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@smic
Last active July 7, 2023 20:19
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Extension to create borderless windows in SwiftUI
import SwiftUI
extension CGRect {
fileprivate func point(anchor: UnitPoint) -> CGPoint {
var point = self.origin
point.x += self.size.width * anchor.x
#if os(macOS)
point.y += self.size.height * (1 - anchor.y)
#else
point.y += self.size.height * anchor.y
#endif
return point
}
}
// inspired by https://gist.github.com/wtsnz/09e5fbbeb9d803e02bd9d3d6c14adcb5
#if os(macOS)
public struct BorderlessWindow<Content>: NSViewRepresentable where Content: View {
@Binding private var isVisible: Bool
private let anchor: UnitPoint
private let windowAnchor: UnitPoint
private let windowOffset: CGPoint
private let content: () -> Content
public init(isVisible: Binding<Bool>,
anchor: UnitPoint = .center,
windowAnchor: UnitPoint = .center,
windowOffset: CGPoint = .zero,
@ViewBuilder content: @escaping () -> Content) {
self._isVisible = isVisible
self.anchor = anchor
self.windowAnchor = windowAnchor
self.windowOffset = windowOffset
self.content = content
}
public func makeNSView(context: Context) -> NSView {
NSView(frame: .zero)
}
public func updateNSView(_ view: NSView,
context: Context) {
context.coordinator.hostingViewController.rootView = AnyView(self.content())
let window = context.coordinator.window
// Ensure that the visiblity has changed
let isVisible = self.isVisible
if isVisible != window.isVisible {
if isVisible {
if let parentWindow = view.window {
parentWindow.addChildWindow(window, ordered: .above)
}
window.makeKeyAndOrderFront(nil)
window.alphaValue = 1.0
} else {
NSAnimationContext.runAnimationGroup { context in
context.duration = 0.1
context.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeIn)
window.animator().alphaValue = 0.0
} completionHandler: {
if let parentWindow = view.window {
parentWindow.removeChildWindow(window)
}
window.orderOut(nil)
}
}
}
// set position of the window
var viewFrame = view.convert(view.bounds, to: nil)
viewFrame = view.window?.convertToScreen(viewFrame) ?? viewFrame
let viewPoint = viewFrame.point(anchor: self.anchor)
var windowFrame = window.frame
let windowPoint = windowFrame.point(anchor: self.windowAnchor)
var shift: CGPoint = viewPoint
let windowOffset = self.windowOffset
shift.x += windowOffset.x
shift.y -= windowOffset.y
shift.x -= windowPoint.x
shift.y -= windowPoint.y
if !shift.equalTo(.zero) {
windowFrame.origin.x += shift.x
windowFrame.origin.y += shift.y
window.setFrame(windowFrame, display: false)
}
}
public func makeCoordinator() -> Coordinator {
Coordinator(self)
}
public class Coordinator: NSObject {
private var parent: BorderlessWindow
fileprivate let window: NSWindow
fileprivate let hostingViewController: NSHostingController<AnyView>
fileprivate init(_ parent: BorderlessWindow) {
self.parent = parent
let window = NSWindow(contentRect: .zero,
styleMask: [.borderless],
backing: .buffered,
defer: true)
window.isOpaque = false
window.backgroundColor = .clear
window.hidesOnDeactivate = true
window.isExcludedFromWindowsMenu = true
window.isReleasedWhenClosed = false
self.window = window
let hostingViewController = NSHostingController(rootView: AnyView(EmptyView()))
window.contentViewController = hostingViewController
self.hostingViewController = hostingViewController
}
}
}
#else
public struct BorderlessWindow<Content>: UIViewRepresentable where Content: View {
@Binding private var isVisible: Bool
private let anchor: UnitPoint
private let windowAnchor: UnitPoint
private let windowOffset: CGPoint
private let content: () -> Content
public init(isVisible: Binding<Bool>,
anchor: UnitPoint = .center,
windowAnchor: UnitPoint = .center,
