dx, dy) * 0.1 | |
screen.fill(background_colour) | |
for i, particle in enumerate(my_particles): | |
particle.move() | |
particle.bounce() | |
for particle2 in my_particles[i+1:]: | |
collide(particle, particle2) | |
particle.display() | |
path = '/home/sm/Desktop/img.png' | |
pygame.image.save(screen, path) | |
img = cv2.imread(path) | |
out.write(img) | |
pygame.display.flip() |
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