Created
January 23, 2015 17:06
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BulletML Quick Shot Pattern
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<?xml version="1.0"?> | |
<!DOCTYPE bulletml SYSTEM "bulletml.dtd"> | |
<bulletml type="horizontal" xmlns="http://www.asahi-net.or.jp/~cs8k-cyu/bulletml"> | |
<action label="top"> | |
<repeat> | |
<!-- Main Loop --> | |
<times>99999</times> | |
<action> | |
<actionRef label="pattern" /> | |
<wait>20</wait> | |
</action> | |
</repeat> | |
</action> | |
<action label="pattern"> | |
<trigger>attack</trigger> | |
<actionRef label="shoot"> | |
<param>270 - 15</param> | |
</actionRef> | |
<actionRef label="shoot"> | |
<param>270</param> | |
</actionRef> | |
<actionRef label="shoot"> | |
<param>270 + 15</param> | |
</actionRef> | |
</action> | |
<action label="shoot"> | |
<fire> | |
<direction type="absolute">$1</direction> | |
<bullet label="bullet_normal"> | |
<speed>0.5</speed> | |
<action> | |
<wait>5</wait> | |
<changeSpeed> | |
<speed>0.030 + 0.20 * $rank</speed> | |
<term>10</term> | |
</changeSpeed> | |
</action> | |
</bullet> | |
</fire> | |
</action> | |
</bulletml> |
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