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@smiler
Created April 16, 2012 17:22
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[SystemSettings]
StaticDecals=False
DynamicDecals=False
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
DirectionalLightmaps=False
MotionBlur=False
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
LensFlares=False
UseVsync=False
Fullscreen=False
AllowD3D10=False
AllowD3D11=False
SkeletalMeshLODBias=1
ParticleLODBias=10
DetailMode=0
ShadowFilterQualityBias=-1
MaxAnisotropy=0
MaxMultisamples=1
ResX=1920
ResY=1200
bAllowWholeSceneDominantShadows=True
Borderless=True
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
m_TrShadowLODGroup=1
m_TrTextureLODGroup=2
UnbatchedDecals=True
DecalCullDistanceScale=0.750000
DynamicLights=True
SHSecondaryLighting=True
MotionBlurPause=True
MotionBlurSkinning=1
FilteredDistortion=True
bAllowDownsampledTranslucency=False
FogVolumes=True
FloatingPointRenderTargets=True
AllowRadialBlur=True
AllowSubsurfaceScattering=False
MinShadowResolution=32
MinPreShadowResolution=8
MaxShadowResolution=256
MaxWholeSceneDominantShadowResolution=500
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=0.250000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.250000
PreShadowResolutionFactor=0.500000
bAllowBetterModulatedShadows=False
PlayerShadowFadeResolution=16
[TribesGame.TrAudioSettings]
m_nVolumeMaster=70
m_nVolumeEffects=100
m_nVolumeMusic=70
m_nVolumeVoice=100
[WinDrv.WindowsClient]
DisplayGamma=2.2
[TribesGame.TrGameEngine]
bSmoothFrameRate=False
MaxSmoothedFrameRate=62.000000
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
bForceStaticTerrain=False
[Engine.GameViewportClient]
bUseHardwareCursorWhenWindowed=TRUE
[TribesGame.TrDevice]
m_bTinyWeaponsEnabled=True
[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
[TextureStreaming]
PoolSize=158
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=True
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128
[XAudio2.XAudio2Device]
MaxChannels=32
m_bEnableBassBoost=false
[TribesGame.TrPlayerController]
m_bEnableChatFilter=False
m_bShowHUDObjectives=true
m_bShowHUDNotifications=true
m_bShowHUDFriendStateNotifications=true
m_bEnableOverheadDamageIndicators=true
m_bShowHUDReticule=true
m_bShowHUDCredits=true
m_bShowHUDAccolades=true
m_bShowHUDBadges=true
m_bShowHUDScores=true
m_bShowHUDHealthBar=true
m_bShowHUDVisor=true
m_bShowHUDChat=true
m_bShowHUDCombatLog=true
m_bShowHUDKillbox=true
m_bShowHUDDeathcam=true
m_bShowHUDHeroText=true
m_bShowHUDPromptPanel=true
m_bShowHUDRespawnTimer=true
m_bShowHUDSkiBars=true
m_bShowHUDFriendColoring=true
m_WhisperFilter=0
[TribesGame.TrEntryPlayerController]
m_bEnableChatFilter=true
m_bShowHUDObjectives=true
m_bShowHUDNotifications=true
m_bShowHUDFriendStateNotifications=true
[Engine.Engine]
bForceStaticTerrain=False
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