Created
June 9, 2020 02:47
-
-
Save solsarratea/31fe6816eaf6ebf7905c0e5ea2d61cda to your computer and use it in GitHub Desktop.
K iterations of Koch curve
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Drawing Koch Curve - k-iterations | |
const int iterations = 7; | |
float scale = 3.; | |
void reflection(inout vec2 pos, float angle){ | |
vec2 normal = vec2(sin(angle),cos(angle)); | |
float d = dot(pos, normal); | |
pos -= normal*min(0.,d)*2.; | |
d /= pow(scale, float(iterations)); | |
//return smoothstep(0.2,0.,abs(d)); | |
}// | |
float line (vec2 pos){ | |
float d = length(pos-vec2(clamp(pos.x,-1.,1.),0.)); | |
return smoothstep(0.1 * float(iterations),0.,abs(d)); | |
} | |
void main() { | |
vec2 pos = uv(); | |
pos*=1./3.; | |
pos.x +=.5; | |
vec4 color = vec4(0.); | |
float angle = PI-PI/3.; | |
// Recover uv values; Repeat it over segments; | |
for (int i =0; i< iterations;i++){ | |
pos *= scale; //scale | |
pos.x -= 1.5; //transalte | |
pos.x = abs(pos.x); | |
pos.x -= .5; | |
reflection(pos,angle); | |
} | |
color += line(pos); | |
//color.rb += pos; | |
gl_FragColor = color; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment