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Created September 30, 2010 18:10
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$ telnet elephant.org Trying 194.106.49.114… Connected to elephant.org. Escape character is ‘^]’.

Here’s a little ditty..

_ _ _ ( `\ ( ) ( ) ( )_ /’\_/`\ ( )

(()__ _ ___ _ _ ___,_)_ _ _
)’__`\( ‘_`\_ `\ /’_` )’ _ `\(_)( ) ( ) /’_`
(( )( ___/() )( (( )(_)( (_

(____/’(___)`\____)| ,__/’() ()`\__,_)() ()`\__) () ()`\___/’`\__,_)

() __ ,.–., .-~ --"-. ._ “-. GOD : Larnen. / ./_ Y “-. \ Y :~ ! Y ARCHES: Azazel, Tanith lq p | / .| SAGES: Dval, Stom _ . .-, l / |j ()\___) |/ \_/”; ! Ele-mud is running MudOS v22.1b19.ele-microhb-2010070500 ._____.-~\ . \. ./ and Y_ Y_. "vr" T Elephant Mudlib 2.6 ( ( |L j [nn[nn..[nn[nn| Drawn by Mork +++++++++++++++++++++++++++++++

By what name do you wish to be known? euler Is Euler really the name you want? (y/n) y

-=-=-=-=-=-=-=-=-=-=-=-=-| Password |-=-=-=-=-=-=-=-=-=-=-=-=-

You need to enter a password to keep your character secure.
| you use elsewhere or that is easily guessable by others. | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Choose one at least five characters long, and not one that

Please enter a password:

-=-=-=-=-=-=-=-=-=-=-| Confirm Password |-=-=-=-=-=-=-=-=-=-=-

That password is valid. Now please re-confirm it to make
| sure you typed it in correctly. | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Please re-enter your password:

-=-=-=-=-=-=-=-=-=-=-=-=-| Terminal |-=-=-=-=-=-=-=-=-=-=-=-=-

Ok Euler, your password has been stored. If you forget it,
| this option later on. | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
mail ‘admin@elephant.org’ via e-mail and we will reset it
for you. Now, does your terminal support ANSI or VT-102
colour codes? If you aren’t sure, say no, as you can change

Does your terminal support colour ([y]/n): n

-=-=-=-=-=-=-=-=-=-=-=-=-=| Gender |-=-=-=-=-=-=-=-=-=-=-=-=-=

The next step is to choose a gender. This doesn’t have to
| to play. | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
be your gender, only the gender of the character you wish

Please choose a gender (male, female, neuter): neuter

-=-=-=-=-=-=-=-=-=-=-=-=-=| E-Mail |-=-=-=-=-=-=-=-=-=-=-=-=-=

We require a valid e-mail address from all of our players
| unsolicited mail. | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
for security purposes, so that we can communicate with you
independently of your character. Please note that this is
available only to the highest Admin, and will not be
released to third parties, nor you will not receive any

Please enter a valid e-mail address: s.mount@wlv.ac.uk

-=-=-=-=-=-=-=-=-=-=-=-=-| Real Name |-=-=-=-=-=-=-=-=-=-=-=-=

We also require that you give us your real name. Again,
| you may block it from everyone but Admin. | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
this is purely for security purposes only, and if you wish

Please enter your real name: Sarah Mount

-=-=-=-=-=-=-=-=-=-=-=-=-=| Privacy |-=-=-=-=-=-=-=-=-=-=-=-=-

If you wish to prevent your real-name being available to
| with the ‘nameblock’ and ‘where’ commands at a later date. | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
other players, please state so here. If you do block it,
the only people able to view it will be the Administration,
who will not release it. This will also hide your real life
location from other players. You can change either of these

Do you wish to hide your real-name and location (y/[n]): y

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| Pick Race |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NameDescription

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

ArtrellAlien-looking insectoid race with four spindly arms
DwarfShort, stocky humanoids of great courage and stamina
ElfAncient race of forest-dwellers renowned for intelligence
FaerieSmall, winged creatures with an aptitude for magic
GiantImmense 10-foot tall humanoids, but slow and stupid
GnomeSmall, wise and intelligent folk with a mastery of magic
Half-elfA cross-bred race with elvish wisdom and human diversity
Half-orcA race cross-bred from humans and the brutish orcs
HalflingSmall and nimble folk, known for their irascible nature
HumanMost versatile of the races, who adapt to many conditions

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You now need to pick your race. To see further information on each race, do ‘help <race>’. When you are ready, simply type in the name of the race you want.

Which race do you wish to be: Half-orc You adopt the form of a Half-orc to wander the Realms!

-=-=-=-=-=-=-=-=-=-=-=-=-=-| Guild |-=-=-=-=-=-=-=-=-=-=-=-=-=

Do you wish to be apprenticed to a Guild? By doing so, you
| can find their Guild Halls. | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
can tread down the path to becoming a mighty fighter, crafty
rogue, or even a powerful warmage or druid. You do not have
to join one now, and can join later on at any point if you

Do you wish to join a Guild now ([y]/n): y

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Pick Guild |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NameDescription

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

ClericDevotees of mighty deities who battle evil with their faith
DruidGuardians of nature and maintainers of the balance of life
FighterMighty warriors who devote their lives to mastering combat
MonkExpert martial artists, masters of unarmed combat and ch’i
RangerRugged people of the forest; skilled hunters and trackers
RogueEnterprising scoundrels who make a living off their fellows
WarmageSpell-casters who craft and study deadly war magic

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Choose which Guild you wish to apprentice yourself to. To see further information on each Guild, do ‘help <guild>’. When ready, type in the name of your chosen Guild.

Which guild do you wish to join: Druid You join the Druid Guild as its lowest apprentice.

-=-=-=-=-=-=-=-=-=-=-=-=-| Alignment |-=-=-=-=-=-=-=-=-=-=-=-=

Most adventurers start their adventuring careers with an
| though, so this section is optional. | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
open mind in the battle between Good and Evil, but it may be
advantageous for some, especially Clerics and Rogues, to
have a predisposition to one side or the other. Your
alignment will change according to your actions in the game,

Do you wish to choose an alignment now ([y]/n) y

-=-=-=-=-=-=-=-=-=-=-=-=-=-| Pick Alignment |-=-=-=-=-=-=-=-=-=-=-=-=-=-

NameDescription

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

NiceYou don’t believe in hurting people
NeutralYou don’t believe in hurting people - unless provoked
MeanYou don’t believe in hurting people - unless it amuses you

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Choose which alignment you wish to start as. Clerics should consider being ‘Nice’ and Rogues ‘Mean’. Type the name of the alignment to select it.

Which alignment do you wish to choose: Neutral You are now of neutral alignment.

-=-=-=-=-=-=-=-=-=-=-=-=-=-| Stats |-=-=-=-=-=-=-=-=-=-=-=-=-=

Your character’s abilities are described by a set of stats
| it would probably be better to skip this section. | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
such as strength, dexterity and intelligence. You can
customise these to fit your idea of yourself, or let the mud
assign them randomly for you. If you are new to Elephant,

Do you wish to customise your stats now ([y]/n) n

-=-=-=-=-=-=-=-=-=-=-=-=| Appearance |-=-=-=-=-=-=-=-=-=-=-=-=

You can also vary your character’s appearance to suit your
| but remember you cannot change these later! | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
own imagination … you can appear to be anything from a
thin, wizened old human, to a tall elf with sparkling eyes
and merry disposition! If you do not wish to customise your
appearance, then suitable defaults will be picked for you,

Do you wish to select your appearance now? (y/[n]) n

-=-=-=-=-=-=-=-=-=-=-=-=-=| Pick Primary Hand |-=-=-=-=-=-=-=-=-=-=-=-=-

Name

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Left hand
Right hand

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Choose which hand you would like to be your primary. Which you pick has no effect on gameplay, but wielding in your off-hand may prove more difficult than your main one.

Which hand do you wish to be your primary: right hand Your primary hand is now your right hand.

You have finished describing your character Euler! Press <enter> to continue into Elephant MUD

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

>> The mud will reboot at Mon Oct 4 07:30:00 2010 << >> You have no unread mail. <<

WELCOME TO ELEPHANT MUD! -=-=-=-=-=-=-=-=-=-=-=-

As a new player on Elephant Mud, the first thing you should do is type ‘help starting’ to give you an idea of what the game is about.

Take a read through some of the help pages ( a list is available by typing ‘help topics’) and make a note to read the list of Frequently Asked Questions (by typing ‘faq’). If you have a colour terminal, and did not enable colour during the login sequence, you can still see Elephant MUD in colour by typing in ‘setup’ and choosing the terminal option. The one you probably want is ‘ansi’.

If you did not do so during the login sequence, you should have a think about joining a guild some time soon after starting. Joining a guild will give you many extra skills! This is all fully explained in the ‘faq’.

You must be sure to read the rules in the library, which is found downstairs in Drakenwood Keep, including those on multiple characters. If this isnt your first character, ‘mail law’ from the post office or speak to Admin asap, so we can make sure you are correctly registered. If you did not preselect a guild on login, the library will be west, down, west from you.

Ok Euler! Press <enter> to enter Elephant MUD now:

Displaying buffered messages **

[Druid] Euler joins the Guild of Druids!


You now stand deep in the heart of an enormous ancient oak tree. The air is fresh and clean, and there is a great feeling of serenity here. Small globes float in the air, shedding light for you to see by, and gently warming the room. Just within reach hangs a large healthy looking bunch of mistletoe. It is to here that Druids come to enhance their skills and understanding of the Way. The available commands are ‘cost’, ‘advance’, ‘list <number>’, ‘improve <stat>’, ‘lacking’ and ‘train <skill> <amount>’. You can also ‘reset title’, to reset it to its level default. A small entranceway leads south into the forest, and another opening heads off into the henge to the north. There are five obvious exits: north, east, south, west and down. Mossy Helmet, Morning Star, Onyx Torc, Ebony Staff, Demon Boots, Demon shield and Druid’s Board > wear mossy helmet You are not carrying anything by that name. > pick up mossy helmet Pick what? > look at helmet You look at the Helmet This helmet has been overgrown with moss and fungus of many kinds. The entire helmet consists of a curtain of ringmail with metal plates sewn in to cover the soft parts of the head. > take helmemet You take a Mossy Helmet. > wear heletmet You do not have the skill to properly wear this piece of armour. > drop helmet You drop your Mossy Helmet. > take staff You take an Ebony Staff. > weild staff What? > look at staff You look at your Staff An ebony staff, inlaid with demonic sigils, that seem to crawl and undulate across the surface of the staff itself. It seems to throb with power, eager to drink upon the blood of the slain. > take boots You take some Demon Boots. > wear boots You do not have the skill to properly wear this piece of armour. > drop boots You drop your Demon Boots. > look You now stand deep in the heart of an enormous ancient oak tree. The air is fresh and clean, and there is a great feeling of serenity here. Small globes float in the air, shedding light for you to see by, and gently warming the room. Just within reach hangs a large healthy looking bunch of mistletoe. It is to here that Druids come to enhance their skills and understanding of the Way. The available commands are ‘cost’, ‘advance’, ‘list <number>’, ‘improve <stat>’, ‘lacking’ and ‘train <skill> <amount>’. You can also ‘reset title’, to reset it to its level default. A small entranceway leads south into the forest, and another opening heads off into the henge to the north. There are five obvious exits: north, east, south, west and down. Demon Boots, Mossy Helmet, Morning Star, Onyx Torc, Demon shield and Druid’s Board > read board Please see ‘help boards’ for details on how to use the board. There are currently 77 posted messages, of which 77 are unread.

