Created
October 11, 2013 03:20
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SDL YUV display, screen freezes but code still running
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int _tmain(int argc, _TCHAR* argv[]) | |
{ | |
FILE *in_fp; | |
int frameNum = 10000; | |
Uint32 screenWidth = 0, screenHeight = 0; | |
Uint32 frameSize = 0; | |
Uint8 *frame, *displayFrame; | |
SDL_RWops *handle = nullptr; | |
Uint32 readStart, readEnd, readTime, showStart, showEnd, showTime; | |
Uint32 pixfmt = SDL_PIXELFORMAT_IYUV; | |
SDL_DisplayMode *mode = new SDL_DisplayMode; | |
SDL_Window *window; | |
SDL_Renderer *renderer; | |
SDL_Texture *texture; | |
SDL_Rect displayrect; | |
//SDL_Event event; | |
//SDL_RendererInfo *rendererInfo = new SDL_RendererInfo; | |
if(SDL_Init(SDL_INIT_EVERYTHING)!=0) | |
{ | |
cout << SDL_GetError() << endl; | |
SDL_Quit(); | |
return 1; | |
} | |
SDL_GetDesktopDisplayMode(0, mode); | |
screenWidth = mode->w; | |
screenHeight = mode->h; | |
frameSize = screenHeight * screenWidth * 3 / 2; | |
//SDL_CreateWindowAndRenderer(0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP, &window, &renderer); | |
//SDL_CreateWindowAndRenderer(1600,900, SDL_WINDOW_SHOWN, &window, &renderer); | |
//if(window == NULL || renderer == NULL) | |
//{ | |
// cout << SDL_GetError() << endl; | |
// SDL_Quit(); | |
// return 1; | |
//} | |
//SDL_GetRendererInfo(renderer, rendererInfo); | |
window = SDL_CreateWindow("Test", 0, 0, screenWidth, screenHeight, SDL_WINDOW_FULLSCREEN_DESKTOP); | |
if(window == NULL) | |
{ | |
cout << SDL_GetError() << endl; | |
SDL_Quit(); | |
return 1; | |
} | |
renderer = SDL_CreateRenderer(window, -1 , SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE); | |
if(renderer == NULL) | |
{ | |
cout << SDL_GetError() << endl; | |
SDL_Quit(); | |
return 1; | |
} | |
texture = SDL_CreateTexture(renderer, pixfmt, SDL_TEXTUREACCESS_STREAMING, screenWidth, screenHeight); | |
if(texture == NULL) | |
{ | |
cout << SDL_GetError() << endl; | |
SDL_Quit(); | |
return 1; | |
} | |
fopen_s(&in_fp, "C:\\air\\air.yuv", "rb"); | |
displayFrame = (Uint8 *)malloc((screenWidth * screenHeight) * 3 / 2); | |
frame = (Uint8 *)malloc((screenWidth * screenHeight) * 3 / 2); | |
for(int fn = 0; fn < frameNum; fn++) | |
{ | |
readStart = SDL_GetTicks(); | |
if(fread(frame, frameSize, 1, in_fp) < 1) | |
{ | |
fseek(in_fp, 0, SEEK_SET); | |
fread(frame, frameSize, 1, in_fp); | |
} | |
handle = SDL_RWFromMem(frame, frameSize); | |
if(handle == NULL) | |
{ | |
cout << SDL_GetError() << endl; | |
SDL_Quit(); | |
return 1; | |
} | |
SDL_RWread(handle, displayFrame, frameSize, 1); | |
readEnd = SDL_GetTicks(); | |
readTime = readEnd - readStart; | |
//cout << readTime << endl; | |
/* if(readTime < 20) | |
{ | |
SDL_Delay(20 - readTime); | |
} | |
*/ | |
displayrect.x = 0; | |
displayrect.y = 0; | |
displayrect.w = screenWidth; | |
displayrect.h = screenHeight; | |
if(SDL_UpdateTexture(texture, NULL, displayFrame, screenWidth*SDL_BYTESPERPIXEL(pixfmt)) !=0) | |
{ | |
cout << SDL_GetError() << endl; | |
SDL_Quit(); | |
return 1; | |
} | |
if(SDL_RenderClear(renderer) !=0) | |
{ | |
cout << SDL_GetError() << endl; | |
SDL_Quit(); | |
return 1; | |
} | |
if(SDL_RenderCopy(renderer, texture, NULL, &displayrect)!=0) | |
{ | |
cout << SDL_GetError() << endl; | |
SDL_Quit(); | |
return 1; | |
} | |
showStart = SDL_GetTicks(); | |
SDL_RenderPresent(renderer); | |
showEnd = SDL_GetTicks(); | |
showTime = showEnd - showStart; | |
if(showTime > 2) | |
{ | |
cout << fn << ", " << showTime << endl; | |
} | |
} | |
SDL_DestroyRenderer(renderer); | |
SDL_RWclose(handle); | |
fclose(in_fp); | |
SDL_Quit(); | |
return 0; | |
} |
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