Created
June 23, 2014 17:10
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Loading THREE.JS models
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | |
<style> | |
body { | |
background-color: #ffffff; | |
margin: 0; | |
overflow: hidden; | |
} | |
#stats { position: absolute; top:0; left: 0 } | |
#stats #fps { background: transparent !important } | |
#stats #fps #fpsText { color: #aaa !important } | |
#stats #fps #fpsGraph { display: none } | |
</style> | |
</head> | |
<body> | |
<script src="assets/js/stats.min.js"></script> | |
<script src="assets/js/three.js"></script> | |
<script> | |
var sets = { | |
camera0: null, | |
camera1: null | |
}; | |
var scene, renderer, stats; | |
var loader; | |
var light0, light1, ilight0, ilight1; | |
var ground; | |
var clock = new THREE.Clock(); | |
var stageSceneMenu = function () { | |
sets.camera0 = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000); | |
sets.camera0.position.set(0, 20, 60); | |
sets.camera0.lookAt(new THREE.Vector3()); | |
sets.camera1 = new THREE.OrthographicCamera(0, window.innerWidth, window.innerHeight, 0, -1, 1); | |
scene = new THREE.Scene(); | |
scene.fog = new THREE.Fog(0x040306, 10, 1000); | |
scene.add(new THREE.AmbientLight(0xffffff)); | |
light0 = new THREE.PointLight(0xff0040, 2, 50); | |
scene.add(light0); | |
light1 = new THREE.PointLight(0xffff40, 2, 50); | |
light1.position.y = 10.0; | |
light1.position.z = 30.0; | |
scene.add(light1); | |
var sphere = new THREE.SphereGeometry(0.5, 16, 8); | |
ilight0 = new THREE.Mesh(sphere, new THREE.MeshBasicMaterial({ color: 0xff0040 })); | |
ilight0.position = light0.position; | |
scene.add(ilight0); | |
/// DOTH: disable visible light | |
//ilight1 = new THREE.Mesh(sphere, new THREE.MeshBasicMaterial({ color: 0xffff00 })); | |
//ilight1.position = light1.position; | |
//scene.add(ilight1); | |
loader = new THREE.JSONLoader(); | |
//loader.load('assets/models/shadow.js', function (geometry) { | |
// material = new THREE.MeshPhongMaterial({ | |
// map: THREE.ImageUtils.loadTexture('assets/models/texture000.png'), | |
// ambient: 0x555555, | |
// color: 0x555555, | |
// diffuse: 0x555555, | |
// specular: 0xffffff, | |
// shinines: 50, | |
// shading: THREE.SmoothShading | |
// }); | |
// | |
// mesh = new THREE.Mesh(geometry, material); | |
// mesh.scale.set(0.1, 0.1, 0.1); | |
// mesh.castShadow = true; | |
// mesh.receiveShadow = true; | |
// scene.add(mesh); | |
//}); | |
loader.load('assets/models/logo.js', function (geometry, materials) { | |
var material = new THREE.MeshFaceMaterial(materials); | |
var mesh = new THREE.Mesh(geometry, material); | |
mesh.position.y = 7.0; | |
mesh.position.z = 20.0; | |
mesh.scale.set(4.0, 4.0, 4.0); | |
mesh.castShadow = true; | |
mesh.receiveShadow = true; | |
scene.add(mesh); | |
}); | |
loader.load('assets/models/sample_backdraft.js', function (geometry, materials) { | |
var material = new THREE.MeshLambertMaterial({ | |
map: THREE.ImageUtils.loadTexture('assets/models/sample_backdraft.png'), | |
ambient: 0x555555, | |
color: 0x555555, | |
diffuse: 0x555555, | |
specular: 0xffffff, | |
shinines: 50, | |
}); | |
var mesh = new THREE.Mesh(geometry, material); | |
mesh.position.y = 5.0; | |
mesh.position.z = 15.0; | |
mesh.scale.set(4.0, 4.0, 4.0); | |
mesh.castShadow = true; | |
mesh.receiveShadow = true; | |
scene.add(mesh); | |
}); | |
var texture = THREE.ImageUtils.loadTexture('assets/images/ground.jpg'); | |
texture.wrapT = THREE.RepeatWrapping; | |
texture.wrapS = THREE.RepeatWrapping; | |
texture.repeat.set(2.5, 2.5); | |
var ground = new THREE.Mesh(new THREE.PlaneGeometry(1000, 100, 2, 2), new THREE.MeshLambertMaterial({ | |
color: 0xffffff, | |
ambient: 0x444444, | |
map: texture | |
})); | |
ground.position.y = -10; | |
ground.rotation.x = - Math.PI / 2; | |
ground.overdraw = true; | |
ground.receiveShadow = true; | |
scene.add(ground); | |
}; | |
var stageSceneInGame = function () { | |
console.log('ingame'); | |
}; | |
var init = function () { | |
stageSceneMenu(); | |
renderer = new THREE.WebGLRenderer(); | |
renderer.setClearColor(0x33334d, 1); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
renderer.shadowMapEnabled = true; | |
document.body.appendChild(renderer.domElement); | |
stats = new Stats(); | |
document.body.appendChild(stats.domElement); | |
} | |
var animate = function () { | |
requestAnimationFrame(animate); | |
render(); | |
stats.update(); | |
} | |
var render = function() { | |
var delta = clock.getDelta(); | |
var time = new Date().getTime() * 0.0005; | |
if (light0 !== undefined) { | |
light0.position.x = Math.sin(time * 2.0) * 10; | |
light0.position.y = Math.sin(time * 2.0) * 5; | |
light0.position.z = -Math.cos(time * 2.0) * 10; | |
} | |
renderer.render(scene, sets.camera0); | |
}; | |
init(); | |
animate(); | |
</script> | |
</body> | |
</html> |
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