Created
April 10, 2020 06:53
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using UnityEngine; | |
public class DamageManager | |
{ | |
public void CalculateDamage(Character character, int damage) | |
{ | |
private int finalDamage = 0; | |
if(character is Warrior) | |
{ | |
finalDamage = damage - character.Armor; | |
} | |
else if(character is Mage) | |
{ | |
finalDamage = damage - character.MagicProtection - character.Armor; | |
} | |
else if(character is Rogue) | |
{ | |
finalDamage = damage - character.Furtivity - character.Armor; | |
} | |
if(finalDamage > 0) | |
{ | |
character.Life -= finalDamage; | |
} | |
} | |
} |
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