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October 19, 2022 20:23
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picom & i3
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# This file has been auto-generated by i3-config-wizard(1). | |
# It will not be overwritten, so edit it as you like. | |
# | |
# Should you change your keyboard layout some time, delete | |
# this file and re-run i3-config-wizard(1). | |
# | |
# i3 config file (v4) | |
# | |
# Please see https://i3wm.org/docs/userguide.html for a complete reference! | |
set $mod Mod1 | |
# Font for window titles. Will also be used by the bar unless a different font | |
# is used in the bar {} block below. | |
font pango:monospace 8 | |
# This font is widely installed, provides lots of unicode glyphs, right-to-left | |
# text rendering and scalability on retina/hidpi displays (thanks to pango). | |
#font pango:DejaVu Sans Mono 8 | |
# Define names for default workspaces for which we configure key bindings later on. | |
# We use variables to avoid repeating the names in multiple places. | |
set $ws1 "1" | |
set $ws2 "2" | |
set $ws3 "3" | |
set $ws4 "4" | |
set $ws5 "5" | |
set $ws6 "6" | |
set $ws7 "7" | |
set $ws8 "8" | |
set $ws9 "9" | |
set $ws10 "10" | |
# switch to workspace | |
bindsym $mod+1 workspace number $ws1 | |
bindsym $Mod+2 workspace number $ws2 | |
bindsym $mod+3 workspace number $ws3 | |
bindsym $mod+4 workspace number $ws4 | |
bindsym $mod+5 workspace number $ws5 | |
bindsym $mod+6 workspace number $ws6 | |
bindsym $mod+7 workspace number $ws7 | |
bindsym $mod+8 workspace number $ws8 | |
bindsym $mod+9 workspace number $ws9 | |
bindsym $mod+0 workspace number $ws10 | |
# move focused container to workspace | |
bindsym $mod+Shift+1 move container to workspace number $ws1 | |
bindsym $mod+Shift+2 move container to workspace number $ws2 | |
bindsym $mod+Shift+3 move container to workspace number $ws3 | |
bindsym $mod+Shift+4 move container to workspace number $ws4 | |
bindsym $mod+Shift+5 move container to workspace number $ws5 | |
bindsym $mod+Shift+6 move container to workspace number $ws6 | |
bindsym $mod+Shift+7 move container to workspace number $ws7 | |
bindsym $mod+Shift+8 move container to workspace number $ws8 | |
bindsym $mod+Shift+9 move container to workspace number $ws9 | |
bindsym $mod+Shift+0 move container to workspace number $ws10 | |
# Start XDG autostart .desktop files using dex. See also | |
# https://wiki.archlinux.org/index.php/XDG_Autostart | |
exec --no-startup-id dex --autostart --environment i3 | |
# The combination of xss-lock, nm-applet and pactl is a popular choice, so | |
# they are included here as an example. Modify as you see fit. | |
# xss-lock grabs a logind suspend inhibit lock and will use i3lock to lock the | |
# screen before suspend. Use loginctl lock-session to lock your screen. | |
exec --no-startup-id xss-lock --transfer-sleep-lock -- i3lock --nofork | |
# NetworkManager is the most popular way to manage wireless networks on Linux, | |
# and nm-applet is a desktop environment-independent system tray GUI for it. | |
exec --no-startup-id nm-applet | |
# Use pactl to adjust volume in PulseAudio. | |
set $refresh_i3status killall -SIGUSR1 i3status | |
bindsym XF86AudioRaiseVolume exec --no-startup-id pactl set-sink-volume @DEFAULT_SINK@ +10% && $refresh_i3status | |
bindsym XF86AudioLowerVolume exec --no-startup-id pactl set-sink-volume @DEFAULT_SINK@ -10% && $refresh_i3status | |
bindsym XF86AudioMute exec --no-startup-id pactl set-sink-mute @DEFAULT_SINK@ toggle && $refresh_i3status | |
bindsym XF86AudioMicMute exec --no-startup-id pactl set-source-mute @DEFAULT_SOURCE@ toggle && $refresh_i3status | |
# Use Mouse+$mod to drag floating windows to their wanted position | |
floating_modifier $mod | |
# start a terminal | |
bindsym $mod+Return exec i3-sensible-terminal | |
# kill focused window | |
bindsym $mod+Shift+q kill | |
# start dmenu (a program launcher) | |
bindsym $mod+d exec --no-startup-id rofi -show run | |
# A more modern dmenu replacement is rofi: | |
# bindcode $mod+40 exec "rofi -modi drun,run -show drun" | |
# There also is i3-dmenu-desktop which only displays applications shipping a | |
# .desktop file. It is a wrapper around dmenu, so you need that installed. | |
# bindcode $mod+40 exec --no-startup-id i3-dmenu-desktop | |
# change focus | |
bindsym $mod+h focus left | |
bindsym $mod+j focus down | |
bindsym $mod+k focus up | |
bindsym $mod+l focus right | |
# alternatively, you can use the cursor keys: | |
bindsym $mod+ISO_Level3_Shift focus left | |
bindsym $mod+Super_R focus down | |
bindsym $mod+Print focus up | |
bindsym $mod+Shift+r reload | |
exec --no-startup-id picom | |
default_border none | |
gaps inner 15 | |
smart_gaps inverse_outer | |
exec --no-startup-id feh --bg-scale ~/wallpaper.jpg |
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experimental-backends = true | |
################################# | |
# Shadows # | |
################################# | |
# Enabled client-side shadows on windows. Note desktop windows | |
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, | |
# unless explicitly requested using the wintypes option. | |
# | |
shadow = true; | |
# The blur radius for shadows, in pixels. (defaults to 12) | |
shadow-radius = 15 | |
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) | |
shadow-opacity = .65 | |
# The left offset for shadows, in pixels. (defaults to -15) | |
shadow-offset-x = -10 | |
# The top offset for shadows, in pixels. (defaults to -15) | |
shadow-offset-y = -10 | |
# Red color value of shadow (0.0 - 1.0, defaults to 0). | |
# shadow-red = 0 | |
# Green color value of shadow (0.0 - 1.0, defaults to 0). | |
# shadow-green = 0 | |
# Blue color value of shadow (0.0 - 1.0, defaults to 0). | |
# shadow-blue = 0 | |
# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) | |
# shadow-color = "#000000" | |
# Specify a list of conditions of windows that should have no shadow. | |
# | |
# examples: | |
# shadow-exclude = "n:e:Notification"; | |
# | |
# shadow-exclude = [] | |
shadow-exclude = [ | |
"name = 'Notification'", | |
"class_g = 'Conky'", | |
"class_g ?= 'Notify-osd'", | |
"class_g = 'Cairo-clock'", | |
"_GTK_FRAME_EXTENTS@:c" | |
]; | |
# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. | |
# clip-shadow-above = [] | |
# Specify a X geometry that describes the region in which shadow should not | |
# be painted in, such as a dock window region. Use | |
# shadow-exclude-reg = "x10+0+0" | |
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. | |
# | |
# shadow-exclude-reg = "" | |
# Crop shadow of a window fully on a particular Xinerama screen to the screen. | |
# xinerama-shadow-crop = false | |
################################# | |
# Fading # | |
################################# | |
# Fade windows in/out when opening/closing and when opacity changes, | |
# unless no-fading-openclose is used. | |
# fading = false | |
fading = true; | |
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) | |
# fade-in-step = 0.028 | |
fade-in-step = 0.005; | |
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) | |
# fade-out-step = 0.03 | |
fade-out-step = 0.005; | |
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) | |
fade-delta = 1; | |
# Specify a list of conditions of windows that should not be faded. | |
# fade-exclude = [] | |
# Do not fade on window open/close. | |
no-fading-openclose = false; | |
alpha-step = 0.02; | |
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. | |
# no-fading-destroyed-argb = false | |
################################# | |
# Transparency / Opacity # | |
################################# | |
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) | |
inactive-opacity = 0.95; | |
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) | |
# frame-opacity = 1.0 | |
frame-opacity = 0.9; | |
# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. | |
# inactive-opacity-override = true | |
inactive-opacity-override = false; | |
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) | |
# active-opacity = 1.0 | |
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) | |
inactive-dim = 0; | |
# Specify a list of conditions of windows that should never be considered focused. | |
# focus-exclude = [] | |
focus-exclude = [ "class_g = 'Cairo-clock'" ]; | |
# Use fixed inactive dim value, instead of adjusting according to window opacity. | |
# inactive-dim-fixed = 1.0 | |
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, | |
# like `50:name *= "Firefox"`. picom-trans is recommended over this. | |
# Note we don't make any guarantee about possible conflicts with other | |
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. | |
# example: | |
# opacity-rule = [ "80:class_g = 'URxvt'" ]; | |
# | |
# opacity-rule = [] | |
################################# | |
# Corners # | |
################################# | |
# Sets the radius of rounded window corners. When > 0, the compositor will | |
# round the corners of windows. Does not interact well with | |
# `transparent-clipping`. | |
corner-radius = 15; | |
round-border = 1; | |
# Exclude conditions for rounded corners. | |
rounded-corners-exclude = [ | |
"window_type = 'dock'", | |
"window_type = 'desktop'" | |
]; | |
