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@smiller171
Created November 29, 2018 14:21
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Tea for God logs
2018-11-27 14:46:24 [000000] tea for god
2018-11-27 14:46:24 [000000] by void room (2016-2018)
2018-11-27 14:46:24 [000000] build: v0.3.0 (#166) built on: Nov 24 2018, 22:50:32
2018-11-27 14:46:24 [000000] load code info
2018-11-27 14:46:24 [000000] loading settings...
2018-11-27 14:46:24 [000000] initialising VR...
2018-11-27 14:46:24 [000000] choose oculus
2018-11-27 14:46:24 [000000] initialising oculus
2018-11-27 14:46:24 [000000] create device
2018-11-27 14:46:24 [000000] device : Oculus Rift CV1
2018-11-27 14:46:24 [000000] check load play area rect
2018-11-27 14:46:24 [000000] half right 1.238 (full 2.475)
2018-11-27 14:46:24 [000000] half forward 0.963 (full 1.925)
2018-11-27 14:46:24 [000000] loaded play rect area
2018-11-27 14:46:24 [000000] update tracking devices
2018-11-27 14:46:24 [000000] model :
2018-11-27 14:46:24 [000000] model :
2018-11-27 14:46:24 [000000] is ok?
2018-11-27 14:46:24 [000000] initialising video...
2018-11-27 14:46:25 [000000] open gl: 4.6.0 NVIDIA 417.01
2018-11-27 14:46:25 [000000] version: 4.6
2018-11-27 14:46:25 [000000] vendor: NVIDIA Corporation
2018-11-27 14:46:25 [000000] renderer : GeForce RTX 2070/PCIe/SSE2
2018-11-27 14:46:26 [000000] initialising sound...
2018-11-27 14:46:26 [000000] using preferred audio device "Headphones (Rift Audio)"
2018-11-27 14:46:26 [000000] systems initialised
2018-11-27 14:46:26 [000000] jobs:
2018-11-27 14:46:26 [000000] game : 8
2018-11-27 14:46:26 [000000] render : 1
2018-11-27 14:46:26 [000000] system : 1
2018-11-27 14:46:26 [000000] prepare render : 8
2018-11-27 14:46:26 [000000] sound : 8
2018-11-27 14:46:26 [000000] background : 1
2018-11-27 14:46:26 [000000] worker : 8
2018-11-27 14:46:26 [000000] async worker : 7
2018-11-27 14:46:26 [000000] loading worker : 7
2018-11-27 14:46:27 [000000] room generator: using vr
2018-11-27 14:46:27 [000000] play area rect size: 2.48m x 1.93m
2018-11-27 14:46:27 [000000] tile size: 0.62m
2018-11-27 14:46:27 [000000] tile count: 4 x 3
2018-11-27 14:46:27 [000000] [warning] enabling/disabling bounds rendering not supported yet
2018-11-27 14:46:27 [000000] load shader program cache
2018-11-27 14:46:27 [000000] load library "system"...
2018-11-27 14:46:29 [000238] library "system" loaded and prepared for game (2.0s)
2018-11-27 14:46:29 [000365] save shader program cache
2018-11-27 14:46:29 [000365] load library "library"...
2018-11-27 14:46:31 [000607] [warning in XML] library/weapons\pistol.cx at 26 : frequency should be greater than zero
2018-11-27 14:46:31 [000609] [warning in XML] library/weapons\shotgun.cx at 24 : frequency should be greater than zero
2018-11-27 14:46:31 [000609] [warning in XML] library/weapons\shotgun.cx at 25 : frequency should be greater than zero
2018-11-27 14:46:31 [000613] [warning in XML] library/weapons\submachine gun.cx at 91 : frequency should be greater than zero
2018-11-27 14:46:35 [001258] library "library" loaded and prepared for game (5.5s)
2018-11-27 14:46:35 [001259] save shader program cache
2018-11-27 14:46:35 [001259] tea library loaded!
2018-11-27 14:46:35 [001262] using random generator 1543347995, 0
2018-11-27 14:46:35 [001262] part idx 0
2018-11-27 14:46:35 [001262] start pilgrimage with seed 1543347995, 0
2018-11-27 14:46:35 [001263] room generator: using vr
2018-11-27 14:46:35 [001264] play area rect size: 2.48m x 1.93m
2018-11-27 14:46:35 [001264] tile size: 0.62m
2018-11-27 14:46:35 [001264] tile count: 4 x 3
2018-11-27 14:46:35 [001282] generating room
2018-11-27 14:46:35 [001282] generating using room type stations:station 02
2018-11-27 14:46:35 [001292] generated in 0.059s
2018-11-27 14:46:35 [001292] generating room beyond door room 0 "stations:station 02 temple"
2018-11-27 14:46:35 [001292] generating using room type stations:station 02 temple
2018-11-27 14:46:35 [001303] generated in 0.070s
2018-11-27 14:49:16 [027298] [warning] HITCH FRAME TIME 54.719ms (expected 11.111ms)
2018-11-27 14:49:16 [027299] create next part...
2018-11-27 14:49:16 [027299] seed 1543347995, 0
2018-11-27 14:49:16 [027299] part idx 0:0
2018-11-27 14:49:16 [027299] generating room
2018-11-27 14:49:16 [027299] generating using room type stations:station 00
2018-11-27 14:49:16 [027302] generated in 0.059s
2018-11-27 14:49:16 [027302] create region...
2018-11-27 14:49:16 [027302] create station entrance/exit rooms...
2018-11-27 14:49:16 [027302] generate region using rg 1543347995, 0
2018-11-27 14:49:16 [027302] generating room
2018-11-27 14:49:16 [027302] generating using room type testVR:in the city
2018-11-27 14:49:16 [027304] generated in 0.018s
2018-11-27 14:49:16 [027304] generating room
2018-11-27 14:49:16 [027304] generating using room type stations:exit
2018-11-27 14:49:16 [027304] generated in 0.004s
2018-11-27 14:49:16 [027304] generating room
2018-11-27 14:49:16 [027304] generating using room type stations:entrance
2018-11-27 14:49:16 [027305] generated in 0.006s
2018-11-27 14:49:16 [027305] generating room
2018-11-27 14:49:16 [027305] generating using room type places, maze:mazeRoom empty
2018-11-27 14:49:16 [027305] generated in 0.005s
2018-11-27 14:49:16 [027305] generating room
2018-11-27 14:49:16 [027305] generating using room type places, maze:mazeRoom
2018-11-27 14:49:16 [027306] generated in 0.006s
2018-11-27 14:49:16 [027306] generating room vr corridor 1
2018-11-27 14:49:16 [027306] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:16 [027306] choose for corridor from:
2018-11-27 14:49:16 [027306] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:16 [027306] places, maze:maze vr corridor
2018-11-27 14:49:16 [027306] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:16 [027306] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:16 [027306] choose "places, maze:maze vr corridor in a shaft" for corridor (through world setting condition)
2018-11-27 14:49:16 [027306] generating using room type places, maze:maze vr corridor in a shaft
2018-11-27 14:49:16 [027313] generated in 0.082s
2018-11-27 14:49:16 [027313] generating room
2018-11-27 14:49:16 [027313] generating using room type places, maze:mazeRoom rooftop
2018-11-27 14:49:16 [027315] generated in 0.027s
2018-11-27 14:49:16 [027315] generating room vr corridor 2
2018-11-27 14:49:16 [027315] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:16 [027315] choose for corridor from:
2018-11-27 14:49:16 [027315] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:16 [027315] places, maze:maze vr corridor
2018-11-27 14:49:16 [027315] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:16 [027315] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:16 [027315] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:16 [027315] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:16 [027317] generated in 0.017s
2018-11-27 14:49:16 [027317] generating room
2018-11-27 14:49:16 [027317] generating using room type places, maze:mazeRoom empty
2018-11-27 14:49:16 [027317] generated in 0.008s
2018-11-27 14:49:16 [027317] generating room vr corridor 3
2018-11-27 14:49:16 [027317] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:16 [027317] choose for corridor from:
2018-11-27 14:49:16 [027317] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:16 [027317] places, maze:maze vr corridor
2018-11-27 14:49:16 [027317] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:16 [027317] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:16 [027317] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:16 [027317] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:16 [027318] generated in 0.005s
2018-11-27 14:49:16 [027318] generating room
2018-11-27 14:49:16 [027318] generating using room type places, maze:mazeRoom
2018-11-27 14:49:16 [027318] generated in 0.005s
2018-11-27 14:49:16 [027318] generating room
2018-11-27 14:49:16 [027318] generating using room type places, maze:mazeRoom empty
2018-11-27 14:49:16 [027319] generated in 0.006s
2018-11-27 14:49:16 [027319] generating room vr corridor 4
2018-11-27 14:49:16 [027319] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:16 [027319] choose for corridor from:
2018-11-27 14:49:16 [027319] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:16 [027319] places, maze:maze vr corridor
2018-11-27 14:49:16 [027319] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:16 [027319] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:16 [027319] choose "places, maze:maze vr corridor in a shaft" for corridor (through world setting condition)
2018-11-27 14:49:16 [027319] generating using room type places, maze:maze vr corridor in a shaft
2018-11-27 14:49:16 [027326] generated in 0.076s
2018-11-27 14:49:16 [027326] generating room
2018-11-27 14:49:16 [027326] generating using room type places, bridge:bridge
2018-11-27 14:49:17 [027416] wallEdgeTop [Transform]
2018-11-27 14:49:17 [027416] translation : x:5.206321 y:-11.839822 z:-10.349697
2018-11-27 14:49:17 [027416] orientation : p:0.000000 y:180.000000 r:-0.000000
2018-11-27 14:49:17 [027416] wallEdgeTop [Transform]
2018-11-27 14:49:17 [027416] translation : x:-0.438500 y:11.635257 z:-9.149465
2018-11-27 14:49:17 [027416] orientation : p:0.000000 y:0.000000 r:-0.000000
2018-11-27 14:49:18 [027417] generated in 1.020s
2018-11-27 14:49:18 [027417] generating room vr corridor 5
2018-11-27 14:49:18 [027417] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027417] choose for corridor from:
2018-11-27 14:49:18 [027417] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027417] places, maze:maze vr corridor
2018-11-27 14:49:18 [027417] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027417] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:18 [027417] choose "places, maze:maze vr corridor in a shaft" for corridor (through world setting condition)
2018-11-27 14:49:18 [027417] generating using room type places, maze:maze vr corridor in a shaft
2018-11-27 14:49:18 [027425] generated in 0.081s
2018-11-27 14:49:18 [027425] generating room
2018-11-27 14:49:18 [027425] generating using room type places, maze:mazeRoom empty
2018-11-27 14:49:18 [027425] generated in 0.005s
2018-11-27 14:49:18 [027425] generating room vr corridor 6
2018-11-27 14:49:18 [027425] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027425] choose for corridor from:
2018-11-27 14:49:18 [027425] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027425] places, maze:maze vr corridor
2018-11-27 14:49:18 [027425] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027425] won't be used because is empty!
2018-11-27 14:49:18 [027425] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027425] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027426] generated in 0.005s
2018-11-27 14:49:18 [027426] generating room
2018-11-27 14:49:18 [027426] generating using room type places, maze:mazeRoom
2018-11-27 14:49:18 [027426] generated in 0.007s
2018-11-27 14:49:18 [027426] generating room
2018-11-27 14:49:18 [027426] generating using room type places, maze:mazeRoom
2018-11-27 14:49:18 [027427] generated in 0.006s
2018-11-27 14:49:18 [027427] generating room vr corridor 7
2018-11-27 14:49:18 [027427] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027427] choose for corridor from:
2018-11-27 14:49:18 [027427] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027427] places, maze:maze vr corridor
2018-11-27 14:49:18 [027427] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027427] won't be used because is empty!
2018-11-27 14:49:18 [027427] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027427] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027427] generated in 0.006s
2018-11-27 14:49:18 [027427] generating room
2018-11-27 14:49:18 [027427] generating using room type places, maze:mazeRoom empty
2018-11-27 14:49:18 [027428] generated in 0.006s
2018-11-27 14:49:18 [027428] generating room
2018-11-27 14:49:18 [027428] generating using room type places, maze:mazeRoom empty
2018-11-27 14:49:18 [027428] generated in 0.006s
2018-11-27 14:49:18 [027428] generating room
2018-11-27 14:49:18 [027428] generating using room type places, maze:mazeRoom empty
2018-11-27 14:49:18 [027429] generated in 0.005s
2018-11-27 14:49:18 [027429] generating room
2018-11-27 14:49:18 [027429] generating using room type places, maze:mazeRoom
2018-11-27 14:49:18 [027430] generated in 0.006s
2018-11-27 14:49:18 [027430] generating room vr corridor 8
2018-11-27 14:49:18 [027430] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027430] choose for corridor from:
2018-11-27 14:49:18 [027430] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027430] places, maze:maze vr corridor
2018-11-27 14:49:18 [027430] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027430] won't be used because is empty!
2018-11-27 14:49:18 [027430] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027430] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027431] generated in 0.014s
2018-11-27 14:49:18 [027431] generating room vr corridor 9
2018-11-27 14:49:18 [027431] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027431] choose for corridor from:
2018-11-27 14:49:18 [027431] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027431] places, maze:maze vr corridor
2018-11-27 14:49:18 [027431] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027431] won't be used because is empty!
2018-11-27 14:49:18 [027431] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027431] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027431] generated in 0.006s
2018-11-27 14:49:18 [027431] generating room beyond door room 0 "testVR:long corridor 01"
2018-11-27 14:49:18 [027431] generating using room type testVR:long corridor 01
2018-11-27 14:49:18 [027455] generated in 0.259s
2018-11-27 14:49:18 [027455] generating room beyond door room 0 "testVR:long corridor 01"
2018-11-27 14:49:18 [027455] generating using room type testVR:long corridor 01
2018-11-27 14:49:18 [027457] generated in 0.026s
2018-11-27 14:49:18 [027457] generating room beyond door room 0 "testVR:long corridor 01"
2018-11-27 14:49:18 [027457] generating using room type testVR:long corridor 01
2018-11-27 14:49:18 [027458] generated in 0.010s
2018-11-27 14:49:18 [027458] generating room vr corridor 10
2018-11-27 14:49:18 [027458] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027458] choose for corridor from:
2018-11-27 14:49:18 [027458] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027458] places, maze:maze vr corridor
2018-11-27 14:49:18 [027458] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027458] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:18 [027458] choose "places, maze:maze vr corridor in a shaft" for corridor (through world setting condition)
2018-11-27 14:49:18 [027458] generating using room type places, maze:maze vr corridor in a shaft
2018-11-27 14:49:18 [027465] generated in 0.079s
2018-11-27 14:49:18 [027465] generating room vr corridor 11
2018-11-27 14:49:18 [027465] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027465] choose for corridor from:
2018-11-27 14:49:18 [027465] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027465] places, maze:maze vr corridor
2018-11-27 14:49:18 [027465] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027465] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027465] generated in 0.004s
2018-11-27 14:49:18 [027465] generating room vr corridor 12
2018-11-27 14:49:18 [027465] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027465] choose for corridor from:
2018-11-27 14:49:18 [027465] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027465] places, maze:maze vr corridor
2018-11-27 14:49:18 [027465] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027465] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:18 [027465] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027465] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027467] generated in 0.014s
2018-11-27 14:49:18 [027467] generating room vr corridor 13
2018-11-27 14:49:18 [027467] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027467] choose for corridor from:
2018-11-27 14:49:18 [027467] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027467] places, maze:maze vr corridor
2018-11-27 14:49:18 [027467] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027467] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027468] generated in 0.015s
2018-11-27 14:49:18 [027468] generating room vr corridor 14
2018-11-27 14:49:18 [027468] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027468] choose for corridor from:
2018-11-27 14:49:18 [027468] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027468] places, maze:maze vr corridor
2018-11-27 14:49:18 [027468] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027468] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:18 [027468] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027468] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027469] generated in 0.008s
2018-11-27 14:49:18 [027469] generating room vr corridor 15
2018-11-27 14:49:18 [027469] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027469] choose for corridor from:
2018-11-27 14:49:18 [027469] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027469] places, maze:maze vr corridor
2018-11-27 14:49:18 [027469] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027469] won't be used because is empty!
2018-11-27 14:49:18 [027469] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027469] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027470] generated in 0.012s
2018-11-27 14:49:18 [027470] generating room vr corridor 16
2018-11-27 14:49:18 [027470] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027470] choose for corridor from:
2018-11-27 14:49:18 [027470] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027470] places, maze:maze vr corridor
2018-11-27 14:49:18 [027470] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027470] won't be used because is empty!
2018-11-27 14:49:18 [027470] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027470] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027470] generated in 0.004s
2018-11-27 14:49:18 [027470] generating room vr corridor 17
2018-11-27 14:49:18 [027470] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027470] choose for corridor from:
2018-11-27 14:49:18 [027470] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027470] places, maze:maze vr corridor
2018-11-27 14:49:18 [027470] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027470] won't be used because is empty!
2018-11-27 14:49:18 [027470] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027470] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027471] generated in 0.012s
2018-11-27 14:49:18 [027472] generating room vr corridor 18
2018-11-27 14:49:18 [027472] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027472] choose for corridor from:
2018-11-27 14:49:18 [027472] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027472] places, maze:maze vr corridor
2018-11-27 14:49:18 [027472] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027472] won't be used because is empty!
2018-11-27 14:49:18 [027472] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027472] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027472] generated in 0.010s
2018-11-27 14:49:18 [027472] generating room vr corridor 19
2018-11-27 14:49:18 [027472] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027472] choose for corridor from:
2018-11-27 14:49:18 [027472] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027472] places, maze:maze vr corridor
2018-11-27 14:49:18 [027472] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027472] won't be used because is empty!
2018-11-27 14:49:18 [027472] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027472] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027473] generated in 0.005s
2018-11-27 14:49:18 [027473] generating room vr corridor 20 (elevator)
2018-11-27 14:49:18 [027473] generating using room type places, maze:maze vr elevator selector
2018-11-27 14:49:18 [027473] choose for corridor from:
2018-11-27 14:49:18 [027473] + (0.500) setting type: elevator tagged:
2018-11-27 14:49:18 [027473] places, maze:maze vr elevator
2018-11-27 14:49:18 [027473] choose "places, maze:maze vr elevator" for corridor (through world setting condition)
2018-11-27 14:49:18 [027473] generating using room type places, maze:maze vr elevator
2018-11-27 14:49:19 [027552] generated in 0.882s
2018-11-27 14:49:19 [027552] generating room vr corridor 20 (elevator) (entrance 1)
2018-11-27 14:49:19 [027552] generating using room type places, maze:maze vr elevator floor
2018-11-27 14:49:19 [027553] generated in 0.006s
2018-11-27 14:49:19 [027553] generating room vr corridor 20 (elevator) (entrance 0)
2018-11-27 14:49:19 [027553] generating using room type places, maze:maze vr elevator floor
2018-11-27 14:49:19 [027553] generated in 0.007s
2018-11-27 14:49:19 [027553] generating room beyond door room 0 "testVR:view onto the city"
2018-11-27 14:49:19 [027553] generating using room type testVR:view onto the city
2018-11-27 14:49:19 [027553] generated in 0.000s
2018-11-27 14:49:19 [027553] generating room beyond door room 0 "testVR:view onto the city"
2018-11-27 14:49:19 [027553] generating using room type testVR:view onto the city
2018-11-27 14:49:19 [027553] generated in 0.000s
2018-11-27 14:49:19 [027553] generated current region in 2.80s
2018-11-27 14:49:19 [027553] should cancel next part!
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027562] created next region in 2.95s
2018-11-27 14:49:19 [027562] started removal of unused temporary objects
2018-11-27 14:49:19 [027564] ended removal of unused temporary objects (removed: 140)
2018-11-27 14:49:19 [027564] library - loaded 1636 objects
2018-11-27 14:49:28 [028332] [ERROR] no skinning data created using "npcs:proximity mine", may have degenerated vertices after transform
2018-11-27 14:49:28 [028367] [ERROR] no skinning data created using "npcs:proximity mine", may have degenerated vertices after transform
2018-11-27 14:50:18 [032880] [warning] HITCH FRAME TIME 17.993ms (expected 11.111ms)
2018-11-27 14:50:36 [034514] [warning] HITCH FRAME TIME 16.271ms (expected 10.638ms)
2018-11-27 14:50:44 [035238] [warning] HITCH FRAME TIME 17.360ms (expected 11.494ms)
2018-11-27 14:50:54 [036087] [warning] HITCH FRAME TIME 16.772ms (expected 11.111ms)
2018-11-27 14:51:02 [036790] [warning] HITCH FRAME TIME 17.228ms (expected 10.989ms)
2018-11-27 14:51:07 [037275] [warning] HITCH FRAME TIME 17.215ms (expected 11.111ms)
2018-11-27 14:53:02 [047628] [warning] HITCH FRAME TIME 16.766ms (expected 11.111ms)
2018-11-27 14:53:10 [048339] [warning] HITCH FRAME TIME 18.136ms (expected 11.111ms)
2018-11-27 14:53:47 [051635] [warning] HITCH FRAME TIME 16.649ms (expected 10.753ms)
2018-11-27 14:53:47 [051658] [warning] HITCH FRAME TIME 20.784ms (expected 10.989ms)
2018-11-27 14:53:47 [051662] [warning] HITCH FRAME TIME 142.376ms (expected 76.923ms)
2018-11-27 14:54:55 [056179] [warning] HITCH FRAME TIME 17.638ms (expected 11.111ms)
2018-11-27 14:55:01 [056752] [warning] HITCH FRAME TIME 16.816ms (expected 11.111ms)
2018-11-27 14:55:20 [058154] [warning] HITCH FRAME TIME 17.382ms (expected 11.364ms)
2018-11-27 14:55:27 [058780] [warning] HITCH FRAME TIME 32.010ms (expected 11.905ms)
2018-11-27 14:55:30 [058999] [warning] HITCH FRAME TIME 16.154ms (expected 10.753ms)
2018-11-27 14:55:34 [059396] [warning] HITCH FRAME TIME 17.078ms (expected 10.753ms)
2018-11-27 14:55:37 [059656] [warning] HITCH FRAME TIME 17.224ms (expected 11.236ms)
2018-11-27 14:58:05 [072997] [warning] HITCH FRAME TIME 16.498ms (expected 10.870ms)
2018-11-27 14:58:13 [073718] [warning] HITCH FRAME TIME 16.795ms (expected 10.989ms)
2018-11-27 14:58:40 [076104] [warning] HITCH FRAME TIME 16.857ms (expected 11.236ms)
2018-11-27 14:58:52 [077217] improper path, doors do not connect correctly
2018-11-27 14:59:36 [080807] [warning] HITCH FRAME TIME 18.916ms (expected 11.628ms)
2018-11-27 14:59:36 [080879] [warning] HITCH FRAME TIME 17.179ms (expected 11.364ms)
2018-11-27 15:00:02 [083157] [warning] HITCH FRAME TIME 16.997ms (expected 11.236ms)
2018-11-27 15:00:19 [084711] using random generator 1543348819, 0
2018-11-27 15:00:19 [084711] part idx 0
2018-11-27 15:00:19 [084711] start pilgrimage with seed 1543348819, 0
2018-11-27 15:00:19 [084713] room generator: using vr
2018-11-27 15:00:19 [084713] play area rect size: 2.48m x 1.93m
2018-11-27 15:00:19 [084713] tile size: 0.62m
2018-11-27 15:00:19 [084713] tile count: 4 x 3
2018-11-27 15:00:19 [084728] generating room
2018-11-27 15:00:19 [084728] generating using room type stations:station 02
2018-11-27 15:00:19 [084734] generated in 0.067s
2018-11-27 15:00:19 [084734] generating room beyond door room 0 "stations:station 02 temple"
2018-11-27 15:00:19 [084734] generating using room type stations:station 02 temple
2018-11-27 15:00:20 [084742] generated in 0.090s
2018-11-27 15:00:22 [084916] [warning] HITCH FRAME TIME 35.677ms (expected 11.236ms)
2018-11-27 15:00:22 [084917] create next part...
2018-11-27 15:00:22 [084917] seed 1543348819, 0
2018-11-27 15:00:22 [084917] part idx 0:0
2018-11-27 15:00:22 [084917] generating room
2018-11-27 15:00:22 [084917] generating using room type stations:station 00
2018-11-27 15:00:22 [084923] generated in 0.069s
2018-11-27 15:00:22 [084923] create region...
2018-11-27 15:00:22 [084923] create station entrance/exit rooms...
2018-11-27 15:00:22 [084923] generate region using rg 1543348819, 0
2018-11-27 15:00:22 [084923] generating room
2018-11-27 15:00:22 [084923] generating using room type testVR:in the city
2018-11-27 15:00:22 [084925] generated in 0.014s
2018-11-27 15:00:22 [084927] generating room
2018-11-27 15:00:22 [084927] generating using room type stations:exit
2018-11-27 15:00:22 [084928] generated in 0.005s
2018-11-27 15:00:22 [084928] generating room
2018-11-27 15:00:22 [084928] generating using room type stations:entrance
2018-11-27 15:00:22 [084928] generated in 0.005s
2018-11-27 15:00:22 [084928] generating room
2018-11-27 15:00:22 [084928] generating using room type places, maze:mazeRoom rooftop
2018-11-27 15:00:22 [084930] generated in 0.021s
2018-11-27 15:00:22 [084930] generating room
2018-11-27 15:00:22 [084930] generating using room type places, maze:mazeRoom empty
2018-11-27 15:00:22 [084930] generated in 0.005s
2018-11-27 15:00:22 [084930] generating room vr corridor 21
2018-11-27 15:00:22 [084930] generating using room type places, maze:maze vr corridor selector
2018-11-27 15:00:22 [084930] choose for corridor from:
2018-11-27 15:00:22 [084930] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 15:00:22 [084930] places, maze:maze vr corridor
2018-11-27 15:00:22 [084930] + (0.500) setting type: corridor tagged: shaft
2018-11-27 15:00:22 [084930] places, maze:maze vr corridor in a shaft
2018-11-27 15:00:22 [084930] choose "places, maze:maze vr corridor in a shaft" for corridor (through world setting condition)
2018-11-27 15:00:22 [084930] generating using room type places, maze:maze vr corridor in a shaft
2018-11-27 15:00:22 [084937] generated in 0.074s
2018-11-27 15:00:22 [084937] generating room
2018-11-27 15:00:22 [084937] generating using room type places, maze:mazeRoom rooftop
2018-11-27 15:00:22 [084940] generated in 0.026s
2018-11-27 15:00:22 [084940] generating room
2018-11-27 15:00:22 [084940] generating using room type places, maze:mazeRoom rooftop
2018-11-27 15:00:22 [084942] generated in 0.030s
2018-11-27 15:00:22 [084942] generating room
2018-11-27 15:00:22 [084942] generating using room type places, maze:mazeRoom rooftop
2018-11-27 15:00:22 [084943]
2018-11-27 15:00:22 [084943]
2018-11-27 15:00:22 [084943] FAULT!
2018-11-27 15:00:22 [084943] code: C0000005: access violation
2018-11-27 15:00:22 [084943] address: 0047FD93
2018-11-27 15:00:22 [084943] flags: 00000000
2018-11-27 15:00:22 [084943] 00 : 0047FD93 : SymInitialize failed: 87 [00 00 1D 01 60 9E 06 08 00 00 00 00 01 01 F6 22 00 04 00 00]
2018-11-27 15:00:22 [084943] 01 : 0047D6F9 : SymInitialize failed: 87 [60 9E 06 08 00 00 00 00 60 9E 06 08 D0 86 8E 27 98 2B C3 37]
2018-11-27 15:00:22 [084943] 02 : 0046713D : SymInitialize failed: 87 [60 9E 06 08 00 00 00 00 A0 D6 2A 8F 60 9E 06 08 B8 0C 9B 33]
2018-11-27 15:00:22 [084943] 03 : 0053271D : SymInitialize failed: 87 [94 D6 2A 8F 60 2B 9B 33 10 F5 F6 22 BE 1B E7 0F 03 00 00 00]
2018-11-27 15:00:22 [084943] 04 : 00532852 : SymInitialize failed: 87 [E0 D7 2A 8F 00 70 42 3E A8 68 42 3E 00 00 00 00 52 B8 9E BE]
2018-11-27 15:00:22 [084943] 05 : 0053A890 : SymInitialize failed: 87 [8C A5 14 28 87 9E 45 00 D0 1B 24 01 24 D5 2A 8F 98 58 EF 31]
2018-11-27 15:00:22 [084943] 06 : 00459E87 : SymInitialize failed: 87 [30 83 14 1C]
2018-11-27 15:00:22 [084943] 07 : 0056F4B9 : SymInitialize failed: 87 [64 9F A7 0C 00 E8 EE 28 C8 EA 08 0D 38 9F A7 0C D8 7A 2F 1C]
2018-11-27 15:00:22 [084943] 08 : 0076B60D : SymInitialize failed: 87 [64 9F A7 0C B8 99 30 1C B8 7C 2F 1C 38 9F A7 0C DC EA 08 0D]
2018-11-27 15:00:22 [084943] 09 : 005FE6CB : SymInitialize failed: 87 [64 9F A7 0C 60 E5 69 00 B8 7C 2F 1C B0 7E 2F 1C B8 7C 2F 1C]
2018-11-27 15:00:22 [084943] 10 : 0069E580 : SymInitialize failed: 87 [B8 7C 2F 1C B0 7E 2F 1C 0C 00 00 00 64 00 00 00 80 15 51 00]
2018-11-27 15:00:22 [084943] 11 : 005115A9 : SymInitialize failed: 87 [B0 7E 2F 1C B0 60 9F 76]
2018-11-27 15:00:22 [084943] 12 : 769F60C9 : SymInitialize failed: 87 [B0 7E 2F 1C 9B B3 17 F8 00 00 00 00 00 00 00 00 B0 7E 2F 1C]
2018-11-27 15:00:22 [084943] 13 : 77B24044 : SymInitialize failed: 87 [FF FF FF FF 81 48 B4 77]
2018-11-27 15:00:22 [084943] 14 : 77B24014 : SymInitialize failed: 87 []
2018-11-27 14:46:24 [000000] tea for god
2018-11-27 14:46:24 [000000] by void room (2016-2018)
2018-11-27 14:46:24 [000000] build: v0.3.0 (#166) built on: Nov 24 2018, 22:50:32
2018-11-27 14:46:24 [000000] load code info
2018-11-27 14:46:24 [000000] loading settings...
2018-11-27 14:46:24 [000000] initialising VR...
2018-11-27 14:46:24 [000000] choose oculus
2018-11-27 14:46:24 [000000] initialising oculus
2018-11-27 14:46:24 [000000] create device
2018-11-27 14:46:24 [000000] device : Oculus Rift CV1
2018-11-27 14:46:24 [000000] check load play area rect
2018-11-27 14:46:24 [000000] half right 1.238 (full 2.475)
2018-11-27 14:46:24 [000000] half forward 0.963 (full 1.925)
2018-11-27 14:46:24 [000000] loaded play rect area
2018-11-27 14:46:24 [000000] update tracking devices
2018-11-27 14:46:24 [000000] model :
2018-11-27 14:46:24 [000000] model :
2018-11-27 14:46:24 [000000] is ok?
2018-11-27 14:46:24 [000000] initialising video...
2018-11-27 14:46:25 [000000] open gl: 4.6.0 NVIDIA 417.01
2018-11-27 14:46:25 [000000] version: 4.6
2018-11-27 14:46:25 [000000] vendor: NVIDIA Corporation
2018-11-27 14:46:25 [000000] renderer : GeForce RTX 2070/PCIe/SSE2
2018-11-27 14:46:26 [000000] initialising sound...
2018-11-27 14:46:26 [000000] using preferred audio device "Headphones (Rift Audio)"
2018-11-27 14:46:26 [000000] systems initialised
2018-11-27 14:46:26 [000000] jobs:
2018-11-27 14:46:26 [000000] game : 8
2018-11-27 14:46:26 [000000] render : 1
2018-11-27 14:46:26 [000000] system : 1
2018-11-27 14:46:26 [000000] prepare render : 8
2018-11-27 14:46:26 [000000] sound : 8
2018-11-27 14:46:26 [000000] background : 1
2018-11-27 14:46:26 [000000] worker : 8
2018-11-27 14:46:26 [000000] async worker : 7
2018-11-27 14:46:26 [000000] loading worker : 7
2018-11-27 14:46:27 [000000] room generator: using vr
2018-11-27 14:46:27 [000000] play area rect size: 2.48m x 1.93m
2018-11-27 14:46:27 [000000] tile size: 0.62m
2018-11-27 14:46:27 [000000] tile count: 4 x 3
2018-11-27 14:46:27 [000000] [warning] enabling/disabling bounds rendering not supported yet
2018-11-27 14:46:27 [000000] load shader program cache
2018-11-27 14:46:27 [000000] load library "system"...
2018-11-27 14:46:29 [000238] library "system" loaded and prepared for game (2.0s)
2018-11-27 14:46:29 [000365] save shader program cache
2018-11-27 14:46:29 [000365] load library "library"...
2018-11-27 14:46:31 [000607] [warning in XML] library/weapons\pistol.cx at 26 : frequency should be greater than zero
2018-11-27 14:46:31 [000609] [warning in XML] library/weapons\shotgun.cx at 24 : frequency should be greater than zero
2018-11-27 14:46:31 [000609] [warning in XML] library/weapons\shotgun.cx at 25 : frequency should be greater than zero
2018-11-27 14:46:31 [000613] [warning in XML] library/weapons\submachine gun.cx at 91 : frequency should be greater than zero
2018-11-27 14:46:35 [001258] library "library" loaded and prepared for game (5.5s)
2018-11-27 14:46:35 [001259] save shader program cache
2018-11-27 14:46:35 [001259] tea library loaded!
2018-11-27 14:46:35 [001262] using random generator 1543347995, 0
2018-11-27 14:46:35 [001262] part idx 0
2018-11-27 14:46:35 [001262] start pilgrimage with seed 1543347995, 0
2018-11-27 14:46:35 [001263] room generator: using vr
2018-11-27 14:46:35 [001264] play area rect size: 2.48m x 1.93m
2018-11-27 14:46:35 [001264] tile size: 0.62m
2018-11-27 14:46:35 [001264] tile count: 4 x 3
2018-11-27 14:46:35 [001282] generating room
2018-11-27 14:46:35 [001282] generating using room type stations:station 02
2018-11-27 14:46:35 [001292] generated in 0.059s
2018-11-27 14:46:35 [001292] generating room beyond door room 0 "stations:station 02 temple"
2018-11-27 14:46:35 [001292] generating using room type stations:station 02 temple
2018-11-27 14:46:35 [001303] generated in 0.070s
2018-11-27 14:49:16 [027298] [warning] HITCH FRAME TIME 54.719ms (expected 11.111ms)
2018-11-27 14:49:16 [027299] create next part...
2018-11-27 14:49:16 [027299] seed 1543347995, 0
2018-11-27 14:49:16 [027299] part idx 0:0
2018-11-27 14:49:16 [027299] generating room
2018-11-27 14:49:16 [027299] generating using room type stations:station 00
2018-11-27 14:49:16 [027302] generated in 0.059s
2018-11-27 14:49:16 [027302] create region...
2018-11-27 14:49:16 [027302] create station entrance/exit rooms...
2018-11-27 14:49:16 [027302] generate region using rg 1543347995, 0
2018-11-27 14:49:16 [027302] generating room
2018-11-27 14:49:16 [027302] generating using room type testVR:in the city
2018-11-27 14:49:16 [027304] generated in 0.018s
2018-11-27 14:49:16 [027304] generating room
2018-11-27 14:49:16 [027304] generating using room type stations:exit
2018-11-27 14:49:16 [027304] generated in 0.004s
2018-11-27 14:49:16 [027304] generating room
2018-11-27 14:49:16 [027304] generating using room type stations:entrance
2018-11-27 14:49:16 [027305] generated in 0.006s
2018-11-27 14:49:16 [027305] generating room
2018-11-27 14:49:16 [027305] generating using room type places, maze:mazeRoom empty
2018-11-27 14:49:16 [027305] generated in 0.005s
2018-11-27 14:49:16 [027305] generating room
2018-11-27 14:49:16 [027305] generating using room type places, maze:mazeRoom
2018-11-27 14:49:16 [027306] generated in 0.006s
2018-11-27 14:49:16 [027306] generating room vr corridor 1
2018-11-27 14:49:16 [027306] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:16 [027306] choose for corridor from:
2018-11-27 14:49:16 [027306] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:16 [027306] places, maze:maze vr corridor
2018-11-27 14:49:16 [027306] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:16 [027306] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:16 [027306] choose "places, maze:maze vr corridor in a shaft" for corridor (through world setting condition)
2018-11-27 14:49:16 [027306] generating using room type places, maze:maze vr corridor in a shaft
2018-11-27 14:49:16 [027313] generated in 0.082s
2018-11-27 14:49:16 [027313] generating room
2018-11-27 14:49:16 [027313] generating using room type places, maze:mazeRoom rooftop
2018-11-27 14:49:16 [027315] generated in 0.027s
2018-11-27 14:49:16 [027315] generating room vr corridor 2
2018-11-27 14:49:16 [027315] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:16 [027315] choose for corridor from:
2018-11-27 14:49:16 [027315] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:16 [027315] places, maze:maze vr corridor
2018-11-27 14:49:16 [027315] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:16 [027315] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:16 [027315] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:16 [027315] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:16 [027317] generated in 0.017s
2018-11-27 14:49:16 [027317] generating room
2018-11-27 14:49:16 [027317] generating using room type places, maze:mazeRoom empty
2018-11-27 14:49:16 [027317] generated in 0.008s
2018-11-27 14:49:16 [027317] generating room vr corridor 3
2018-11-27 14:49:16 [027317] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:16 [027317] choose for corridor from:
2018-11-27 14:49:16 [027317] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:16 [027317] places, maze:maze vr corridor
2018-11-27 14:49:16 [027317] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:16 [027317] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:16 [027317] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:16 [027317] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:16 [027318] generated in 0.005s
2018-11-27 14:49:16 [027318] generating room
2018-11-27 14:49:16 [027318] generating using room type places, maze:mazeRoom
2018-11-27 14:49:16 [027318] generated in 0.005s
2018-11-27 14:49:16 [027318] generating room
2018-11-27 14:49:16 [027318] generating using room type places, maze:mazeRoom empty
2018-11-27 14:49:16 [027319] generated in 0.006s
2018-11-27 14:49:16 [027319] generating room vr corridor 4
2018-11-27 14:49:16 [027319] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:16 [027319] choose for corridor from:
2018-11-27 14:49:16 [027319] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:16 [027319] places, maze:maze vr corridor
2018-11-27 14:49:16 [027319] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:16 [027319] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:16 [027319] choose "places, maze:maze vr corridor in a shaft" for corridor (through world setting condition)
2018-11-27 14:49:16 [027319] generating using room type places, maze:maze vr corridor in a shaft
2018-11-27 14:49:16 [027326] generated in 0.076s
2018-11-27 14:49:16 [027326] generating room
2018-11-27 14:49:16 [027326] generating using room type places, bridge:bridge
2018-11-27 14:49:17 [027416] wallEdgeTop [Transform]
2018-11-27 14:49:17 [027416] translation : x:5.206321 y:-11.839822 z:-10.349697
2018-11-27 14:49:17 [027416] orientation : p:0.000000 y:180.000000 r:-0.000000
2018-11-27 14:49:17 [027416] wallEdgeTop [Transform]
2018-11-27 14:49:17 [027416] translation : x:-0.438500 y:11.635257 z:-9.149465
2018-11-27 14:49:17 [027416] orientation : p:0.000000 y:0.000000 r:-0.000000
2018-11-27 14:49:18 [027417] generated in 1.020s
2018-11-27 14:49:18 [027417] generating room vr corridor 5
2018-11-27 14:49:18 [027417] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027417] choose for corridor from:
2018-11-27 14:49:18 [027417] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027417] places, maze:maze vr corridor
2018-11-27 14:49:18 [027417] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027417] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:18 [027417] choose "places, maze:maze vr corridor in a shaft" for corridor (through world setting condition)
2018-11-27 14:49:18 [027417] generating using room type places, maze:maze vr corridor in a shaft
2018-11-27 14:49:18 [027425] generated in 0.081s
2018-11-27 14:49:18 [027425] generating room
2018-11-27 14:49:18 [027425] generating using room type places, maze:mazeRoom empty
2018-11-27 14:49:18 [027425] generated in 0.005s
2018-11-27 14:49:18 [027425] generating room vr corridor 6
2018-11-27 14:49:18 [027425] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027425] choose for corridor from:
2018-11-27 14:49:18 [027425] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027425] places, maze:maze vr corridor
2018-11-27 14:49:18 [027425] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027425] won't be used because is empty!
2018-11-27 14:49:18 [027425] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027425] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027426] generated in 0.005s
2018-11-27 14:49:18 [027426] generating room
2018-11-27 14:49:18 [027426] generating using room type places, maze:mazeRoom
2018-11-27 14:49:18 [027426] generated in 0.007s
2018-11-27 14:49:18 [027426] generating room
2018-11-27 14:49:18 [027426] generating using room type places, maze:mazeRoom
2018-11-27 14:49:18 [027427] generated in 0.006s
2018-11-27 14:49:18 [027427] generating room vr corridor 7
2018-11-27 14:49:18 [027427] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027427] choose for corridor from:
2018-11-27 14:49:18 [027427] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027427] places, maze:maze vr corridor
2018-11-27 14:49:18 [027427] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027427] won't be used because is empty!
2018-11-27 14:49:18 [027427] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027427] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027427] generated in 0.006s
2018-11-27 14:49:18 [027427] generating room
2018-11-27 14:49:18 [027427] generating using room type places, maze:mazeRoom empty
2018-11-27 14:49:18 [027428] generated in 0.006s
2018-11-27 14:49:18 [027428] generating room
2018-11-27 14:49:18 [027428] generating using room type places, maze:mazeRoom empty
2018-11-27 14:49:18 [027428] generated in 0.006s
2018-11-27 14:49:18 [027428] generating room
2018-11-27 14:49:18 [027428] generating using room type places, maze:mazeRoom empty
2018-11-27 14:49:18 [027429] generated in 0.005s
2018-11-27 14:49:18 [027429] generating room
2018-11-27 14:49:18 [027429] generating using room type places, maze:mazeRoom
2018-11-27 14:49:18 [027430] generated in 0.006s
2018-11-27 14:49:18 [027430] generating room vr corridor 8
2018-11-27 14:49:18 [027430] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027430] choose for corridor from:
2018-11-27 14:49:18 [027430] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027430] places, maze:maze vr corridor
2018-11-27 14:49:18 [027430] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027430] won't be used because is empty!
2018-11-27 14:49:18 [027430] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027430] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027431] generated in 0.014s
2018-11-27 14:49:18 [027431] generating room vr corridor 9
2018-11-27 14:49:18 [027431] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027431] choose for corridor from:
2018-11-27 14:49:18 [027431] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027431] places, maze:maze vr corridor
2018-11-27 14:49:18 [027431] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027431] won't be used because is empty!
2018-11-27 14:49:18 [027431] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027431] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027431] generated in 0.006s
2018-11-27 14:49:18 [027431] generating room beyond door room 0 "testVR:long corridor 01"
2018-11-27 14:49:18 [027431] generating using room type testVR:long corridor 01
2018-11-27 14:49:18 [027455] generated in 0.259s
2018-11-27 14:49:18 [027455] generating room beyond door room 0 "testVR:long corridor 01"
2018-11-27 14:49:18 [027455] generating using room type testVR:long corridor 01
2018-11-27 14:49:18 [027457] generated in 0.026s
2018-11-27 14:49:18 [027457] generating room beyond door room 0 "testVR:long corridor 01"
2018-11-27 14:49:18 [027457] generating using room type testVR:long corridor 01
2018-11-27 14:49:18 [027458] generated in 0.010s
2018-11-27 14:49:18 [027458] generating room vr corridor 10
2018-11-27 14:49:18 [027458] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027458] choose for corridor from:
2018-11-27 14:49:18 [027458] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027458] places, maze:maze vr corridor
2018-11-27 14:49:18 [027458] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027458] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:18 [027458] choose "places, maze:maze vr corridor in a shaft" for corridor (through world setting condition)
2018-11-27 14:49:18 [027458] generating using room type places, maze:maze vr corridor in a shaft
2018-11-27 14:49:18 [027465] generated in 0.079s
2018-11-27 14:49:18 [027465] generating room vr corridor 11
2018-11-27 14:49:18 [027465] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027465] choose for corridor from:
2018-11-27 14:49:18 [027465] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027465] places, maze:maze vr corridor
2018-11-27 14:49:18 [027465] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027465] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027465] generated in 0.004s
2018-11-27 14:49:18 [027465] generating room vr corridor 12
2018-11-27 14:49:18 [027465] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027465] choose for corridor from:
2018-11-27 14:49:18 [027465] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027465] places, maze:maze vr corridor
2018-11-27 14:49:18 [027465] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027465] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:18 [027465] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027465] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027467] generated in 0.014s
2018-11-27 14:49:18 [027467] generating room vr corridor 13
2018-11-27 14:49:18 [027467] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027467] choose for corridor from:
2018-11-27 14:49:18 [027467] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027467] places, maze:maze vr corridor
2018-11-27 14:49:18 [027467] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027467] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027468] generated in 0.015s
2018-11-27 14:49:18 [027468] generating room vr corridor 14
2018-11-27 14:49:18 [027468] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027468] choose for corridor from:
2018-11-27 14:49:18 [027468] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027468] places, maze:maze vr corridor
2018-11-27 14:49:18 [027468] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027468] places, maze:maze vr corridor in a shaft
2018-11-27 14:49:18 [027468] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027468] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027469] generated in 0.008s
2018-11-27 14:49:18 [027469] generating room vr corridor 15
2018-11-27 14:49:18 [027469] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027469] choose for corridor from:
2018-11-27 14:49:18 [027469] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027469] places, maze:maze vr corridor
2018-11-27 14:49:18 [027469] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027469] won't be used because is empty!
2018-11-27 14:49:18 [027469] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027469] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027470] generated in 0.012s
2018-11-27 14:49:18 [027470] generating room vr corridor 16
2018-11-27 14:49:18 [027470] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027470] choose for corridor from:
2018-11-27 14:49:18 [027470] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027470] places, maze:maze vr corridor
2018-11-27 14:49:18 [027470] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027470] won't be used because is empty!
2018-11-27 14:49:18 [027470] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027470] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027470] generated in 0.004s
2018-11-27 14:49:18 [027470] generating room vr corridor 17
2018-11-27 14:49:18 [027470] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027470] choose for corridor from:
2018-11-27 14:49:18 [027470] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027470] places, maze:maze vr corridor
2018-11-27 14:49:18 [027470] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027470] won't be used because is empty!
2018-11-27 14:49:18 [027470] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027470] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027471] generated in 0.012s
2018-11-27 14:49:18 [027472] generating room vr corridor 18
2018-11-27 14:49:18 [027472] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027472] choose for corridor from:
2018-11-27 14:49:18 [027472] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027472] places, maze:maze vr corridor
2018-11-27 14:49:18 [027472] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027472] won't be used because is empty!
2018-11-27 14:49:18 [027472] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027472] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027472] generated in 0.010s
2018-11-27 14:49:18 [027472] generating room vr corridor 19
2018-11-27 14:49:18 [027472] generating using room type places, maze:maze vr corridor selector
2018-11-27 14:49:18 [027472] choose for corridor from:
2018-11-27 14:49:18 [027472] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 14:49:18 [027472] places, maze:maze vr corridor
2018-11-27 14:49:18 [027472] + (0.500) setting type: corridor tagged: shaft
2018-11-27 14:49:18 [027472] won't be used because is empty!
2018-11-27 14:49:18 [027472] choose "places, maze:maze vr corridor" for corridor (through world setting condition)
2018-11-27 14:49:18 [027472] generating using room type places, maze:maze vr corridor
2018-11-27 14:49:18 [027473] generated in 0.005s
2018-11-27 14:49:18 [027473] generating room vr corridor 20 (elevator)
2018-11-27 14:49:18 [027473] generating using room type places, maze:maze vr elevator selector
2018-11-27 14:49:18 [027473] choose for corridor from:
2018-11-27 14:49:18 [027473] + (0.500) setting type: elevator tagged:
2018-11-27 14:49:18 [027473] places, maze:maze vr elevator
2018-11-27 14:49:18 [027473] choose "places, maze:maze vr elevator" for corridor (through world setting condition)
2018-11-27 14:49:18 [027473] generating using room type places, maze:maze vr elevator
2018-11-27 14:49:19 [027552] generated in 0.882s
2018-11-27 14:49:19 [027552] generating room vr corridor 20 (elevator) (entrance 1)
2018-11-27 14:49:19 [027552] generating using room type places, maze:maze vr elevator floor
2018-11-27 14:49:19 [027553] generated in 0.006s
2018-11-27 14:49:19 [027553] generating room vr corridor 20 (elevator) (entrance 0)
2018-11-27 14:49:19 [027553] generating using room type places, maze:maze vr elevator floor
2018-11-27 14:49:19 [027553] generated in 0.007s
2018-11-27 14:49:19 [027553] generating room beyond door room 0 "testVR:view onto the city"
2018-11-27 14:49:19 [027553] generating using room type testVR:view onto the city
2018-11-27 14:49:19 [027553] generated in 0.000s
2018-11-27 14:49:19 [027553] generating room beyond door room 0 "testVR:view onto the city"
2018-11-27 14:49:19 [027553] generating using room type testVR:view onto the city
2018-11-27 14:49:19 [027553] generated in 0.000s
2018-11-27 14:49:19 [027553] generated current region in 2.80s
2018-11-27 14:49:19 [027553] should cancel next part!
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027553] polygonNormalIssue
2018-11-27 14:49:19 [027562] created next region in 2.95s
2018-11-27 14:49:19 [027562] started removal of unused temporary objects
2018-11-27 14:49:19 [027564] ended removal of unused temporary objects (removed: 140)
2018-11-27 14:49:19 [027564] library - loaded 1636 objects
2018-11-27 14:49:28 [028332] [ERROR] no skinning data created using "npcs:proximity mine", may have degenerated vertices after transform
2018-11-27 14:49:28 [028367] [ERROR] no skinning data created using "npcs:proximity mine", may have degenerated vertices after transform
2018-11-27 14:50:18 [032880] [warning] HITCH FRAME TIME 17.993ms (expected 11.111ms)
2018-11-27 14:50:36 [034514] [warning] HITCH FRAME TIME 16.271ms (expected 10.638ms)
2018-11-27 14:50:44 [035238] [warning] HITCH FRAME TIME 17.360ms (expected 11.494ms)
2018-11-27 14:50:54 [036087] [warning] HITCH FRAME TIME 16.772ms (expected 11.111ms)
2018-11-27 14:51:02 [036790] [warning] HITCH FRAME TIME 17.228ms (expected 10.989ms)
2018-11-27 14:51:07 [037275] [warning] HITCH FRAME TIME 17.215ms (expected 11.111ms)
2018-11-27 14:53:02 [047628] [warning] HITCH FRAME TIME 16.766ms (expected 11.111ms)
2018-11-27 14:53:10 [048339] [warning] HITCH FRAME TIME 18.136ms (expected 11.111ms)
2018-11-27 14:53:47 [051635] [warning] HITCH FRAME TIME 16.649ms (expected 10.753ms)
2018-11-27 14:53:47 [051658] [warning] HITCH FRAME TIME 20.784ms (expected 10.989ms)
2018-11-27 14:53:47 [051662] [warning] HITCH FRAME TIME 142.376ms (expected 76.923ms)
2018-11-27 14:54:55 [056179] [warning] HITCH FRAME TIME 17.638ms (expected 11.111ms)
2018-11-27 14:55:01 [056752] [warning] HITCH FRAME TIME 16.816ms (expected 11.111ms)
2018-11-27 14:55:20 [058154] [warning] HITCH FRAME TIME 17.382ms (expected 11.364ms)
2018-11-27 14:55:27 [058780] [warning] HITCH FRAME TIME 32.010ms (expected 11.905ms)
2018-11-27 14:55:30 [058999] [warning] HITCH FRAME TIME 16.154ms (expected 10.753ms)
2018-11-27 14:55:34 [059396] [warning] HITCH FRAME TIME 17.078ms (expected 10.753ms)
2018-11-27 14:55:37 [059656] [warning] HITCH FRAME TIME 17.224ms (expected 11.236ms)
2018-11-27 14:58:05 [072997] [warning] HITCH FRAME TIME 16.498ms (expected 10.870ms)
2018-11-27 14:58:13 [073718] [warning] HITCH FRAME TIME 16.795ms (expected 10.989ms)
2018-11-27 14:58:40 [076104] [warning] HITCH FRAME TIME 16.857ms (expected 11.236ms)
2018-11-27 14:58:52 [077217] improper path, doors do not connect correctly
2018-11-27 14:59:36 [080807] [warning] HITCH FRAME TIME 18.916ms (expected 11.628ms)
2018-11-27 14:59:36 [080879] [warning] HITCH FRAME TIME 17.179ms (expected 11.364ms)
2018-11-27 15:00:02 [083157] [warning] HITCH FRAME TIME 16.997ms (expected 11.236ms)
2018-11-27 15:00:19 [084711] using random generator 1543348819, 0
2018-11-27 15:00:19 [084711] part idx 0
2018-11-27 15:00:19 [084711] start pilgrimage with seed 1543348819, 0
2018-11-27 15:00:19 [084713] room generator: using vr
2018-11-27 15:00:19 [084713] play area rect size: 2.48m x 1.93m
2018-11-27 15:00:19 [084713] tile size: 0.62m
2018-11-27 15:00:19 [084713] tile count: 4 x 3
2018-11-27 15:00:19 [084728] generating room
2018-11-27 15:00:19 [084728] generating using room type stations:station 02
2018-11-27 15:00:19 [084734] generated in 0.067s
2018-11-27 15:00:19 [084734] generating room beyond door room 0 "stations:station 02 temple"
2018-11-27 15:00:19 [084734] generating using room type stations:station 02 temple
2018-11-27 15:00:20 [084742] generated in 0.090s
2018-11-27 15:00:22 [084916] [warning] HITCH FRAME TIME 35.677ms (expected 11.236ms)
2018-11-27 15:00:22 [084917] create next part...
2018-11-27 15:00:22 [084917] seed 1543348819, 0
2018-11-27 15:00:22 [084917] part idx 0:0
2018-11-27 15:00:22 [084917] generating room
2018-11-27 15:00:22 [084917] generating using room type stations:station 00
2018-11-27 15:00:22 [084923] generated in 0.069s
2018-11-27 15:00:22 [084923] create region...
2018-11-27 15:00:22 [084923] create station entrance/exit rooms...
2018-11-27 15:00:22 [084923] generate region using rg 1543348819, 0
2018-11-27 15:00:22 [084923] generating room
2018-11-27 15:00:22 [084923] generating using room type testVR:in the city
2018-11-27 15:00:22 [084925] generated in 0.014s
2018-11-27 15:00:22 [084927] generating room
2018-11-27 15:00:22 [084927] generating using room type stations:exit
2018-11-27 15:00:22 [084928] generated in 0.005s
2018-11-27 15:00:22 [084928] generating room
2018-11-27 15:00:22 [084928] generating using room type stations:entrance
2018-11-27 15:00:22 [084928] generated in 0.005s
2018-11-27 15:00:22 [084928] generating room
2018-11-27 15:00:22 [084928] generating using room type places, maze:mazeRoom rooftop
2018-11-27 15:00:22 [084930] generated in 0.021s
2018-11-27 15:00:22 [084930] generating room
2018-11-27 15:00:22 [084930] generating using room type places, maze:mazeRoom empty
2018-11-27 15:00:22 [084930] generated in 0.005s
2018-11-27 15:00:22 [084930] generating room vr corridor 21
2018-11-27 15:00:22 [084930] generating using room type places, maze:maze vr corridor selector
2018-11-27 15:00:22 [084930] choose for corridor from:
2018-11-27 15:00:22 [084930] + (0.500) setting type: corridor tagged: not (shaft)
2018-11-27 15:00:22 [084930] places, maze:maze vr corridor
2018-11-27 15:00:22 [084930] + (0.500) setting type: corridor tagged: shaft
2018-11-27 15:00:22 [084930] places, maze:maze vr corridor in a shaft
2018-11-27 15:00:22 [084930] choose "places, maze:maze vr corridor in a shaft" for corridor (through world setting condition)
2018-11-27 15:00:22 [084930] generating using room type places, maze:maze vr corridor in a shaft
2018-11-27 15:00:22 [084937] generated in 0.074s
2018-11-27 15:00:22 [084937] generating room
2018-11-27 15:00:22 [084937] generating using room type places, maze:mazeRoom rooftop
2018-11-27 15:00:22 [084940] generated in 0.026s
2018-11-27 15:00:22 [084940] generating room
2018-11-27 15:00:22 [084940] generating using room type places, maze:mazeRoom rooftop
2018-11-27 15:00:22 [084942] generated in 0.030s
2018-11-27 15:00:22 [084942] generating room
2018-11-27 15:00:22 [084942] generating using room type places, maze:mazeRoom rooftop
2018-11-27 15:00:22 [084943]
2018-11-27 15:00:22 [084943]
2018-11-27 15:00:22 [084943] FAULT!
2018-11-27 15:00:22 [084943] code: C0000005: access violation
2018-11-27 15:00:22 [084943] address: 0047FD93
2018-11-27 15:00:22 [084943] flags: 00000000
2018-11-27 15:00:22 [084943] 00 : 0047FD93 : SymInitialize failed: 87 [00 00 1D 01 60 9E 06 08 00 00 00 00 01 01 F6 22 00 04 00 00]
2018-11-27 15:00:22 [084943] 01 : 0047D6F9 : SymInitialize failed: 87 [60 9E 06 08 00 00 00 00 60 9E 06 08 D0 86 8E 27 98 2B C3 37]
2018-11-27 15:00:22 [084943] 02 : 0046713D : SymInitialize failed: 87 [60 9E 06 08 00 00 00 00 A0 D6 2A 8F 60 9E 06 08 B8 0C 9B 33]
2018-11-27 15:00:22 [084943] 03 : 0053271D : SymInitialize failed: 87 [94 D6 2A 8F 60 2B 9B 33 10 F5 F6 22 BE 1B E7 0F 03 00 00 00]
2018-11-27 15:00:22 [084943] 04 : 00532852 : SymInitialize failed: 87 [E0 D7 2A 8F 00 70 42 3E A8 68 42 3E 00 00 00 00 52 B8 9E BE]
2018-11-27 15:00:22 [084943] 05 : 0053A890 : SymInitialize failed: 87 [8C A5 14 28 87 9E 45 00 D0 1B 24 01 24 D5 2A 8F 98 58 EF 31]
2018-11-27 15:00:22 [084943] 06 : 00459E87 : SymInitialize failed: 87 [30 83 14 1C]
2018-11-27 15:00:22 [084943] 07 : 0056F4B9 : SymInitialize failed: 87 [64 9F A7 0C 00 E8 EE 28 C8 EA 08 0D 38 9F A7 0C D8 7A 2F 1C]
2018-11-27 15:00:22 [084943] 08 : 0076B60D : SymInitialize failed: 87 [64 9F A7 0C B8 99 30 1C B8 7C 2F 1C 38 9F A7 0C DC EA 08 0D]
2018-11-27 15:00:22 [084943] 09 : 005FE6CB : SymInitialize failed: 87 [64 9F A7 0C 60 E5 69 00 B8 7C 2F 1C B0 7E 2F 1C B8 7C 2F 1C]
2018-11-27 15:00:22 [084943] 10 : 0069E580 : SymInitialize failed: 87 [B8 7C 2F 1C B0 7E 2F 1C 0C 00 00 00 64 00 00 00 80 15 51 00]
2018-11-27 15:00:22 [084943] 11 : 005115A9 : SymInitialize failed: 87 [B0 7E 2F 1C B0 60 9F 76]
2018-11-27 15:00:22 [084943] 12 : 769F60C9 : SymInitialize failed: 87 [B0 7E 2F 1C 9B B3 17 F8 00 00 00 00 00 00 00 00 B0 7E 2F 1C]
2018-11-27 15:00:22 [084943] 13 : 77B24044 : SymInitialize failed: 87 [FF FF FF FF 81 48 B4 77]
2018-11-27 15:00:22 [084943] 14 : 77B24014 : SymInitialize failed: 87 []
2018-11-27 15:02:38 [097169] [warning] HITCH FRAME TIME 18.429ms (expected 11.111ms)
2018-11-27 15:02:41 [097428] start exit
2018-11-27 15:02:41 [097428] save game config
2018-11-27 15:02:41 [097428] config saved
2018-11-27 15:02:41 [097428] terminate job system
2018-11-27 15:02:41 [097428] terminating job system...
2018-11-27 15:02:41 [097428] terminated job system...
2018-11-27 15:02:41 [097428] close sound
2018-11-27 15:02:41 [097428] close VR
2018-11-27 15:02:41 [097428] close video 3D
2018-11-27 15:02:41 [097428] exit now
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