Created
April 16, 2012 17:22
-
-
Save smiler/2400089 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[SystemSettings] | |
StaticDecals=False | |
DynamicDecals=False | |
DynamicShadows=True | |
LightEnvironmentShadows=True | |
CompositeDynamicLights=True | |
DirectionalLightmaps=False | |
MotionBlur=False | |
DepthOfField=False | |
AmbientOcclusion=False | |
Bloom=False | |
bAllowLightShafts=False | |
Distortion=False | |
DropParticleDistortion=True | |
SpeedTreeLeaves=False | |
SpeedTreeFronds=False | |
LensFlares=False | |
UseVsync=False | |
Fullscreen=False | |
AllowD3D10=False | |
AllowD3D11=False | |
SkeletalMeshLODBias=1 | |
ParticleLODBias=10 | |
DetailMode=0 | |
ShadowFilterQualityBias=-1 | |
MaxAnisotropy=0 | |
MaxMultisamples=1 | |
ResX=1920 | |
ResY=1200 | |
bAllowWholeSceneDominantShadows=True | |
Borderless=True | |
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
m_TrShadowLODGroup=1 | |
m_TrTextureLODGroup=2 | |
UnbatchedDecals=True | |
DecalCullDistanceScale=0.750000 | |
DynamicLights=True | |
SHSecondaryLighting=True | |
MotionBlurPause=True | |
MotionBlurSkinning=1 | |
FilteredDistortion=True | |
bAllowDownsampledTranslucency=False | |
FogVolumes=True | |
FloatingPointRenderTargets=True | |
AllowRadialBlur=True | |
AllowSubsurfaceScattering=False | |
MinShadowResolution=32 | |
MinPreShadowResolution=8 | |
MaxShadowResolution=256 | |
MaxWholeSceneDominantShadowResolution=500 | |
ShadowFadeResolution=128 | |
PreShadowFadeResolution=16 | |
ShadowFadeExponent=0.250000 | |
SceneCaptureStreamingMultiplier=1.000000 | |
ShadowTexelsPerPixel=1.250000 | |
PreShadowResolutionFactor=0.500000 | |
bAllowBetterModulatedShadows=False | |
PlayerShadowFadeResolution=16 | |
[TribesGame.TrAudioSettings] | |
m_nVolumeMaster=70 | |
m_nVolumeEffects=100 | |
m_nVolumeMusic=70 | |
m_nVolumeVoice=100 | |
[WinDrv.WindowsClient] | |
DisplayGamma=2.2 | |
[TribesGame.TrGameEngine] | |
bSmoothFrameRate=False | |
MaxSmoothedFrameRate=62.000000 | |
AllowScreenDoorFade=False | |
AllowNvidiaStereo3d=False | |
bForceStaticTerrain=False | |
[Engine.GameViewportClient] | |
bUseHardwareCursorWhenWindowed=TRUE | |
[TribesGame.TrDevice] | |
m_bTinyWeaponsEnabled=True | |
[Engine.ISVHacks] | |
bInitializeShadersOnDemand=False | |
DisableATITextureFilterOptimizationChecks=True | |
UseMinimalNVIDIADriverShaderOptimization=True | |
PumpWindowMessagesWhenRenderThreadStalled=False | |
[TextureStreaming] | |
PoolSize=158 | |
MemoryMargin=20 | |
MemoryLoss=0 | |
HysteresisLimit=20 | |
DropMipLevelsLimit=16 | |
StopIncreasingLimit=12 | |
StopStreamingLimit=8 | |
MinEvictSize=10 | |
MinFudgeFactor=1 | |
FudgeFactorIncreaseRateOfChange=0.5 | |
FudgeFactorDecreaseRateOfChange=-0.4 | |
MinRequestedMipsToConsider=11 | |
MinTimeToGuaranteeMinMipCount=2 | |
MaxTimeToGuaranteeMinMipCount=12 | |
UseTextureFileCache=TRUE | |
LoadMapTimeLimit=5.0 | |
LightmapStreamingFactor=0.04 | |
ShadowmapStreamingFactor=0.04 | |
MaxLightmapRadius=2000.0 | |
AllowStreamingLightmaps=True | |
TextureFileCacheBulkDataAlignment=1 | |
UsePriorityStreaming=True | |
bAllowSwitchingStreamingSystem=False | |
UseDynamicStreaming=True | |
bEnableAsyncDefrag=False | |
bEnableAsyncReallocation=False | |
MaxDefragRelocations=256 | |
MaxDefragDownShift=128 | |
[XAudio2.XAudio2Device] | |
MaxChannels=32 | |
m_bEnableBassBoost=false | |
[TribesGame.TrPlayerController] | |
m_bEnableChatFilter=False | |
m_bShowHUDObjectives=true | |
m_bShowHUDNotifications=true | |
m_bShowHUDFriendStateNotifications=true | |
m_bEnableOverheadDamageIndicators=true | |
m_bShowHUDReticule=true | |
m_bShowHUDCredits=true | |
m_bShowHUDAccolades=true | |
m_bShowHUDBadges=true | |
m_bShowHUDScores=true | |
m_bShowHUDHealthBar=true | |
m_bShowHUDVisor=true | |
m_bShowHUDChat=true | |
m_bShowHUDCombatLog=true | |
m_bShowHUDKillbox=true | |
m_bShowHUDDeathcam=true | |
m_bShowHUDHeroText=true | |
m_bShowHUDPromptPanel=true | |
m_bShowHUDRespawnTimer=true | |
m_bShowHUDSkiBars=true | |
m_bShowHUDFriendColoring=true | |
m_WhisperFilter=0 | |
[TribesGame.TrEntryPlayerController] | |
m_bEnableChatFilter=true | |
m_bShowHUDObjectives=true | |
m_bShowHUDNotifications=true | |
m_bShowHUDFriendStateNotifications=true | |
[Engine.Engine] | |
bForceStaticTerrain=False | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment