Created
October 2, 2023 23:53
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This is a Hollow Rounded Rectangle for Garrysmod because i didnt find any online so i made my own.
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| local function rounded_rectangle(x, y, w, h, radius) | |
| local polycount = 32 | |
| if polycount % 4 > 0 then | |
| polycount = polycount + 4 - (polycount % 4) | |
| end | |
| local points, c, d, i = {}, {x + w / 2, y + h / 2}, {w / 2 - radius, radius - h / 2}, 0 | |
| while i < polycount do | |
| local a = i * 2 * math.pi / polycount | |
| local p = {radius * math.cos(a), radius * math.sin(a)} | |
| for j = 1, 2 do | |
| table.insert(points, c[j] + d[j] + p[j]) | |
| if p[j] * d[j] <= 0 and (p[1] * d[2] < p[2] * d[1]) then | |
| d[j] = d[j] * -1 | |
| i = i - 1 | |
| end | |
| end | |
| i = i + 1 | |
| end | |
| return points | |
| end | |
| function surface.DrawOutlinedRoundedRect(x, y, w, h, thickness, cornerRadius) | |
| thickness = thickness or 1 | |
| cornerRadius = cornerRadius or 0 | |
| if cornerRadius == 0 then | |
| surface.DrawOutlinedRect(x, y, w, h, thickness) | |
| else | |
| render.SetStencilWriteMask(0xFF) | |
| render.SetStencilTestMask(0xFF) | |
| render.SetStencilReferenceValue(0) | |
| render.SetStencilPassOperation(STENCIL_KEEP) | |
| render.SetStencilZFailOperation(STENCIL_KEEP) | |
| render.ClearStencil() | |
| render.SetStencilEnable(true) | |
| render.SetStencilReferenceValue(1) | |
| render.SetStencilCompareFunction(STENCIL_NEVER) | |
| render.SetStencilFailOperation(STENCIL_REPLACE) | |
| --draw.RoundedBox(cornerRadius, x + thickness, y + thickness, w - thickness * 2, h - thickness * 2, surface.GetDrawColor()) | |
| local points = rounded_rectangle(x + thickness, y + thickness, w - thickness * 2, h - thickness * 2, cornerRadius) | |
| local poly = {} | |
| for i = 1, #points, 2 do | |
| table.insert(poly, { | |
| x = points[i], | |
| y = points[i + 1] | |
| }) | |
| end | |
| surface.DrawPoly(poly) | |
| render.SetStencilCompareFunction(STENCIL_NOTEQUAL) | |
| render.SetStencilFailOperation(STENCIL_KEEP) | |
| draw.RoundedBox(cornerRadius, x, y, w, h, surface.GetDrawColor()) | |
| render.SetStencilEnable(false) | |
| end | |
| end |
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