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June 22, 2019 12:54
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Pygame is actually a lot faster than I thought it would be.
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#!/usr/bin/python3 | |
""" | |
Python 3.6 or above. | |
Cygwin: startxwin ./pygame-fps.py | |
""" | |
import numpy | |
import pygame | |
import time | |
START_SIZE = (1155, 866) # (width, height) for roughly one 4:3 megapixel | |
FPS_DATA_LENGTH = 50 # How many frames to average when measuring FPS | |
COLOR_MAX = 256 ** 3 # Full 24-bit RGB color spectrum | |
surface = pygame.display.set_mode(START_SIZE, pygame.RESIZABLE) | |
surfsize = surface.get_size() | |
fps_data = numpy.full(FPS_DATA_LENGTH, numpy.inf) | |
fps_index = 0 | |
done = False | |
while not done: | |
fps_start_time = time.time() | |
pygame.display.set_caption( | |
f'{FPS_DATA_LENGTH / sum(fps_data):.1f} fps @ {surfsize[0]}x{surfsize[1]}') | |
pygame.surfarray.blit_array(surface, numpy.random.randint(0, COLOR_MAX, surfsize)) | |
pygame.display.update() | |
for event in pygame.event.get(): | |
if event.type in (pygame.KEYUP, pygame.QUIT): | |
done = True | |
elif event.type == pygame.VIDEORESIZE: | |
surface = pygame.display.set_mode(event.size, pygame.RESIZABLE) | |
surfsize = surface.get_size() | |
fps_data[fps_index] = time.time() - fps_start_time | |
fps_index = (fps_index + 1) % FPS_DATA_LENGTH |
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