Created
February 16, 2019 20:00
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#include <inttypes.h> | |
#include <string.h> | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <math.h> | |
#include <time.h> | |
// generation constants | |
#define CAVE_WIDTH 150 | |
#define CAVE_HEIGHT 300 | |
#define WALL_PROB 55 | |
#define BIAS_DIV 30 // 16 | |
#define CELL_ITER 8 | |
enum { | |
TILE_AIR, | |
TILE_HARD, | |
TILE_SOFT, | |
TILE_WALL, | |
TILE_FLOOR, | |
TILE_LEN | |
}; | |
uint8_t cave[CAVE_HEIGHT][CAVE_WIDTH]; | |
void cell() | |
{ | |
// cellular automaton | |
for (int y=1; y<CAVE_HEIGHT-1; y++) { | |
for (int x=1; x<CAVE_WIDTH-1; x++) { | |
int wall_count = 0; | |
for (int j=-1; j<=1; j++) { | |
for (int k=-1; k<=1; k++) { | |
if (cave[y+j][x+k] == TILE_HARD) | |
wall_count++; | |
} | |
} | |
if (wall_count >= 5) | |
cave[y][x] = TILE_HARD; | |
else | |
cave[y][x] = TILE_AIR; | |
} | |
} | |
} | |
void gen() | |
{ | |
srand(time(NULL)); | |
memset(cave, TILE_HARD, CAVE_WIDTH*CAVE_HEIGHT); | |
// spawn initial wall cells | |
for (int y=1; y<CAVE_HEIGHT-1; y++) { | |
for (int x=1; x<CAVE_WIDTH-1; x++) { | |
// uint32_t bias = 1+abs(CAVE_WIDTH/2-x)/BIAS_DIV; | |
// its like, a circle or something | |
uint32_t bias = 1 + abs(CAVE_WIDTH/2 - 1.8 * | |
sqrt((x - CAVE_WIDTH/2) * (x - CAVE_WIDTH/2) | |
+ 0.15 * (y - CAVE_HEIGHT/2) * (y - CAVE_HEIGHT/2)))/BIAS_DIV; | |
if ((rand()%100) < WALL_PROB/bias) | |
cave[y][x] = TILE_AIR; | |
} | |
} | |
// do the cell automaton thingymajig | |
for (int i=0; i<CELL_ITER; i++) | |
cell(); | |
// beautify things a lil bit | |
for (int y=1; y<CAVE_HEIGHT-1; y++) { | |
for (int x=1; x<CAVE_WIDTH-1; x++) { | |
if (cave[y-1][x] == TILE_HARD && cave[y+1][x] == TILE_AIR) | |
cave[y][x] = TILE_SOFT; | |
if (cave[y][x] == TILE_HARD) { | |
if (cave[y][x+1] == TILE_AIR || cave[y][x-1] == TILE_AIR) { | |
if (cave[y-1][x] == TILE_AIR) | |
cave[y][x] = TILE_FLOOR; | |
else | |
cave[y][x] = TILE_WALL; | |
} | |
} | |
} | |
} | |
} | |
void main() | |
{ | |
gen(); | |
// debug print | |
char tiles[TILE_LEN] = { | |
' ', | |
'+', | |
'#', | |
'|', | |
'_' | |
}; | |
for (int y=0; y<CAVE_HEIGHT; y++) { | |
for (int x=0; x<CAVE_WIDTH; x++) { | |
printf("%c", tiles[cave[y][x]]); | |
} | |
printf("\n"); | |
} | |
} |
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