[ 1] Re: Ent - Larnen(God) (Fri 16 Feb 2007) <NEW> [ 2] A Few Notes - Councillor Cielundil(27) (Thu 8 Mar 2007) <NEW> [ 3] Newbie Directions etc… - Councillor Cielundil(27) (Thu 8 Mar 2007) <NEW> [ 4] Druid Records. - Councillor Cielundil(27) (Thu 8 Mar 2007) <NEW> [ 5] Board Summary. - Councillor Cielundil(27) (Thu 8 Mar 2007) <NEW> [ 6] Food and Drink - Councillor Cielundil(28) (Wed 2 May 2007) <NEW> [ 7] Belts and scabbards - Councillor Grima(26) (Fri 25 May 2007) <NEW> [ 8] Horses - a quick intro. - Councillor Grima(26) (Fri 25 May 2007) <NEW> [ 9] Horses & stables - Councillor Grima(26) (Fri 25 May 2007) <NEW> [ 10] General directions - Councillor Grima(26) (Sun 22 Jul 2007) <NEW> [ 11] Newbieland map - Councillor Grima(26) (Sun 22 Jul 2007) <NEW> [ 12] Malnars newbie guide - Councillor Grima(26) (Sun 22 Jul 2007) <NEW> [ 13] +-> - Carube(11) (19:47 Tue 29 Dec) <NEW> [ 14] Mistletoe locations - Councillor Grima(26) (Fri 27 Jul 2007) <NEW> [ 15] +-> - Carube(20) (07:47 Wed 3 Mar) <NEW> –More– (24%) look� �� �� �� � [ 16] Important Changes - Tanith(Arch) (Fri 10 Aug 2007) <NEW> [ 17] Improve Dolphin - Drognan(26) (Fri 10 Aug 2007) <NEW> [ 18] +-> - Tanith(Arch) (Fri 10 Aug 2007) <NEW> [ 19] Shape Changes info. - Cielundil(28) (Wed 22 Aug 2007) <NEW> [ 20] Fourth set of changes - Councillor Grima(26) (Sun 2 Sep 2007) <NEW> [ 21] 2nd classing - Drognan(26) (Mon 17 Sep 2007) <NEW> [ 22] +-> - Councillor Graezer(29) (Mon 17 Sep 2007) <NEW> [ 23] New Shapechange Ideas - Councillor Drognan(27) (Sun 28 Oct 2007) <NEW> [ 24] Galor D’onzo - Councillor Grima(27) (Fri 23 Nov 2007) <NEW> [ 25] 31 new area in bren - Councillor Grima(27) (Sun 2 Dec 2007) <NEW> [ 26] Idea for weapons - Councillor Drognan(27) (Wed 26 Dec 2007) <NEW> [ 27] +-> - Councillor Grima(27) (Wed 26 Dec 2007) <NEW> [ 28] Seeds in Brenhaven? - Rylen(26) (Wed 16 Apr 2008) <NEW> [ 29] Animate sux - Raisraes(19) (Sat 26 Apr 2008) <NEW> [ 30] +-> - Councillor Grima(28) (Sat 26 Apr 2008) <NEW> [ 31] | +-> - Tanith(Arch) (Fri 13 Jun 2008) <NEW> [ 32] Mudmeet in Friday the 27th - Councillor Grima(28) (Wed 18 Feb 2009) <NEW> [ 33] +-> - Rylen(28) (Thu 21 May 2009) <NEW> [ 34] | +-> - Councillor Grima(28) (06:24 Mon 5 Oct) <NEW> [ 35] Silvers - Rylen(28) (Sun 