################################# | |
# Background-Blurring # | |
################################# | |
# Parameters for background blurring, see the *BLUR* section for more information. | |
# blur-method = | |
blur-size = 12 | |
# | |
# blur-deviation = false | |
# | |
blur-strength = 5 | |
# Blur background of semi-transparent / ARGB windows. | |
# Bad in performance, with driver-dependent behavior. | |
# The name of the switch may change without prior notifications. | |
# | |
blur-background = false | |
# Blur background of windows when the window frame is not opaque. | |
# Implies: | |
# blur-background | |
# Bad in performance, with driver-dependent behavior. The name may change. | |
# | |
# blur-background-frame = false | |
# Use fixed blur strength rather than adjusting according to window opacity. | |
# blur-background-fixed = false | |
# Specify the blur convolution kernel, with the following format: | |
# example: | |
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; | |
# | |
# blur-kern = "" | |
blur-kern = "3x3box"; | |
# Exclude conditions for background blur. | |
# blur-background-exclude = [] | |
blur-background-exclude = [ | |
"window_type = 'dock'", | |
"window_type = 'desktop'", | |
"_GTK_FRAME_EXTENTS@:c" | |
]; | |
################################# | |
# General Settings # | |
################################# | |
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. | |
# daemon = false | |
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. | |
# `xrender` is the default one. | |
# | |
backend = "glx"; | |
# backend = "xrender"; | |
# Enable/disable VSync. | |
# vsync = false | |
vsync = false; | |
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. | |
# dbus = false | |
# Try to detect WM windows (a non-override-redirect window with no | |
# child that has 'WM_STATE') and mark them as active. | |
# | |
# mark-wmwin-focused = false | |
mark-wmwin-focused = true; | |
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. | |
# mark-ovredir-focused = false | |
mark-ovredir-focused = true; | |
# Try to detect windows with rounded corners and don't consider them | |
# shaped windows. The accuracy is not very high, unfortunately. | |
# | |
# detect-rounded-corners = false | |
detect-rounded-corners = true; | |
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers | |
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. | |
# | |
# detect-client-opacity = false | |
detect-client-opacity = true; | |
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, | |
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, | |
# provided that the WM supports it. | |
# | |
# use-ewmh-active-win = false | |
# Unredirect all windows if a full-screen opaque window is detected, | |
# to maximize performance for full-screen windows. Known to cause flickering | |
# when redirecting/unredirecting windows. | |
# | |
# unredir-if-possible = false | |
# Delay before unredirecting the window, in milliseconds. Defaults to 0. | |
# unredir-if-possible-delay = 0 | |
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. | |
# unredir-if-possible-exclude = [] | |
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows | |
# in the same group focused at the same time. | |
# | |
# detect-transient = false | |
detect-transient = true; | |
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same | |
# group focused at the same time. This usually means windows from the same application | |
# will be considered focused or unfocused at the same time. | |
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. | |
# | |
# detect-client-leader = false | |
# Resize damaged region by a specific number of pixels. | |
# A positive value enlarges it while a negative one shrinks it. | |
# If the value is positive, those additional pixels will not be actually painted | |
# to screen, only used in blur calculation, and such. (Due to technical limitations, | |
# with use-damage, those pixels will still be incorrectly painted to screen.) | |
# Primarily used to fix the line corruption issues of blur, | |
# in which case you should use the blur radius value here | |
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, | |
# with a 5x5 one you use `--resize-damage 2`, and so on). | |
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. | |
# | |
# resize-damage = 1 | |
# Specify a list of conditions of windows that should be painted with inverted color. | |
# Resource-hogging, and is not well tested. | |
# | |
# invert-color-include = [] | |
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. | |
# Might cause incorrect opacity when rendering transparent content (but never | |
# practically happened) and may not work with blur-background. | |
# My tests show a 15% performance boost. Recommended. | |
# | |
glx-no-stencil = true; | |
# GLX backend: Avoid rebinding pixmap on window damage. | |
# Probably could improve performance on rapid window content changes, | |
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). | |
# Recommended if it works. | |
# | |
# glx-no-rebind-pixmap = false | |
# Disable the use of damage information. | |
# This cause the whole screen to be redrawn everytime, instead of the part of the screen | |
# has actually changed. Potentially degrades the performance, but might fix some artifacts. | |
# The opposing option is use-damage | |
# | |
# no-use-damage = false | |
use-damage = true; | |
# Use X Sync fence to sync clients' draw calls, to make sure all draw | |
# calls are finished before picom starts drawing. Needed on nvidia-drivers | |
# with GLX backend for some users. | |
# | |
# xrender-sync-fence = false | |
# GLX backend: Use specified GLSL fragment shader for rendering window contents. | |
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` | |
# in the source tree for examples. | |
# | |
# glx-fshader-win = "" | |
# Force all windows to be painted with blending. Useful if you | |
# have a glx-fshader-win that could turn opaque pixels transparent. | |
# | |
# force-win-blend = false | |
# Do not use EWMH to detect fullscreen windows. | |
# Reverts to checking if a window is fullscreen based only on its size and coordinates. | |
# | |
# no-ewmh-fullscreen = false | |
# Dimming bright windows so their brightness doesn't exceed this set value. | |
# Brightness of a window is estimated by averaging all pixels in the window, | |
# so this could comes with a performance hit. | |
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) | |
# | |
# max-brightness = 1.0 | |
# Make transparent windows clip other windows like non-transparent windows do, | |
# instead of blending on top of them. | |
# | |
# transparent-clipping = false | |
# Set the log level. Possible values are: | |
# "trace", "debug", "info", "warn", "error" | |
# in increasing level of importance. Case doesn't matter. | |
# If using the "TRACE" log level, it's better to log into a file | |
# using *--log-file*, since it can generate a huge stream of logs. | |
# | |
# log-level = "debug" | |
log-level = "warn"; | |
# Set the log file. | |
# If *--log-file* is never specified, logs will be written to stderr. | |
# Otherwise, logs will to written to the given file, though some of the early | |
# logs might still be written to the stderr. | |
# When setting this option from the config file, it is recommended to use an absolute path. | |
# | |
# log-file = "/path/to/your/log/file" | |
# Show all X errors (for debugging) | |
# show-all-xerrors = false | |
# Write process ID to a file. | |
# write-pid-path = "/path/to/your/log/file" | |
# Window type settings | |
# | |
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: | |
# "unknown", "desktop", "dock", "toolbar", "menu", "utility", | |
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", | |
# "tooltip", "notification", "combo", and "dnd". | |
# | |
# Following per window-type options are available: :: | |
# | |
# fade, shadow::: | |
# Controls window-type-specific shadow and fade settings. | |
# | |
# opacity::: | |
# Controls default opacity of the window type. | |
# | |
# focus::: | |
# Controls whether the window of this type is to be always considered focused. | |
# (By default, all window types except "normal" and "dialog" has this on.) | |
# | |
# full-shadow::: | |
# Controls whether shadow is drawn under the parts of the window that you | |
# normally won't be able to see. Useful when the window has parts of it | |
# transparent, and you want shadows in those areas. | |
# | |
# clip-shadow-above::: | |
# Controls wether shadows that would have been drawn above the window should | |
# be clipped. Useful for dock windows that should have no shadow painted on top. | |
# | |
# redir-ignore::: | |
# Controls whether this type of windows should cause screen to become | |
# redirected again after been unredirected. If you have unredir-if-possible | |
# set, and doesn't want certain window to cause unnecessary screen redirection, | |
# you can set this to `true`. | |
# | |
wintypes: | |
{ | |
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; | |
dock = { shadow = false; clip-shadow-above = true; } | |
dnd = { shadow = false; } | |
popup_menu = { opacity = 0.8; } | |
dropdown_menu = { opacity = 0.8; } | |
}; | |
use-damage = false; |
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