Created
July 23, 2012 07:14
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#include "glstuff.h" | |
PFNGLATTACHSHADERPROC _glAttachShader; | |
PFNGLBINDBUFFERPROC _glBindBuffer; | |
PFNGLBINDVERTEXARRAYPROC _glBindVertexArray; | |
PFNGLBUFFERDATAPROC _glBufferData; | |
PFNGLCOMPILESHADERPROC _glCompileShader; | |
PFNGLCREATEPROGRAMPROC _glCreateProgram; | |
PFNGLCREATESHADERPROC _glCreateShader; | |
PFNGLDELETESHADERPROC _glDeleteShader; | |
PFNGLDETACHSHADERPROC _glDetachShader; | |
PFNGLDISABLEVERTEXATTRIBARRAYPROC _glDisableVertexAttribArray; | |
PFNGLENABLEVERTEXATTRIBARRAYPROC _glEnableVertexAttribArray; | |
PFNGLGENBUFFERSPROC _glGenBuffers; | |
PFNGLGENVERTEXARRAYSPROC _glGenVertexArrays; | |
PFNGLGETATTRIBLOCATIONPROC _glGetAttribLocation; | |
PFNGLGETPROGRAMINFOLOGPROC _glGetProgramInfoLog; | |
PFNGLGETPROGRAMIVPROC _glGetProgramiv; | |
PFNGLGETSHADERINFOLOGPROC _glGetShaderInfoLog; | |
PFNGLGETSHADERIVPROC _glGetShaderiv; | |
PFNGLGETUNIFORMLOCATIONPROC _glGetUniformLocation; | |
PFNGLLINKPROGRAMPROC _glLinkProgram; | |
PFNGLSHADERSOURCEPROC _glShaderSource; | |
PFNGLUNIFORM1DPROC _glUniform1d; | |
PFNGLUNIFORM1FPROC _glUniform1f; | |
PFNGLUSEPROGRAMPROC _glUseProgram; | |
PFNGLVERTEXATTRIBI1UIPROC _glVertexAttribI1ui; | |
PFNGLVERTEXATTRIBPOINTERPROC _glVertexAttribPointer; | |
void setupGLFunctions() { | |
glAttachShader = (PFNGLATTACHSHADERPROC) glfwGetProcAddress("glAttachShader"); | |
glBindBuffer = (PFNGLBINDBUFFERPROC) glfwGetProcAddress("glBindBuffer"); | |
glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) glfwGetProcAddress("glBindVertexArray"); | |
glBufferData = (PFNGLBUFFERDATAPROC) glfwGetProcAddress("glBufferData"); | |
glCompileShader = (PFNGLCOMPILESHADERPROC) glfwGetProcAddress("glCompileShader"); | |
glCreateProgram = (PFNGLCREATEPROGRAMPROC) glfwGetProcAddress("glCreateProgram"); | |
glCreateShader = (PFNGLCREATESHADERPROC) glfwGetProcAddress("glCreateShader"); | |
glDeleteShader = (PFNGLDELETESHADERPROC) glfwGetProcAddress("glDeleteShader"); | |
glDetachShader = (PFNGLDETACHSHADERPROC) glfwGetProcAddress("glDetachShader"); | |
glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) glfwGetProcAddress("glDisableVertexAttribArray"); | |
glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) glfwGetProcAddress("glEnableVertexAttribArray"); | |
glGenBuffers = (PFNGLGENBUFFERSPROC) glfwGetProcAddress("glGenBuffers"); | |
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) glfwGetProcAddress("glGenVertexArrays"); | |
glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) glfwGetProcAddress("glGetAttribLocation"); | |
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) glfwGetProcAddress("glGetProgramInfoLog"); | |
glGetProgramiv = (PFNGLGETPROGRAMIVPROC) glfwGetProcAddress("glGetProgramiv"); | |
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) glfwGetProcAddress("glGetShaderInfoLog"); | |
glGetShaderiv = (PFNGLGETSHADERIVPROC) glfwGetProcAddress("glGetShaderiv"); | |
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) glfwGetProcAddress("glGetUniformLocation"); | |
glLinkProgram = (PFNGLLINKPROGRAMPROC) glfwGetProcAddress("glLinkProgram"); | |
glShaderSource = (PFNGLSHADERSOURCEPROC) glfwGetProcAddress("glShaderSource"); | |
glUniform1d = (PFNGLUNIFORM1DPROC) glfwGetProcAddress("glUniform1d"); | |
