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May 30, 2013 08:28
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diagrammer - changes in main.py for connections
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import kivy | |
kivy.require('1.6.0') | |
import random | |
from kivy.app import App | |
from kivy.graphics import Color, Ellipse, Line, Rectangle | |
from kivy.properties import ListProperty, ObjectProperty | |
from kivy.uix.gridlayout import GridLayout | |
from kivy.uix.image import Image | |
from graphics import RectangleLIS | |
from graphics import TriangleLIS | |
from graphics import TriangleLVS | |
class StateRectangleLIS(RectangleLIS): | |
def __init__(self, **kwargs): | |
super(StateRectangleLIS, self).__init__(**kwargs) | |
if 'state' in kwargs: | |
self.label.text = kwargs['state'] | |
class StateTriangleLIS(TriangleLIS): | |
def __init__(self, **kwargs): | |
self.label_data['in_center'] = (0.5, 0.2, 'center', 'middle') | |
self.label_data['in_top_middle'] = (0.5, 0.2, 'center', 'middle') | |
self.label_data['in_bottom_middle'] = (0.5, 0.2, 'center', 'middle') | |
self.label_data['in_left_middle'] = (0.5, 0.2, 'center', 'middle') | |
self.label_data['in_right_middle'] = (0.5, 0.2, 'center', 'middle') | |
self.label_data['in_nw_corner'] = (0.5, 0.2, 'center', 'middle') | |
self.label_data['in_ne_corner'] = (0.5, 0.2, 'center', 'middle') | |
self.label_data['in_se_corner'] = (0.5, 0.2, 'center', 'middle') | |
self.label_data['in_sw_corner'] = (0.5, 0.2, 'center', 'middle') | |
self.label_data['out_center'] = (0.5, -0.1, 'center', 'top') | |
self.label_data['out_top_middle'] = (0.5, 1.0, 'center', 'bottom') | |
self.label_data['out_bottom_middle'] = (0.5, -0.1, 'center', 'top') | |
self.label_data['out_left_middle'] = (0.25, 0.5, 'right', 'middle') | |
self.label_data['out_right_middle'] = (0.75, 0.5, 'left', 'middle') | |
self.label_data['out_nw_corner'] = (0.4, 0.8, 'right', 'middle') | |
self.label_data['out_ne_corner'] = (0.6, 0.8, 'left', 'middle') | |
self.label_data['out_se_corner'] = (0.0, 0.1, 'right', 'middle') | |
self.label_data['out_sw_corner'] = (1.0, 0.1, 'left', 'middle') | |
super(StateTriangleLIS, self).__init__(**kwargs) | |
if 'state' in kwargs: | |
self.label.text = kwargs['state'] | |
else: | |
self.label.text = 'unknown' | |
class StateTriangleLVS(TriangleLVS): | |
def __init__(self, **kwargs): | |
super(StateTriangleLVS, self).__init__(**kwargs) | |
if 'state' in kwargs: | |
self.label.text = kwargs['state'] | |
else: | |
self.label.text = 'unknown' | |
def on_touch_down(self, touch): | |
print 'triangle touch', touch.pos | |
return super(StateTriangleLVS, self).on_touch_down(touch) | |
# if self.collide_point(touch.pos[0], touch.pos[1]): | |
# for i, p in enumerate(zip(self.points[::2], self.points[1::2])): | |
# if ( | |
# abs(touch.pos[0] - self.pos[0] - p[0]) < self.d and | |
# abs(touch.pos[1] - self.pos[1] - p[1]) < self.d): | |
# self.current_point = i + 1 | |
# return True | |
# return super(BezierTest, self).on_touch_down(touch) | |
# | |
class RootWidget(GridLayout): | |
bg = ObjectProperty(None) | |
connector = ObjectProperty(None) | |
connector_button = ObjectProperty(None) | |
def __init__(self, **kwargs): | |
super(RootWidget, self).__init__(**kwargs) | |
self.bg.bind(points=self.points_added) | |
def points_added(self, *args): | |
#print self.bg.points | |
pass | |
class DrawingArea(Image): | |
points = ListProperty() | |
shapes = ListProperty() | |
connections = ListProperty() | |
connecting_shape = ObjectProperty(None, allownone=True) | |
moving_shape = ObjectProperty(None, allownone=True) | |
store_pos = [] | |
def on_touch_down(self, touch): | |
self.store_pos.insert(0,touch.x) | |
self.store_pos.insert(1,touch.y) | |
print 'store_pos= ',self.store_pos | |
if self.collide_point(*touch.pos): | |
shape_selected = False | |
print 'touch', touch.pos, 'shapes = ', len(self.shapes) | |
for shape in reversed(self.shapes): | |
if shape.point_on_polygon(touch.pos[0], touch.pos[1], 10): | |
#print 'polygon touched', shape.canvas | |
dist, line = shape.closest_line_segment(touch.pos[0], touch.pos[1]) | |
#print 'closest line segment', dist, line | |
shape_selected = True | |
self.moving_shape = shape | |
break | |
elif shape.collide_point(*touch.pos): | |
#print 'shape touched', shape.canvas | |
shape_selected = True | |
self.connecting_shape = shape | |
break | |
if not shape_selected: | |
with self.canvas.after: | |
Color(1, 1, 0) | |
d = 100. | |
#RectangleLIS(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d), | |
#x=touch.x, y=touch.y, width=100.0, height=100.0, | |
#line_color=[1.0, .3, .2, .5], fill_color=[.4, .4, .4, .4]) | |
#Ellipse(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d)) | |
shape = StateTriangleLVS(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d), | |
x=touch.x, y=touch.y, width=200.0, height=200.0, | |
state="Triangle State", | |
label_placement='constrained', label_containment='inside', | |
label_anchor='left_middle', stroke_width=5.0, | |
stroke_color=[.2, .9, .2, .8], fill_color=[.4, .4, .4, .4]) | |
print 'shape added at', shape.pos, shape.points | |
shape.generate_connection_points(10) | |
for cp in shape.connection_points: | |
Line(circle=(cp[0], cp[1], 5)) | |
self.shapes.append(shape) | |
line = Line(points=touch.pos, width=4) | |
if len(self.points): | |
line.points += self.points[-1] | |
self.points.append(touch.pos) | |
shape_selected = True | |
if shape_selected: | |
return True | |
return super(DrawingArea, self).on_touch_down(touch) | |
def on_touch_move(self, touch): | |
if self.collide_point(*touch.pos): | |
#print 'touch', touch.pos, 'shapes = ', len(self.shapes) | |
#if not self.moving_shape: | |
# for shape in reversed(self.shapes): | |
# if shape.point_on_polygon(touch.pos[0], touch.pos[1], 10): | |
# print 'polygon touched', shape.canvas | |
# dist, line = shape.closest_line_segment(touch.pos[0], touch.pos[1]) | |
# print 'closest line segment', dist, line | |
# self.moving_shape = shape | |
# break | |
if self.moving_shape: | |
self.moving_shape.x += touch.dx | |
self.moving_shape.y += touch.dy | |
self.moving_shape.recalculate_points() | |
for shape in reversed(self.shapes): | |
if shape.point_on_polygon(touch.pos[0], touch.pos[1], 10): | |
print 'collided with circles' | |
#self.store_pos[0] = touch.x | |
#self.store_pos[1] = touch.y | |
#return super(DrawingArea, self).on_touch_move(touch) | |
def on_touch_up(self, touch): | |
shape_found = False | |
if self.connecting_shape: | |
for shape in reversed(self.shapes): | |
if shape.collide_point(*touch.pos): | |
#print 'shape touched', shape.canvas | |
shape_found = shape | |
break | |
for shape in reversed(self.shapes): | |
if shape.point_on_polygon(touch.pos[0], touch.pos[1], 10): | |
#print 'polygon touched', shape.canvas | |
dist, line = shape.closest_line_segment(touch.pos[0], touch.pos[1]) | |
#print 'closest line segment', dist, line | |
shape_found = shape | |
break | |
if shape_found: | |
print 'found my shape',shape_found.pos | |
self.connect(self.store_pos[0],self.store_pos[1],touch.x,touch.y,shape_found) | |
self.store_pos.pop(1) | |
self.store_pos.pop(0) | |
self.connecting_shape = None | |
self.moving_shape = None | |
return super(DrawingArea, self).on_touch_up(touch) | |
def clear_points(self): | |
self.points = [] | |
self.canvas.after.clear() | |
#def connect(self, shape1, shape2): | |
#point1, point2 = shape1.find_connection(shape2) | |
def connect(self,p1,p2,p3,p4,s2): | |
#print 'connection found', point1, point2 | |
#points = [point1[0], point1[1], point2[0], point2[1]] | |
points = [p1,p2,p3,p4] | |
with self.canvas.after: | |
Color(1, 1, 0) | |
d = 100. | |
Line(points=points, width=2) | |
class DiagrammerApp(App): | |
def build(self): | |
root = RootWidget() | |
return root | |
if __name__ in ('__main__', '__android__'): | |
DiagrammerApp().run() |
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