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Lua intro scene for snogray renderer
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-- Lua intro scene for snogray renderer | |
-- Make some materials | |
-- | |
matte_grey = material.lambert (0.5) | |
shiny_blue = material.cook_torrance{ d = {.01, .01, .5}, s = .3, m = .01 } | |
shiny_red = material.cook_torrance{ d = {.5, .01, .01}, s = .3, m = .01 } | |
shiny_yellow = material.cook_torrance{ d = {.5, .5, .01}, s = .3, m = .01 } | |
-- Make some surfaces | |
-- | |
sphere1 = surface.sphere (shiny_blue, pos (0, 2, 0), 2) | |
sphere2 = surface.sphere (shiny_red, pos (3, 1, 4), 1) | |
cyl = surface.solid_cylinder (shiny_yellow, pos (6, 0, 3), vec (0, 3, 0), 1.5) | |
plane = surface.rectangle (matte_grey, pos (-10, 0, -10), | |
vec (20, 0, 0), vec (0, 0, 20)) | |
-- Add it all to the scene | |
-- | |
scene:add (sphere1) | |
scene:add (sphere2) | |
scene:add (cyl) | |
scene:add (plane) | |
-- Add a light too | |
-- | |
globe_light = surface.sphere (material.glow (65), pos (-3, 10, -2), 2) | |
scene:add (globe_light) | |
-- Setup the camera position | |
-- | |
camera:move (pos (-15, 10, -2)) | |
camera:point (pos (0, 2, 0)) |
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