Created
November 12, 2019 07:40
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C++判断点是否在多边形内
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#include <iostream> | |
using namespace std; | |
struct Point { | |
double m_x; | |
double m_y; | |
}; | |
bool pointInPolygon( Point point, Point* vs, int length ) | |
{ | |
/* | |
* ray-casting algorithm based on | |
* http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html | |
*/ | |
double x = point.m_x; | |
double y = point.m_y; | |
cout<<"point(,"<<x<<","<<y<<")"<<endl; | |
bool inside = false; | |
for ( int i = 0, j = length - 1; i < length; j = i++ ) | |
{ | |
double xi = vs[j].m_x, yi = vs[j].m_y; | |
double xj = vs[i].m_x, yj = vs[i].m_y; | |
bool intersect = ( (yi > y) != (yj > y) ) | |
&& (x < (xj - xi) * (y - yi) / (yj - yi) + xi); | |
if ( intersect ) | |
{ | |
inside = !inside; | |
} | |
} | |
return(inside); | |
} | |
int main() | |
{ | |
Point vs[] = { | |
{ | |
112.34619140625, | |
31.372399104880525 | |
}, | |
{ | |
114.158935546875, | |
29.19053283229458 | |
}, | |
{ | |
118.223876953125, | |
28.815799886487298 | |
}, | |
{ | |
118.32275390624999, | |
31.175209828310845 | |
}, | |
{ | |
115.72998046875, | |
30.770159115784214 | |
}, | |
{ | |
114.3017578125, | |
31.13760327002129 | |
}, | |
{ | |
115.57617187499999, | |
31.98944183792288 | |
}, | |
{ | |
117.476806640625, | |
31.475524020001806 | |
}, | |
{ | |
115.90576171874999, | |
32.76880048488168 | |
}, | |
{ | |
112.34619140625, | |
31.372399104880525 | |
} | |
}; | |
Point p[] = { | |
/*外*/ | |
{ | |
115.71899414062499, | |
31.13760327002129 | |
}, | |
{ | |
116.45507812500001, | |
29.99300228455108 | |
}, | |
/*外*/ | |
{ | |
116.54296874999999, | |
32.69486597787505 | |
}, | |
{ | |
112.412109375, | |
31.344254455668054 | |
}, | |
/*外*/ | |
{ | |
118.27880859375001, | |
28.806173508854776 | |
} | |
}; | |
for(auto pt:p){ | |
cout<<(pointInPolygon(pt,vs,10)?"在":"不在")<<endl; | |
} | |
return(0); | |
} |
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