Created
October 13, 2024 19:44
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A SwiftUI view modifier to generate layered/smooth shadows
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// | |
// MIT License | |
// | |
// Copyright (c) 2024 Sophiestication Software, Inc. | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all | |
// copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
// SOFTWARE. | |
// | |
import SwiftUI | |
struct RecursiveShadowModifier: ViewModifier { | |
let color: Color | |
let layers: Int | |
let currentLayer: Int | |
let baseRadius: CGFloat | |
let baseX: CGFloat | |
let baseY: CGFloat | |
let curve: UnitCurve | |
func body(content: Content) -> some View { | |
if currentLayer >= layers { | |
return AnyView(content) | |
} | |
let progress = CGFloat(currentLayer) / CGFloat(layers) | |
let radius = baseRadius * curve.value(at: progress) | |
let x = baseX * curve.value(at: progress) | |
let y = baseY * curve.value(at: progress) | |
return AnyView( | |
content | |
.shadow(color: color, radius: radius, x: x, y: y) | |
.modifier( | |
RecursiveShadowModifier( | |
color: color, | |
layers: layers, | |
currentLayer: currentLayer + 1, | |
baseRadius: baseRadius, | |
baseX: baseX, | |
baseY: baseY, | |
curve: curve | |
) | |
) | |
) | |
} | |
} | |
extension View { | |
func smoothShadow( | |
color: Color = .init(white: 0.0, opacity: 1.0 / 3.0), | |
layers: Int = 3, | |
curve: UnitCurve = .easeInOut, | |
radius: CGFloat, | |
x: CGFloat = 0.0, | |
y: CGFloat = 0.0 | |
) -> some View { | |
self.modifier( | |
RecursiveShadowModifier( | |
color: color, | |
layers: layers, | |
currentLayer: 0, | |
baseRadius: radius, | |
baseX: x, | |
baseY: y, | |
curve: curve | |
) | |
) | |
} | |
} | |
#Preview(traits: .sizeThatFitsLayout) { | |
VStack { | |
RoundedRectangle(cornerRadius: 24.0, style: .continuous) | |
.fill(.white) | |
.smoothShadow( | |
color: .black.opacity(0.2), | |
layers: 5, | |
curve: .easeInOut, | |
radius: 24.0, | |
x: 0.0, | |
y: 32.0 | |
) | |
.frame(width: 200.0, height: 200.0) | |
} | |
.padding(160.0) | |
.background(.white.opacity(0.70)) | |
} |
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