5 Jul 2009) <NEW> –More– (48%) [ 36] Bags! - Rylen(28) (Wed 29 Jul 2009) <NEW> [ 37] Also still alive - Aphrael(16) (20:19 Thu 10 Dec) <NEW> [ 38] Re: Seeds ? - Carube(5) (18:03 Sat 12 Dec) <NEW> [ 39] NEW CHANGE!!! - Carube(11) (08:13 Wed 30 Dec) <NEW> [ 40] Pk warning - Councillor Grima(28) (11:11 Sat 2 Jan) <NEW> [ 41] Elections 2009 - Councillor Grima(28) (12:54 Mon 11 Jan) <NEW> [ 42] Election plans - Councillor Grima(28) (19:26 Sun 24 Jan) <NEW> [ 43] Wolf - move stealthy - Bacau(18) (13:36 Wed 27 Jan) <NEW> [ 44] +-> - Baishe(26) (00:28 Fri 29 Jan) <NEW> [ 45] Mistletoe - Mutoh(13) (23:57 Fri 29 Jan) <NEW> [ 46] +-> - Baishe(26) (21:10 Sat 30 Jan) <NEW> [ 47] Rogues - Mutoh(13) (00:34 Mon 1 Feb) <NEW> [ 48] +-> - Councillor Grima(28) (04:43 Mon 1 Feb) <NEW> [ 49] Deputy - Councillor Laradonno(29) (12:38 Fri 5 Feb) <NEW> [ 50] Deputy - Councillor Laradonno(29) (01:30 Sat 13 Feb) <NEW> [ 51] +-> - Carube(22) (11:39 Sat 13 Mar) <NEW> [ 52] | +-> - Carube(25) (07:02 Tue 4 May) <NEW> [ 53] Mistletoe - Samurai(27) (18:26 Wed 3 Mar) <NEW> [ 54] Hi - Councillor Conor(26) (18:44 Thu 25 Mar) –More– (72%) <NEW> [ 55] +-> - Carube(22) (12:30 Fri 26 Mar) <NEW> [ 56] | +-> - Rylen(28) (16:58 Sun 18 Apr) <NEW> [ 57] Mistletoe Changes - Larnen(God) (04:07 Mon 24 May) <NEW> [ 58] +-> - Zyone(25) (10:24 Mon 24 May) <NEW> [ 59] | +-> - Nayra(9) (20:01 Mon 24 May) <NEW> [ 60] | +-> - Kryten(29) (23:51 Tue 25 May) <NEW> [ 61] +-> - Councillor Conor(27) (17:42 Mon 24 May) <NEW> [ 62] | +-> - Larnen(God) (19:24 Mon 24 May) <NEW> [ 63] Solstice - Grima(28) (09:43 Mon 21 Jun) <NEW> [ 64] Mistletoe states - Carube(28) (15:03 Thu 1 Jul) <NEW> [ 65] +-> - Xibwiz(28) (18:57 Mon 12 Jul) <NEW> [ 66] | +-> - Carube(28) (06:54 Tue 13 Jul) <NEW> [ 67] | +-> - Hood(29) (22:55 Sun 25 Jul) <NEW> [ 68] Thanks - Raisraes(26) (20:08 Tue 6 Jul) <NEW> [ 69] Re: Great beer fest. 3-7 A - Carube(28) (14:36 Fri 30 Jul) <NEW> [ 70] Hello all - Khelben(25) (03:55 Mon 9 Aug) <NEW> [ 71] Animate - Shaelyn(14) (02:08 Sun 22 Aug) <NEW> [ 72] +-> - Grima(28) (22:48 Mon 23 Aug) <NEW> [ 73] Animate - Nayra(12) (12:56 Mon 30 Aug) <NEW> [ 74] +-> - Shaelyn(16) (21:35 Tue 31 Aug) <NEW> [ 75] Hello - Rose(27) (01:52 Sun 12 Sep) <NEW> –More– (96%) q

Displaying buffered messages **

Grave has invited you to join party ‘goaty’. You have 60 seconds to type ‘party join goaty’.


> party join goaty You join party ‘goaty’. > [Goaty] Grave bows. > look You now stand deep in the heart of an enormous ancient oak tree. The air is fresh and clean, and there is a great feeling of serenity here. Small globes float in the air, shedding light for you to see by, and gently warming the room. Just within reach hangs a large healthy looking bunch of mistletoe. It is to here that Druids come to enhance their skills and understanding of the Way. The available commands are ‘cost’, ‘advance’, ‘list <number>’, ‘improve <stat>’, ‘lacking’ and ‘train <skill> <amount>’. You can also ‘reset title’, to reset it to its level default. A small entranceway leads south into the forest, and another opening heads off into the henge to the north. There are five obvious exits: north, east, south, west and down. Demon Boots, Mossy Helmet, Morning Star, Onyx Torc, Demon shield and Druid’s Board > help

Elephant MUD Help System (‘q’ to exit) (-)*(-)*(-)*(-)*(-)*(-)*(-)*(-)*(-)*(-)*(-)

  1. Read the FAQ
  2. See the list of help topics
  3. List commands available to you
  4. Search our help files
  5. Exit help

(-)*(-)*(-)*(-)*(-)*(-)*(-)*(-)*(-)*(-)*(-) Please enter your choice: 3 Movement Commands canter crawl drag float gallop go ride run swim tiptoe wade walk

Druid Commands animate balance barkskin befriend chain change cloud death detect dhelp doom dpick dpose dspells dwho elemental empathy entangle ffire fire frostbite goodberry hail heat heatwave hold lightning liveoak mistletoe neutralize passoak pick plant predict protect quench regenerate regrowth reincarnate renounce resonate revive sear shillelagh spells torch tree wall weather

Mortal Commands abandon alias biography body brief buffs bug bury chfn clip close cls consider converse count date deeds describe dismount draw drink drop earmuffs eat emote –More– (52%) empty exp family faq finger flip follow followers get give glance help helpme heroes hide history house hunters hurt idea idle inbox inventory kill languages lawlog lead limbs lines lock look marker money mood motd mount movemode mudlist mudtime nameblock newbies nextreboot nickname nobles open party passwd pbody peer pk pledge posting praise profile put rank remove reply req revenge routes rtell rwho save say score setenv setup sheathe shoot shout sites speak start stats status stop talk target tell tellblock tellhistory throw tie timeconvert typo unalias unclip unlock unnickname untie unwield users version wear website weigh where whisper whistle who wield wimpy wimpydir yell > who Grave That is not a valid filter type. > [Goaty Spawn] pah she gives the same rate as the bank [Goaty Grave] :( [Advice] When you leave combat your opponents will get a free round of attacks on you! [Advice] Stuck? Confused? Use the ‘help’ to find out what’s going on.

> [Advice] You fight less effectively if you are very drunk or bloated! [Newbie] Duran bows before Euler. [Goaty] Grave invites Hood to join the party. bow You bow. [Goaty] Hood has joined the party. > look You now stand deep in the heart of an enormous ancient oak tree. The air is fresh and clean, and there is a great feeling of serenity here. Small globes float in the air, shedding light for you to see by, and gently warming the room. Just within reach hangs a large healthy looking bunch of mistletoe. It is to here that Druids come to enhance their skills and understanding of the Way. The available commands are ‘cost’, ‘advance’, ‘list <number>’, ‘improve <stat>’, ‘lacking’ and ‘train <skill> <amount>’. You can also ‘reset title’, to reset it to its level default. A small entranceway leads south into the forest, and another opening heads off into the henge to the north. There are five obvious exits: north, east, south, west and down. Demon Boots, Mossy Helmet, Morning Star, Onyx Torc, Demon shield and Druid’s Board > [Advice] To clean up after you, bury corpses of your slain enemies. [Goaty] Grave bows. [Goaty Hood] hi Freyja lets out a single shrill whistle. In an instant the sky is filled with the flapping of wings as hundreds of birds break from cover and circle overhead! [Goaty Feanor] lo [Goaty Grave] hi hood [Goaty] Duran bows before Hood. Freyja tells you: hi, need any help? [Goaty Duran] feeling better now Hood? -<Eskil’s Chosen>- say hi there ‘hi there’ You say. > say I’m fine thanks [Goaty] Hood thinks carefully. ‘I’m fine thanks’ You say. > look You now stand deep in the heart of an enormous ancient oak tree. The air is fresh and clean, and there is a great feeling of serenity here. Small globes float in the air, shedding light for you to see by, and gently warming the room. Just within reach hangs a large healthy looking bunch of mistletoe. It is to here that Druids come to enhance their skills and understanding of the Way. The available commands are ‘cost’, ‘advance’, ‘list <number>’, ‘improve <stat>’, ‘lacking’ and ‘train <skill> <amount>’. You can also ‘reset title’, to reset it to its level default. A small entranceway leads south into the forest, and another opening heads off into the henge to the north. There are five obvious exits: north, east, south, west and down. Demon Boots, Mossy Helmet, Morning Star, Onyx Torc, Demon shield and Druid’s Board > [Goaty] Grave grins evilly. [Goaty] Duran nods solemnly.

> quit See you another time!

As you drop the guide, it disappears!! Connection closed by foreign host. $ exit

Script done on Thu 30 Sep 2010 19:05:47 BST

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