windowOffset: CGPoint = .zero,
@ViewBuilder content: @escaping () -> Content) {
self._isVisible = isVisible
self.anchor = anchor
self.windowAnchor = windowAnchor
self.windowOffset = windowOffset
self.content = content
}
public func makeUIView(context: Context) -> UIView {
UIView(frame: .zero)
}
public func updateUIView(_ view: UIView,
context: Context) {
let hostingViewController = context.coordinator.hostingViewController
hostingViewController.rootView = AnyView(self.content().statusBar(hidden: true).edgesIgnoringSafeArea(.all))
let window = context.coordinator.window
// Ensure that the visiblity has changed
let isVisible = self.isVisible
if isVisible == window.isHidden {
if isVisible {
if let scene = view.window?.windowScene,
window.windowScene !== scene {
window.windowScene = scene
}
window.makeKeyAndVisible()
} else {
window.resignKey()
window.isHidden = true
}
}
// set position of the window
var viewFrame = view.convert(view.bounds, to: nil)
viewFrame = view.window?.convert(viewFrame, to: nil) ?? viewFrame
let viewPoint = viewFrame.point(anchor: self.anchor)
var windowFrame = window.frame
windowFrame.size = hostingViewController.sizeThatFits(in: view.window?.bounds.size ?? .zero)
let windowPoint = windowFrame.point(anchor: self.windowAnchor)
var shift: CGPoint = viewPoint
let windowOffset = self.windowOffset
shift.x += windowOffset.x
shift.y += windowOffset.y
shift.x -= windowPoint.x
shift.y -= windowPoint.y
windowFrame.origin.x += shift.x
windowFrame.origin.y += shift.y
if !window.frame.equalTo(windowFrame) {
window.frame = windowFrame
}
}
public func makeCoordinator() -> Coordinator {
Coordinator(self)
}
public class Coordinator: NSObject {
private var parent: BorderlessWindow
fileprivate let window: UIWindow
fileprivate let hostingViewController: UIHostingController<AnyView>
fileprivate init(_ parent: BorderlessWindow) {
self.parent = parent
let window = UIWindow(frame: .zero)
window.windowLevel = .alert
window.isOpaque = false
window.backgroundColor = .clear
window.canResizeToFitContent = true
self.window = window
let hostingViewController = UIHostingController(rootView: AnyView(EmptyView().statusBar(hidden: true).edgesIgnoringSafeArea(.all)))
hostingViewController.view.backgroundColor = .clear
window.rootViewController = hostingViewController
self.hostingViewController = hostingViewController
}
}
}
#endif
extension View {
public func borderlessWindow<Content: View>(isVisible: Binding<Bool>, anchor: UnitPoint = .center, windowAnchor: UnitPoint = .center, windowOffset: CGPoint = .zero, @ViewBuilder content: @escaping () -> Content) -> some View {
self.background(BorderlessWindow(isVisible: isVisible, anchor: anchor, windowAnchor: windowAnchor, windowOffset: windowOffset, content: content))
}
}
struct BorderlessTestView: View {
@State var showWindow: Bool = false
var body: some View {
VStack {
Button {
self.showWindow.toggle()
} label: {
Text("Check")
}
.borderlessWindow(isVisible: self.$showWindow,
anchor: .bottomLeading,
windowAnchor: .topLeading,
windowOffset: CGPoint(x: -20, y: -19)) {
VStack {
Text("Checked ✓")
Button {
self.showWindow = false
} label: {
Text("Close")
}
}
.frame(width: 100, height: 100)
.background(
ZStack {
RoundedRectangle(cornerRadius: 5)
.foregroundColor(Color(white: 0.98))
RoundedRectangle(cornerRadius: 5)
.stroke(lineWidth: 0.5)
.foregroundColor(Color(white: 0, opacity: 0.25))
}
)
.shadow(color: Color(white: 0, opacity: 0.10),
radius: 5, x: 0, y: 2)
.padding(20)
}
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .center)
}
}
}
struct BorderlessWindow_Previews: PreviewProvider {
static var previews: some View {
BorderlessTestView()
}
}
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