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Convert Texture2D To Sprite
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using UnityEngine; | |
public static class SpriteExtensiton | |
{ | |
/// <summary> | |
/// Convert Texture2D To Sprite | |
/// </summary> | |
/// <param name="texture"></param> | |
/// <returns></returns> | |
public static Sprite Texture2DToSprite(this Texture2D texture) | |
{ | |
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero); | |
} | |
/// <summary> | |
/// Convert Sprite To Texture2D | |
/// </summary> | |
/// <param name="sprite"></param> | |
/// <returns></returns> | |
public static Texture2D SpriteToTexture2D(Sprite sprite) | |
{ | |
if (sprite.rect.width != sprite.texture.width) | |
{ | |
Texture2D newText = new Texture2D((int)sprite.rect.width, (int)sprite.rect.height); | |
Color[] newColors = sprite.texture.GetPixels( | |
(int)sprite.textureRect.x, | |
(int)sprite.textureRect.y, | |
(int)sprite.textureRect.width, | |
(int)sprite.textureRect.height); | |
newText.SetPixels(newColors); | |
newText.Apply(); | |
return newText; | |
} | |
else | |
return sprite.texture; | |
} | |
/// <summary> | |
/// Load Sprite From Path | |
/// </summary> | |
/// <param name="path"></param> | |
/// <returns></returns> | |
public static Sprite LoadSprite(string path) | |
{ | |
if (string.IsNullOrEmpty(path)) return null; | |
if (System.IO.File.Exists(path)) | |
{ | |
byte[] bytes = System.IO.File.ReadAllBytes(path); | |
Texture2D texture = new Texture2D(1, 1); | |
texture.LoadImage(bytes); | |
Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); | |
return sprite; | |
} | |
return null; | |
} | |
/// <summary> | |
/// Load Texture From Path | |
/// </summary> | |
/// <param name="path"></param> | |
/// <returns></returns> | |
public static Texture2D LoadTexture(string path) | |
{ | |
if (string.IsNullOrEmpty(path)) return null; | |
if (System.IO.File.Exists(path)) | |
{ | |
byte[] bytes = System.IO.File.ReadAllBytes(path); | |
Texture2D texture = new Texture2D(1, 1); | |
texture.LoadImage(bytes); | |
return texture; | |
} | |
return null; | |
} | |
} |
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