Terminology
- HIP = Self Hit Pool
- EVA = Enemy Evade Pool
- Normal Attack - no effects
- Fast Attack - +1 HIP, -1 BDM
- Power Attack - -1 HIP, +1 BDM
- Feint - -1 counter criteria
- Greater Feint - -2 counter criteria
- Stunning Attack - -1 HIP, if damage enemy, enemy suffers -2 HIP next round (or counter)
- Calculated Strike - +1 HIP, no counter allowed
- Lightning Strike - +2 HIP, -2 BDM
- Paralyzing Attack - -2 HIP, if damage enemy, enemy is paralyzed next round
- Surgical Strike - +1 trauma when damage enemy
- Cleave - -2 HIP, ignore defender AC