glUniform1f = (PFNGLUNIFORM1FPROC) glfwGetProcAddress("glUniform1f"); | |
glUseProgram = (PFNGLUSEPROGRAMPROC) glfwGetProcAddress("glUseProgram"); | |
glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) glfwGetProcAddress("glVertexAttribI1ui"); | |
glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) glfwGetProcAddress("glVertexAttribPointer"); | |
} |
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/* | |
* glstuff.h | |
* | |
* Setup OpenGL function pointers | |
*/ | |
#ifndef _GLSTUFF_H | |
#define _GLSTUFF_H | |
#define GLFW_INCLUDE_GL3 | |
#include "GL/glfw3.h" | |
extern PFNGLATTACHSHADERPROC _glAttachShader; | |
extern PFNGLBINDBUFFERPROC _glBindBuffer; | |
extern PFNGLBINDVERTEXARRAYPROC _glBindVertexArray; | |
extern PFNGLBUFFERDATAPROC _glBufferData; | |
extern PFNGLCOMPILESHADERPROC _glCompileShader; | |
extern PFNGLCREATEPROGRAMPROC _glCreateProgram; | |
extern PFNGLCREATESHADERPROC _glCreateShader; | |
extern PFNGLDELETESHADERPROC _glDeleteShader; | |
extern PFNGLDETACHSHADERPROC _glDetachShader; | |
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC _glDisableVertexAttribArray; | |
extern PFNGLENABLEVERTEXATTRIBARRAYPROC _glEnableVertexAttribArray; | |
extern PFNGLGENBUFFERSPROC _glGenBuffers; | |
extern PFNGLGENVERTEXARRAYSPROC _glGenVertexArrays; | |
extern PFNGLGETATTRIBLOCATIONPROC _glGetAttribLocation; | |
extern PFNGLGETPROGRAMINFOLOGPROC _glGetProgramInfoLog; | |
extern PFNGLGETPROGRAMIVPROC _glGetProgramiv; | |
extern PFNGLGETSHADERINFOLOGPROC _glGetShaderInfoLog; | |
extern PFNGLGETSHADERIVPROC _glGetShaderiv; | |
extern PFNGLGETUNIFORMLOCATIONPROC _glGetUniformLocation; | |
extern PFNGLLINKPROGRAMPROC _glLinkProgram; | |
extern PFNGLSHADERSOURCEPROC _glShaderSource; | |
extern PFNGLUSEPROGRAMPROC _glUseProgram; | |
extern PFNGLUNIFORM1DPROC _glUniform1d; | |
extern PFNGLUNIFORM1FPROC _glUniform1f; | |
extern PFNGLVERTEXATTRIBI1UIPROC _glVertexAttribI1ui; | |
extern PFNGLVERTEXATTRIBPOINTERPROC _glVertexAttribPointer; | |
#define glAttachShader _glAttachShader | |
#define glBindBuffer _glBindBuffer | |
#define glBindVertexArray _glBindVertexArray | |
#define glBufferData _glBufferData | |
#define glCompileShader _glCompileShader | |
#define glCreateProgram _glCreateProgram | |
#define glCreateShader _glCreateShader | |
#define glDeleteShader _glDeleteShader | |
#define glDetachShader _glDetachShader | |
#define glDisableVertexAttribArray _glDisableVertexAttribArray | |
#define glEnableVertexAttribArray _glEnableVertexAttribArray | |
#define glGenBuffers _glGenBuffers | |
#define glGenVertexArrays _glGenVertexArrays | |
#define glGetAttribLocation _glGetAttribLocation | |
#define glGetProgramInfoLog _glGetProgramInfoLog | |
#define glGetProgramiv _glGetProgramiv | |
#define glGetShaderInfoLog _glGetShaderInfoLog | |
#define glGetShaderiv _glGetShaderiv | |
#define glGetUniformLocation _glGetUniformLocation | |
#define glGetVertexAttribI1ui _glGetVertexAttribI1ui | |
#define glLinkProgram _glLinkProgram | |
#define glShaderSource _glShaderSource | |
#define glUniform1d _glUniform1d | |
#define glUniform1f _glUniform1f | |
#define glUseProgram _glUseProgram | |
#define glVertexAttribI1ui _glVertexAttribI1ui | |
#define glVertexAttribPointer _glVertexAttribPointer | |
void setupGLFunctions(); | |
#endif /* _GLSTUFF_H */ |
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