Created
September 16, 2014 13:54
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Tidal Experiments
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| -- Make sure you have the nes and beep2 sample sets to play this stuff | |
| -- Hippy Hoppy | |
| -- d1 $ (sound "{[hh:8*4,[bd:2 sn:2 bd:2 sn:2]/2], null hh:3 cp:2}") | |
| -- -- Hippy Glitchy | |
| -- d1 $ (sound "{[glitch:6*4,[glitch glitch:7 glitch glitch:7]/2], null glitch:4 glitch:3}") | |
| -- -- Dancy beepy | |
| -- d1 $ stack [ (smash 3 [2,4] $ sound "bleep:2") , sound "{[glitch:6*4,[glitch glitch:7 glitch glitch:7]/2], null glitch:4 glitch:3}"] | |
| -- Doomy bassy | |
| -- d1 $ slow 10 (sound.cat. (fmap p) $ ( (( ( (++) "bass1:") . show) <$> [1 .. 11] ) )) | |
| -- cooler beeps | |
| d1 $ sound "beep2:0 beep2:1 beep2:2 beep2:3 beep2:4" | |
| -- video game madness | |
| d1 $ stack [ (smash 5 [2,4] $ sound.slow 5 $ (every 32 (\_-> "emerge:17") "nes") ),(smash 3 [2,4] $ sound (every 12 (\_-> "bleep:2") "nes") ) , sound "{[glitch:6*4,[glitch glitch:7 glitch glitch:7]/2], nes glitch:4 nes:25}" , (sound "[bass1:1 bass1:3]/2" ), degradeBy 0.30 $ iter 4 $ sound (every 4 (\_ -> "{arpy:1 arpy:1 arpy:3 arpy:4, [beep2:11 beep2:0]}}*2") $ "arpy:1 arpy:1 arpy:3 arpy:4") ] | |
| -- nes waaay too kick ass bass space drums | |
| d1 $ sound "nes:173" | |
| d1 $ sound "nes:163" | |
| -- nes scratcy nutso | |
| d1 $ sound "nes:153" | |
| d1 $ sound "nes:143" | |
| d1 $ sound "nes:133" | |
| -- nes sword fight | |
| d1 $ sound "nes:123" | |
| -- nes splosions | |
| d1 $ sound "nes:113" | |
| d1 $ stack [degradeBy 0.10 $ whenmod 8 0 (\_-> iter 4 $ sound "{nes*4,[nes:173 [nes:163*2]]}*2" ) $ (sound $ "{nes*4,[nes:172 [nes:163*2]]}"), degradeBy 0.2 $ every 7 (\_-> sound "{[beep2:0*3] beep2:11,emerge:9}") (sound "[nes:21*3] beep2:11") ] |
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