Created
May 13, 2017 22:21
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Screeps refactor idea
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const DATA = { | |
'rooms': [ | |
{ | |
'name': 'sim', | |
'spawn': { | |
'name': 'SpawnSim', | |
'position': { | |
'x': 7, | |
'y': 42 | |
} | |
}, | |
'links': [ | |
{ | |
'type': 'send', | |
'position': { | |
'x': 0, | |
'y': 0 | |
}, | |
'linkTo': 'receiver-1' | |
}, | |
{ | |
'id': 'receiver-1', | |
'type': 'receive', | |
'position': { | |
'x': 0, | |
'y': 0 | |
} | |
} | |
], | |
'roles': [ | |
{'name': 'build'}, | |
{'name': 'depositExtension'}, | |
{'name': 'depositSpawn'}, | |
{'name': 'depositStorage'}, | |
{'name': 'depositTower'}, | |
{'name': 'depositLink'}, | |
{'name': 'dps'}, | |
{'name': 'harvestDropped'}, | |
{'name': 'harvestEnergy'}, | |
{'name': 'harvestLink'}, | |
{'name': 'heal'}, | |
{'name': 'repair'}, | |
{'name': 'tank'}, | |
{'name': 'upgrade'} | |
], | |
// MOVE = 50 | |
// WORK = 100 | |
// CARRY = 50 | |
// ATTACK = 80 | |
// RANGED_ATTACK = 150 | |
// HEAL = 250 | |
// CLAIM = 600 | |
// TOUGH = 10 | |
/** | |
* Each body part (except MOVE) generates fatigue points when the | |
* creep moves: 1 point per body part on roads, 2 on plain land, | |
* 10 on swamp. Each MOVE body part decreases fatigue points by | |
* 2 per tick. | |
*/ | |
'units': [ | |
{ | |
'count': 1, | |
'features': { | |
'needed': [[WORK, 1], [CARRY, 1], [MOVE, 3]], | |
'wanted': [[TOUGH, 8], [WORK, 4], [CARRY, 2], [MOVE, 8], [ATTACK, 3], [MOVE, 1]] | |
}, | |
// In priority order | |
'roles': ['harvestEnergy', 'depositLink', 'tank'], | |
'energy': { | |
'x': 0, | |
'y': 0 | |
}, | |
'link': { | |
'x': 0, | |
'y': 0 | |
} | |
}, | |
{ | |
'count': 1, | |
'features': { | |
'needed': [[WORK, 1], [CARRY, 1], [MOVE, 3]], | |
'wanted': [[TOUGH, 8], [WORK, 4], [CARRY, 2], [MOVE, 8], [ATTACK, 3], [MOVE, 1]] | |
}, | |
// In priority order | |
'roles': ['harvestLink', 'depositStorage', 'tank'], | |
'link': { | |
'x': 0, | |
'y': 0 | |
} | |
}, | |
{ | |
'count': 3, | |
'features': { | |
'needed': [[WORK, 1], [CARRY, 1], [MOVE, 3]], | |
'wanted': [[TOUGH, 5], [WORK, 4], [CARRY, 2], [MOVE, 7], [RANGED_ATTACK, 2], [MOVE, 1]] | |
}, | |
// In priority order | |
'roles': ['harvestDropped', 'harvestEnergy', 'depositSpawn', 'depositExtension', 'upgrade', 'dps'], | |
'energy': { | |
'x': 0, | |
'y': 0 | |
} | |
}, | |
{ | |
'count': 1, | |
'features': { | |
'needed': [[WORK, 1], [CARRY, 1], [MOVE, 3]], | |
'wanted': [[TOUGH, 8], [WORK, 4], [CARRY, 2], [MOVE, 8], [ATTACK, 3], [MOVE, 1]] | |
}, | |
// In priority order | |
'roles': ['harvestDropped', 'harvestEnergy', 'depositSpawn', 'depositExtension', 'build', 'repair', 'tank'], | |
'energy': { | |
'x': 0, | |
'y': 0 | |
}, | |
// In priority order | |
'repair': [STRUCTURE_RAMPART, STRUCTURE_WALL] | |
}, | |
{ | |
'count': 2, | |
'features': { | |
'needed': [[WORK, 1], [CARRY, 1], [MOVE, 3]], | |
'wanted': [[TOUGH, 10], [WORK, 4], [CARRY, 2], [MOVE, 8], [HEAL, 1], [MOVE, 1]] | |
}, | |
// In priority order | |
'roles': ['harvestDropped', 'harvestEnergy', 'depositSpawn', 'depositExtension', 'depositTower', 'repair', 'heal'], | |
'energy': { | |
'x': 0, | |
'y': 0 | |
}, | |
// In priority order | |
'repair': [STRUCTURE_ROAD, STRUCTURE_TOWER] | |
} | |
] | |
} | |
] | |
}; | |
module.exports = DATA; |
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