Last active
April 25, 2020 19:58
-
-
Save sortofsleepy/62c09f453bd476dcf762b11fe618705d to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl FDeferredCleanupInterface::FinishCleanup(void)" (?FinishCleanup@FDeferredCleanupInterface@@UEAAXXZ) | |
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl FShader::Serialize(class FArchive &)" (?Serialize@FShader@@UEAA_NAEAVFArchive@@@Z) | |
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FVertexFactoryParameterRef const * __cdecl FShader::GetVertexFactoryParameterRef(void)const " (?GetVertexFactoryParameterRef@FShader@@UEBAPEBVFVertexFactoryParameterRef@@XZ) | |
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2001: unresolved external symbol "public: virtual unsigned int __cdecl FShader::GetAllocatedSize(void)const " (?GetAllocatedSize@FShader@@UEBAIXZ) | |
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FShader::FShader(void)" (__imp_??0FShader@@QEAA@XZ) referenced in function "public: static class FShader * __cdecl FMyTestVS::ConstructSerializedInstance(void)" (?ConstructSerializedInstance@FMyTestVS@@SAPEAVFShader | |
@@XZ) | |
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl FShader::~FShader(void)" (__imp_??1FShader@@UEAA@XZ) referenced in function "public: virtual void * __cdecl FGlobalShader::`scalar deleting destructor'(unsigned int)" (??_GFGlobalShader@@UEAAPEAXI@Z) | |
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FShaderType::FShaderType(enum FShaderType::EShaderTypeForDynamicCast,wchar_t const *,wchar_t const *,wchar_t const *,unsigned int,int,class FShader * (__cdecl*)(void),class FShaderParametersMetadata const *)" (__imp | |
_??0FShaderType@@QEAA@W4EShaderTypeForDynamicCast@0@PEB_W11IHP6APEAVFShader@@XZPEBVFShaderParametersMetadata@@@Z) referenced in function "void __cdecl `dynamic initializer for 'public: static class FGlobalShaderType FMyTestVS::StaticType''(void)" (??__E?StaticType@FMyTestVS@@2VFGlobalShaderType@@A@@YAXXZ) | |
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl FShaderType::~FShaderType(void)" (__imp_??1FShaderType@@UEAA@XZ) referenced in function "public: virtual void * __cdecl FGlobalShaderType::`scalar deleting destructor'(unsigned int)" (??_GFGlobalShaderType@@ | |
UEAAPEAXI@Z) | |
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FGlobalShader::FGlobalShader(struct FShader::CompiledShaderInitializerType const &)" (__imp_??0FGlobalShader@@QEAA@AEBUCompiledShaderInitializerType@FShader@@@Z) referenced in function "public: static class FShader | |
* __cdecl FMyTestVS::ConstructCompiledInstance(struct FShader::CompiledShaderInitializerType const &)" (?ConstructCompiledInstance@FMyTestVS@@SAPEAVFShader@@AEBUCompiledShaderInitializerType@2@@Z) | |
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static void __cdecl FGlobalShader::ModifyCompilationEnvironment(struct FGlobalShaderPermutationParameters const &,struct FShaderCompilerEnvironment &)" (__imp_?ModifyCompilationEnvironment@FGlobalShader@@SAXAEBUFGlobalShade | |
rPermutationParameters@@AEAUFShaderCompilerEnvironment@@@Z) referenced in function "void __cdecl `dynamic initializer for 'public: static class FGlobalShaderType FMyTestVS::StaticType''(void)" (??__E?StaticType@FMyTestVS@@2VFGlobalShaderType@@A@@YAXXZ) | |
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static bool __cdecl FGlobalShader::ValidateCompiledResult(enum EShaderPlatform,class FShaderParameterMap const &,class TArray<class FString,class TSizedDefaultAllocator<32> > &)" (__imp_?ValidateCompiledResult@FGlobalShader | |
@@SA_NW4EShaderPlatform@@AEBVFShaderParameterMap@@AEAV?$TArray@VFString@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) referenced in function "void __cdecl `dynamic initializer for 'public: static class FGlobalShaderType FMyTestVS::StaticType''(void)" (??__E?StaticType@FMyTestVS@@2VFGlobalShaderType@@A@@YAXXZ) | |
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2001: unresolved external symbol "public: virtual __cdecl FShaderType::~FShaderType(void)" (??1FShaderType@@UEAA@XZ) | |
CompilerResultsLog: Error: C:\Users\sortofsleepy\Documents\projects\unreal\NatureOfCode\Binaries\Win64\UE4Editor-NatureOfCode-4458.dll : fatal error LNK1120: 12 unresolved externals |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// AFTER CLEANING UP A BIT, GOT THINGS DOWN TO HERE. IGNORE GISTFILE1.TXT | |
ic: virtual void __cdecl FDeferredCleanupInterface::FinishCleanup(void)" (?FinishCleanup@FDeferredCleanupInterface@@UEAAXXZ) | |
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl FShader::Serialize(class FArchive &)" (?Serialize@FShader@@UEAA_NAEAVFArchive@@@Z) | |
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FVertexFactoryParameterRef const * __cdecl FShader::GetVertexFactoryParameterRef(void)const " (?GetVertexFactoryParameterRef@FShader@@UEBAPEBVFVertexFactoryParameterRef@@XZ) | |
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual unsigned int __cdecl FShader::GetAllocatedSize(void)const " (?GetAllocatedSize@FShader@@UEBAIXZ) | |
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FShader::FShader(void)" (__imp_??0FShader@@QEAA@XZ) referenced in function "public: static class FShader * __cdecl FMyTestVS::ConstructCompiledInstance(struct FShader::CompiledShaderInitializerType const &)" (?ConstructCompiled | |
Instance@FMyTestVS@@SAPEAVFShader@@AEBUCompiledShaderInitializerType@2@@Z) | |
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl FShader::~FShader(void)" (__imp_??1FShader@@UEAA@XZ) referenced in function "public: virtual void * __cdecl FGlobalShader::`scalar deleting destructor'(unsigned int)" (??_GFGlobalShader@@UEAAPEAXI@Z) | |
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FShaderType::FShaderType(enum FShaderType::EShaderTypeForDynamicCast,wchar_t const *,wchar_t const *,wchar_t const *,unsigned int,int,class FShader * (__cdecl*)(void),class FShaderParametersMetadata const *)" (__imp_??0FShaderT | |
ype@@QEAA@W4EShaderTypeForDynamicCast@0@PEB_W11IHP6APEAVFShader@@XZPEBVFShaderParametersMetadata@@@Z) referenced in function "void __cdecl `dynamic initializer for 'public: static class FGlobalShaderType FMyTestVS::StaticType''(void)" (??__E?StaticType@FMyTestVS@@2VFGlobalShaderType@@A@@YAXXZ) | |
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl FShaderType::~FShaderType(void)" (__imp_??1FShaderType@@UEAA@XZ) referenced in function "public: virtual void * __cdecl FGlobalShaderType::`scalar deleting destructor'(unsigned int)" (??_GFGlobalShaderType@@UEAAPEAXI@Z) | |
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual __cdecl FShaderType::~FShaderType(void)" (??1FShaderType@@UEAA@XZ) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment