Created
June 9, 2020 02:33
-
-
Save solsarratea/135645f2e851b1662c3be6a0ea0f25ea to your computer and use it in GitHub Desktop.
FIrst iteration of Koch Curve
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // Drawing Koch Curve - first iteration | |
| //i- draw line | |
| //ii- uv symmetrical to y-axis | |
| //ii- fold it | |
| float reflection(inout vec2 pos, float angle){ | |
| vec2 normal = vec2(sin(angle),cos(angle)); | |
| float d = dot(pos, normal); | |
| pos -= normal*min(0.,d)*2.; | |
| return smoothstep(0.01,0.,abs(d)); | |
| } | |
| float line (vec2 pos){ | |
| float d = length(pos-vec2(clamp(pos.x,-1.,1.),0.)); | |
| return smoothstep(0.01,0.,abs(d)); | |
| } | |
| void main() { | |
| vec2 pos = uv(); | |
| vec4 color = vec4(0.); | |
| //Symmetrical to y | |
| pos.x = abs(pos.x); | |
| //3 units over the line | |
| pos.x -= .5; | |
| float angle = PI-PI/3.; | |
| float dist = reflection(pos,angle); | |
| //Visualize lines | |
| //color += dist*vec4(0.,1.,0,1.); | |
| color += line(pos); | |
| //color.rb += pos; | |
| gl_FragColor = color; | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment