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const startingTime = 4324; | |
function main() { | |
console.log(data.players[0].state); | |
for (let i = 0; i < data.players.length; i++) { | |
updatePlayer(data.players[i], startingTime + 200); | |
} | |
console.log(data.players[0].state); | |
} |
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local tArgs = { ... } | |
if #tArgs ~= 1 then | |
print( "Usage: excavate <diameter>" ) | |
return | |
end | |
-- Mine in a quarry pattern until we hit something we can't dig | |
local size = tonumber( tArgs[1] ) | |
if size < 1 then | |
print( "Excavate diameter must be positive" ) |
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#include <iostream> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <pthread.h> | |
#include "classes/Emplacement/Emplacement.class.h" | |
#include "classes/Mouvement/Mouvement.class.h" | |
#include "classes/Player/Player.class.h" | |
#include "classes/Window/Window.class.h" | |
#include "config/macros.h" | |
#include "config/constants.h" |
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#ifndef DISPLAY_H | |
#define DISPLAY_H | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#include <string> | |
#include <iostream> | |
#include <vector> |
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//à caser où tu veux | |
//dépendances : MovePlan, Emplacement | |
bool isOver(Emplacement grille[TAILLE][TAILLE]) { | |
MovePlan tmp; | |
int x,y,k,l; | |
for (x = 0; x < TAILLE; ++x) | |
for (y = 0; y < TAILLE; ++y) | |
if(grille[x][y].valeur == 2) | |
continue; |
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<!-- PLEASE GO TO LINE 10 FOR CREDITS --> | |
<div id='animated-background' class='animated-background'> | |
<canvas id='animated-background-canvas'></canvas> | |
</div> | |
<script> | |
/*! | |
* @author: Jack Doyle, [email protected] |
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<?php | |
class ImageManipulator | |
{ | |
/** | |
* @var int | |
*/ | |
protected $width; | |
/** | |
* @var int |
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#define MAX 80 | |
typedef char tchaine[MAX]; | |
char *lire(char *chaine) | |
{ |