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@soyuka
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Created February 13, 2018 17:10
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Parse & render SVG with penplot

parse & render SVG file with penplot

This might be handy if you have an SVG file that you want to use as, say, a mask for a generative algorithm.

Place the SVG file in the same directory that you are running penplot from.

test

import { Orientation } from 'penplot';
import { polylinesToSVG } from 'penplot/util/svg';
import { parse } from 'extract-svg-path';
import parseSvgPath from 'parse-svg-path';
import svgPathContours from 'svg-path-contours';
import normalizePathScale from 'normalize-path-scale';
import boundPoints from 'bound-points';
export const orientation = Orientation.LANDSCAPE;
export const dimensions = [ 22.0, 22.0 ];
export default function createPlot (context, dimensions) {
const [ width, height ] = dimensions;
let lines = [];
return window.fetch('svg-test.svg')
.then(resp => resp.text())
.then(text => {
// Update list of lines
lines = toPolylines(text);
// Return penplot options to start rendering
return {
draw,
print,
background: 'white',
animate: false,
clear: true
};
});
// render SVG into line segments for penplotter
function toPolylines (svgContents) {
// Extract <path> data from SVG contents
const svgPath = parse(svgContents);
// Turn into MoveTo, LineTo, etc SVG commands
const svgCommands = parseSvgPath(svgPath);
// Normalize all the commands and discretize curves/etc into 2D polylines
const curveDetail = 1;
const contours = svgPathContours(svgCommands, curveDetail);
// Now, to work with general SVGs you may want to normalize the path scale
// so that your print doesn't need to match the same size as your SVG
// Do this by getting all 2D points of the polylines
const points = contours.reduce((a, b) => a.concat(b), []);
// Then get the bounding box of all 2D points
const bounds = boundPoints(points);
// And normalize each polyline to that bounding box
const lines = contours.map(line => normalizePathScale(line, bounds));
// Now you are in 0..1 range, you can apply translation/scale here to center it
const x = width / 2;
const y = height / 2;
const margin = 2; // margin from edge in centimeters
const scale = Math.min(width, height) / 2 - margin;
return lines.map(line => {
return line.map(point => {
return [ x + point[0] * scale, y + point[1] * scale ];
});
});
}
function draw () {
lines.forEach(points => {
context.beginPath();
points.forEach(p => context.lineTo(p[0], p[1]));
context.stroke();
});
}
function print () {
return polylinesToSVG(lines, {
dimensions
});
}
}
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