- Untap
- Upkeep (taxes/transformations etc.)
- Draw a Card
- Play lands, spells, creatures, etc.)
- Combat
- Opponent Reaction
- Self: Declare attackers
- Reactions
- Opponent declares who blocks whom (if blocking creature can block multiple user can divide up damage? confirm this: blocking multiple creatures)
- Reactions
- Damage (Damage minus Opponent Toughness)
- Reactions
- Play lands, spells, creatures etc.
- Opponent can React
- Discard down to 7 cards
- Permaments are healed
Lands: play only once per turn
Creatures: are casted as spell and become a tapped permanent (1/2)(power/toughness)
Enchantments: permanent. auras got to graveyard if attached creatures dies
Artifact: permanent. some are equipment. equipment has to be summoned and to be equipped after that. equipment can be re-equipeed and does not die with creature
Socery+Instant: non-permanent. go into greaveyard after resolving.
- Deathtouch (kills opposing creature with first attack)
- Defender (can not attack)
- Double Strike (attacks once with First-Strikers and a second time along with the Rest)
- Flash (can be played like an instant)
- Flying (can only be blocked with Flying or Reach)
- Haste (no tapping while summoning)
- Hexproof (opponent can not target this creature wuth spells or abilities)
- Indestructable (can not be destroyed)
- Intimidate (can only be blocked by same color or artifact creature)
- Landwalk (cannot be blocked if opponent has specified land)
- Lifelink (controller gains life equal to dealt damage)
- Protection (cannot be damaged, enchanted or blocked)
- Reach (can block flying)
- Shroud (cannot be targetet by spells an abilities)
- Trample (remaining Damage hits Player)
- Vigilance (does not tap when attacking)
- Phasing (is in exile every other turn except summons turn, comes back untapped)