Created
May 6, 2014 05:23
-
-
Save smw/fe8a2497734358e15beb to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
layout(location = 0) uniform mat4 transformationMatrix; | |
layout(location = 1) uniform mat4 projectionMatrix; | |
layout(location = 2) uniform mat3 normalMatrix; | |
layout(location = 3) uniform vec3 light; | |
layout(location = 0) in vec4 position; | |
layout(location = 2) in mediump vec3 normal; | |
out mediump vec3 transformedNormal; | |
out highp vec3 lightDirection; | |
out highp vec3 cameraDirection; | |
void main() { | |
/* Transformed vertex position */ | |
highp vec4 transformedPosition4 = transformationMatrix*position; | |
highp vec3 transformedPosition = transformedPosition4.xyz/transformedPosition4.w; | |
/* Transformed normal vector */ | |
transformedNormal = normalMatrix*normal; | |
/* Direction to the light */ | |
lightDirection = normalize(light - transformedPosition); | |
/* Direction to the camera */ | |
cameraDirection = -transformedPosition; | |
/* Transform the position */ | |
gl_Position = projectionMatrix*transformedPosition4; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment