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December 27, 2018 14:11
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/* | |
Simple Demo for GLSL | |
www.lighthouse3d.com | |
*/ | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <glew.h> | |
#include <glut.h> | |
using namespace std; | |
#pragma comment(lib, "glew32.lib") | |
GLuint v,f,f2,p; | |
float lpos[4] = {1,0.5,1,0}; | |
void changeSize(int w, int h) { | |
// Prevent a divide by zero, when window is too short | |
// (you cant make a window of zero width). | |
if(h == 0) | |
h = 1; | |
float ratio = 1.0* w / h; | |
// Reset the coordinate system before modifying | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
// Set the viewport to be the entire window | |
glViewport(0, 0, w, h); | |
// Set the correct perspective. | |
gluPerspective(45,ratio,1,1000); | |
glMatrixMode(GL_MODELVIEW); | |
} | |
float a = 0; | |
void renderScene(void) { | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
glLoadIdentity(); | |
gluLookAt(0.0,0.0,5.0, | |
0.0,0.0,-1.0, | |
0.0f,1.0f,0.0f); | |
glLightfv(GL_LIGHT0, GL_POSITION, lpos); | |
glRotatef(a,0,1,1); | |
glutSolidTeapot(1); | |
a+=0.1; | |
glutSwapBuffers(); | |
} | |
void processNormalKeys(unsigned char key, int x, int y) { | |
if (key == 27) | |
exit(0); | |
} | |
#define printOpenGLError() printOglError(__FILE__, __LINE__) | |
int printOglError(char *file, int line) | |
{ | |
// | |
// Returns 1 if an OpenGL error occurred, 0 otherwise. | |
// | |
GLenum glErr; | |
int retCode = 0; | |
glErr = glGetError(); | |
while (glErr != GL_NO_ERROR) | |
{ | |
printf("glError in file %s @ line %d: %s\n", file, line, gluErrorString(glErr)); | |
retCode = 1; | |
glErr = glGetError(); | |
} | |
return retCode; | |
} | |
void printShaderInfoLog(GLuint obj) | |
{ | |
int infologLength = 0; | |
int charsWritten = 0; | |
char *infoLog; | |
glGetShaderiv(obj, GL_INFO_LOG_LENGTH,&infologLength); | |
if (infologLength > 0) | |
{ | |
infoLog = (char *)malloc(infologLength); | |
glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog); | |
printf("%s\n",infoLog); | |
free(infoLog); | |
} | |
} | |
void printProgramInfoLog(GLuint obj) | |
{ | |
int infologLength = 0; | |
int charsWritten = 0; | |
char *infoLog; | |
glGetProgramiv(obj, GL_INFO_LOG_LENGTH,&infologLength); | |
if (infologLength > 0) | |
{ | |
infoLog = (char *)malloc(infologLength); | |
glGetProgramInfoLog(obj, infologLength, &charsWritten, infoLog); | |
printf("%s\n",infoLog); | |
free(infoLog); | |
} | |
} | |
void setShaders() { | |
const char *vs = NULL,*fs = NULL,*fs2 = NULL; | |
v = glCreateShader(GL_VERTEX_SHADER); | |
f = glCreateShader(GL_FRAGMENT_SHADER); | |
f2 = glCreateShader(GL_FRAGMENT_SHADER); | |
vs ="void main()" | |
"{" | |
"gl_Position = ftransform();" | |
"}"; | |
fs = "void main()" | |
"{" | |
"gl_FragColor = vec4(0.4,0.4,0.8,1.0);" | |
"}"; | |
const char * vv = vs; | |
const char * ff = fs; | |
glShaderSource(v, 1, &vv,NULL); | |
glShaderSource(f, 1, &ff,NULL); | |
//free(vs);free(fs); | |
glCompileShader(v); | |
glCompileShader(f); | |
printShaderInfoLog(v); | |
printShaderInfoLog(f); | |
printShaderInfoLog(f2); | |
p = glCreateProgram(); | |
glAttachShader(p,v); | |
glAttachShader(p,f); | |
glLinkProgram(p); | |
printProgramInfoLog(p); | |
glUseProgram(p); | |
} | |
int main(int argc, char **argv) { | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); | |
glutInitWindowPosition(100,100); | |
glutInitWindowSize(320,320); | |
glutCreateWindow("MM 2004-05"); | |
glutDisplayFunc(renderScene); | |
glutIdleFunc(renderScene); | |
glutReshapeFunc(changeSize); | |
glutKeyboardFunc(processNormalKeys); | |
glEnable(GL_DEPTH_TEST); | |
glClearColor(1.0,1.0,1.0,1.0); | |
glEnable(GL_CULL_FACE); | |
glewInit(); | |
if (glewIsSupported("GL_VERSION_2_0")) | |
printf("Ready for OpenGL 2.0\n"); | |
else { | |
printf("OpenGL 2.0 not supported\n"); | |
exit(1); | |
} | |
setShaders(); | |
glutMainLoop(); | |
return 0; | |
} | |
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