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three js more than 8 morph targets non animated, pre-compute morph targets
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/* Precompute Morph Target Shape | |
I needed 12 Morph Target but Three JS supports only 8 at runtime. | |
Since we did not use them for animation we used this to precompute our meshes. | |
By soundyogi, adapted from jspdown | |
*/ | |
var vertices = geometry.attributes.position.array; | |
var morphTargets = geometry.morphAttributes.position; | |
var verticesReference = vertices.slice() | |
var refVertice; | |
var targetVertices; | |
for (var v = 0, vl = vertices.length; v < vl; v++) { | |
refVertice = verticesReference[v]; | |
vertices[v] = refVertice; | |
for (var t = 0, tl = morphTargets.length; t < tl; t++) { | |
var weight = 0.7 | |
vertices[v] += (morphTargets[t].array[v] - refVertice) * weight; | |
} | |
} | |
geometry.verticesNeedUpdate = true; |
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