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Shader "Name" {
Properties {
name ("display name", Range (min, max)) = number
name ("display name", Float) = number
name ("display name", Int) = number
name ("display name", Color) = (number,number,number,number)
name ("display name", Vector) = (number,number,number,number)
Shader "Unlit/SimpleGeometry"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
@ProGM
ProGM / ExampleBehavior.cs
Created October 19, 2016 10:39
A PropertyDrawer to show a popup field with a generic list of string for your Unity3d attribute
public class MyBehavior : MonoBehaviour {
// This will store the string value
[StringInList("Cat", "Dog")] public string Animal;
// This will store the index of the array value
[StringInList("John", "Jack", "Jim")] public int PersonID;
// Showing a list of loaded scenes
[StringInList(typeof(PropertyDrawersHelper), "AllSceneNames")] public string SceneName;
}
@LotteMakesStuff
LotteMakesStuff / Colors.cs
Created April 6, 2017 23:45
Trying to set Colours from code but need something better than the few that unity provide and dont wanna mess around with colour values for ages? Colors is your friend!!!
using UnityEngine;
public class Colors
{
// NOTE: The follwing color names come from the CSS3 specification, Section 4.3 Extended Color Keywords
// http://www.w3.org/TR/css3-color/#svg-color
public static readonly Color AliceBlue = new Color32(240,248,255,255);
public static readonly Color AntiqueWhite = new Color32(250,235,215,255);
public static readonly Color Aqua= new Color32(0,255,255,255);
@nnm-t
nnm-t / ConvertToSprite.cs
Last active February 2, 2025 16:28
Convert Texture2D To Sprite
using UnityEngine;
public static class ConvertToSpriteExtensiton
{
public static Sprite ConvertToSprite(this Texture2D texture)
{
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
}
}
@louisvalet
louisvalet / Colors
Last active November 17, 2020 09:35
I heard you needed colors
using UnityEngine;
public static class Colors
{
public static readonly Color AbsoluteZero = new Color32( 0, 72, 186, 255 );
public static readonly Color Acajou = new Color32( 76, 47, 39, 255 );
public static readonly Color AcidGreen = new Color32( 176, 191, 26, 255 );
public static readonly Color Aero = new Color32( 124, 185, 232, 255 );
public static readonly Color AeroBlue = new Color32( 201, 255, 229, 255 );
public static readonly Color AfricanViolet = new Color32( 178, 132, 190, 255 );
@oviniciusfaria
oviniciusfaria / List Shuffle in C#
Last active November 8, 2024 20:27
List Shuffle in C# Unity 3D
public static void Shuffle<T>(this IList<T> ts)
{
var count = ts.Count;
var last = count - 1;
for (var i = 0; i < last; ++i)
{
var r = UnityEngine.Random.Range(i, count);
var tmp = ts[i];
ts[i] = ts[r];
ts[r] = tmp;
@oliveratgithub
oliveratgithub / emojis.json
Last active February 28, 2026 08:52
Emoji-list with emojis, names, shortcodes, unicode and html entities [massive list]
{
"emojis": [
{"emoji": "πŸ‘©β€πŸ‘©β€πŸ‘§β€πŸ‘§", "name": "family: woman, woman, girl, girl", "shortname": ":woman_woman_girl_girl:", "unicode": "1F469 200D 1F469 200D 1F467 200D 1F467", "html": "&#128105;&zwj;&#128105;&zwj;&#128103;&zwj;&#128103;", "category": "People & Body (family)", "order": ""},
{"emoji": "πŸ‘©β€πŸ‘©β€πŸ‘§β€πŸ‘¦", "name": "family: woman, woman, girl, boy", "shortname": ":woman_woman_girl_boy:", "unicode": "1F469 200D 1F469 200D 1F467 200D 1F466", "html": "&#128105;&zwj;&#128105;&zwj;&#128103;&zwj;&#128102;", "category": "People & Body (family)", "order": ""},
{"emoji": "πŸ‘©β€πŸ‘©β€πŸ‘¦β€πŸ‘¦", "name": "family: woman, woman, boy, boy", "shortname": ":woman_woman_boy_boy:", "unicode": "1F469 200D 1F469 200D 1F466 200D 1F466", "html": "&#128105;&zwj;&#128105;&zwj;&#128102;&zwj;&#128102;", "category": "People & Body (family)", "order": ""},
{"emoji": "πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘§", "name": "family: man, woman, girl, girl", "shortname": ":man_woman_girl_girl:", "unicode": "1F468 200D 1F469 200D 1F467 200D 1F467", "html": "&#128104;&zwj;&#128105;&z
@mattatz
mattatz / Quaternion.hlsl
Last active March 19, 2026 06:57
Quaternion structure for HLSL
#ifndef __QUATERNION_INCLUDED__
#define __QUATERNION_INCLUDED__
#define QUATERNION_IDENTITY float4(0, 0, 0, 1)
#ifndef PI
#define PI 3.14159265359f
#endif
// Quaternion multiplication
@hasanbayatme
hasanbayatme / MinMax.cs
Last active January 5, 2026 03:13
Unity Min Max Slider Implementation
using System;
using UnityEngine;
[Serializable]
public struct MinMax
{
[SerializeField]
private float min;
[SerializeField]