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Arnaud Joubay sowenjub

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@cohenadair
cohenadair / firebase-sandbox.md
Last active December 15, 2024 18:31
Setting up development and production Firebase environments for iOS

Firebase Environments

Last updated: October 21st, 2019.

At the time of writing this gist (January 4th, 2017), I was unable to find true sandboxing to separate development and production environments for a Firebase project. The closest we can get is to create two separate Firebase projects -- one for development and one for production.

Pros

  • Complete separation and isolation of all Firebase features.
  • Freedom to experiment without risking the corruption of production data.

Cons

@gbuesing
gbuesing / Gemfile
Last active December 5, 2024 16:31
ActiveJob with resque-scheduler on Heroku
gem 'resque-scheduler'
@nor0x
nor0x / UICollectionView + NSFetchedResultsController.swift
Last active March 21, 2021 12:52 — forked from nazywamsiepawel/UICollectionView + NSFetchedResultsController.swift
UICollectionView + NSFetchedResultsController Swift 3 / iOS 10
var _fetchedResultsController: NSFetchedResultsController<Entity>? = nil
var blockOperations: [BlockOperation] = []
var fetchedResultController: NSFetchedResultsController<Entity> {
if _fetchedResultsController != nil {
return _fetchedResultsController!
}
let fetchRequest: NSFetchRequest<Entity> = Entity.fetchRequest()
let managedObjectContext = (UIApplication.shared.delegate as! AppDelegate).managedObjectContext!
import UIKit
extension UIImage {
// colorize image with given tint color
// this is similar to Photoshop's "Color" layer blend mode
// this is perfect for non-greyscale source images, and images that have both highlights and shadows that should be preserved
// white will stay white and black will stay black as the lightness of the image is preserved
func tint(tintColor: UIColor) -> UIImage {
@steipete
steipete / ios-xcode-device-support.sh
Last active May 11, 2025 13:30
Using iOS 15 devices with Xcode 12.5 (instead of Xcode 13)
# The trick is to link the DeviceSupport folder from the beta to the stable version.
# sudo needed if you run the Mac App Store version. Always download the dmg instead... you'll thank me later :)
# Support iOS 15 devices (Xcode 13.0) with Xcode 12.5:
sudo ln -s /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/15.0 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
# Then restart Xcode and reconnect your devices. You will need to do that for every beta of future iOS versions
# (A similar approach works for older versions too, just change the version number after DeviceSupport)
//
// UIBarButtonItem+Badge.swift
// PiGuardMobile
//
// Created by Stefano Vettor on 12/04/16.
// Copyright © 2016 Stefano Vettor. All rights reserved.
//
import UIKit
@chbrown
chbrown / _upgrade-pg9.4-to-pg9.5.md
Last active October 7, 2021 13:57
Upgrade PostgreSQL 9.4 to 9.5 on Mac OS X with Homebrew

First, check your current config (example output in homebrew.mxcl.postgresql.plist.xml lower down in this gist):

cat ~/Library/LaunchAgents/homebrew.mxcl.postgresql.plist

Most importantly, note the -D /usr/local/var/postgres argument.

Second, shut down your current PostgreSQL.

launchctl unload ~/Library/LaunchAgents/homebrew.mxcl.postgresql.plist
@zacwest
zacwest / ios-font-sizes.swift
Last active May 8, 2025 21:46
iOS default font sizes - also available on https://www.iosfontsizes.com
let styles: [UIFont.TextStyle] = [
// iOS 17
.extraLargeTitle, .extraLargeTitle2,
// iOS 11
.largeTitle,
// iOS 9
.title1, .title2, .title3, .callout,
// iOS 7
.headline, .subheadline, .body, .footnote, .caption1, .caption2,
]
@erpe
erpe / video_markdown_renderer.rb
Created October 22, 2015 17:53
extend redcarpet with custom video tag
# create custom tags for redcarpet to insert youtube|vimeo iframes in
# your document.
# ::usage:: vid(youtube, 123456)
class VideoMarkdownRenderer < Redcarpet::Render::HTML
include ActionView::Helpers::AssetTagHelper
def preprocess(document)
# scans for: vid(provider, id)
# e.g. vid(youtube,12345)
@JeOam
JeOam / Animation.md
Last active March 14, 2025 01:34
iOS Core Animation: Advanced Techniques, Part 1: The Layer Beneath

Author: https://www.cyanhall.com/

1. The Layer Tree

Core Animation's original name is Layer Kit

Core Animation is a compositing engine; its job is to compose different pieces of visual content on the screen, and to do so as fast as possible. The content in question is divided into individual layers stored in a hierarchy known as the layer tree. This tree forms the underpinning for all of UIKit, and for everything that you see on the screen in an iOS application.

In UIView, tasks such as rendering, layout and animation are all managed by a Core Animation class called CALayer. The only major feature of UIView that isn’t handled by CALayer is user interaction.

There are four hierarchies, each performing a different role: