The goal of this protocol is to create a way for a program running in a terminal emulator, which we call the client, to play audio through the host system's audio output.
Design goals:
- No codec libraries should be required
- Streaming-first. Audio plays as soon as data arrives.
- Local optimization. Uses shared memory or filesystem transport when client and terminal share a filesystem; falls back to inline escape codes for remote clients.
The following things are not part of the base protocol and will not be considered until it is stable: