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Send WebMIDI Pitchbend LFO
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// use webMIDI to send a pitch-bend message | |
// that oscillates like an LFO | |
// HTML code: | |
// | |
// <label for="outputSelector">select midi output</label><br> | |
// <select id="outputSelector" onchange="updatePort()"> | |
// <option value="null" selected>[none]</option> | |
// </select> | |
// <input type="button" value="play" onclick="playIt()" /> | |
// <input type="button" value="stop" onclick="stopIt()" /> | |
// begin js: | |
var midi = null; | |
var outputSelector = document.querySelector('#outputSelector'); | |
function update() { | |
// schedule the next update | |
requestAnimationFrame(update); | |
// get current LFO value | |
var val = myLfo.value(); // from -1 to 1 | |
var unsignedVal = val + 1; // from 0 to 2 | |
// scaling method (destination & source) | |
// dmax - dmin = drange | |
// 16384 - 0 = 16384 | |
// smax - smin = srange | |
// 2 - 0 = 2 | |
// d = dmin + (drange)(s - smin) / (srange) | |
// scaledVal = 0 + (16384)(unsignedVal - 0) / 2 | |
var preScaledVal = (16384 * unsignedVal) / 2; | |
var scaledVal = parseInt(preScaledVal); | |
// max total bend [upward] is 0x3FFF or 16383 | |
// min total bend [downward] is 0x0000 or 0 | |
// data transmits in two separate bytes | |
// each begin with zero followed by 7 bits | |
// each individually range from 0x00 to 0x7F | |
// use bitwise operators | |
// to get appropriate digits | |
var bend1 = scaledVal&127; | |
var bend2 = scaledVal>>7; | |
var bendMessage = [0xE0, bend1, bend2]; | |
var now = window.performance.now(); | |
var output = midi.outputs.get(port); | |
output.send(bendMessage, now); | |
}; | |
var port; | |
function updatePort() { | |
var i = outputSelector.selectedIndex; | |
port = outputSelector.options[i].value; | |
} | |
function playIt(){ | |
sendMiddleC(midi, port); | |
myLfo = new LFO(); | |
update(); | |
} | |
function stopIt() { | |
update = undefined; | |
var v = myLfo.value(); | |
console.log(v) | |
} | |
function onMIDISuccess( midiAccess ) { | |
midi = midiAccess; | |
midi.outputs.forEach( | |
function(port, key) { | |
var portName = port.name; | |
var portID = port.id; | |
var option = document.createElement("option"); | |
option.setAttribute("value", portID); | |
var textNode = document.createTextNode(portName); | |
option.appendChild(textNode); | |
outputSelector.appendChild(option); | |
}); | |
} | |
navigator.requestMIDIAccess().then(onMIDISuccess); | |
function sendMiddleC( midiAccess, portID ) { | |
var noteOnMessage = [0x90, 60, 0x7f]; | |
var output = midiAccess.outputs.get(portID); | |
output.send( noteOnMessage ); | |
output.send( [0x80, 60, 0x40], window.performance.now() + 6000.0 ); | |
} | |
// based on @TheTeapot418's LFO.js | |
// http://github.com/TheTeapot418/LFO.js | |
// [with modifications!] | |
function LFO (param) { | |
this.startTime = window.performance.now(); | |
var param = param || {}; | |
this.freq = 1; | |
this.amplitude = 2; | |
this.set = function (param) { | |
var param = param || {}; | |
this.freq = param.freq || this.freq; | |
this.amplitude = param.amplitude || this.amplitude; | |
switch (param.waveform) { | |
case "sine": | |
this.waveform = function(x) { | |
return Math.sin(x); | |
} | |
break; | |
case "triangle": | |
this.waveform = function(x) { | |
if (x <= Math.PI) { | |
return x / (Math.PI / 2) - 1; | |
} else { | |
return (x - (Math.PI)) / (-Math.PI / 2) + 1; | |
} | |
} | |
break; | |
case "square": | |
this.waveform = function(x) { | |
if (x <= Math.PI) { | |
return -1; | |
} else { | |
return 1; | |
} | |
} | |
break; | |
case "sawtooth": | |
this.waveform = function(x) { | |
return x / Math.PI - 1; | |
} | |
break; | |
case "noise": | |
this.waveform = function(x) { | |
return Math.random() * 2 - 1; | |
} | |
break; | |
default: | |
this.waveform = function(x) { | |
return Math.sin(x); | |
}; | |
} | |
} | |
this.set(param); | |
this.value = function() { | |
var T = 1 / this.freq; | |
var d = window.performance.now(); | |
var a = (d - this.startTime) / 1000; | |
var x = this.freq * a; | |
x = x - Math.floor(x); | |
return (this.amplitude / 2) * this.waveform(x * 2 * Math.PI); | |
} | |
this.reset = function() { | |
this.startTime = window.performance.now(); | |
} | |
} |
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