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SDV debug commands
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Many commands that ask for an NPC (such as faceDirection) can take 'farmer' as well. | |
removeObjects - Clears all objects from the current location. | |
cmenu, customize, customizeMenu - Opens the character menu (new game, not wizard). | |
mainMenu, mainmenu, removeDebris - Removes all debris (such as dropped items). | |
pick, pickax, pickaxe - Adds a new basic pickaxe to your inventory. | |
where, whereis <S:NPC> - Prints the location and coordinates of <NPC>. | |
bloomDay - The game's bloom. Doesn't work. | |
cat <I:X> <I:Y> - Adds a cat at (<X>, <Y>) in the current location. | |
museumloot - Marks artifacts as found and adds minerals to inventory. Stops when the inventory is full. | |
quest <I:ID> - Adds quest the ID <ID>. | |
question - Marks a particular dialogue question as answered. | |
house, houseUpgrade, hu <level> - Upgrades your house to a particular level. | |
growgrass - Adds weeds and grass. | |
bundle <I:ID> - Marks bundle <ID> as completed. | |
fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction> | |
petToFarm - Moves the player's pet to the farm at (54, 8) if it isn't raining. | |
cooking - Teaches the player all cooking recipes. | |
junimoStar - (CC.characters[0] as junimo).returnToFetchStar | |
growAnimals - Makes all animals in the currentl location (must be an animal house) grow up. | |
leaveEvent, endEvent - Ends the current event, but also clears all previous events seen, dialogue questions answered, and mail received. | |
completeQuest <I:ID> - Marks quest <ID> as complete. | |
stoprafting - `player.isRafting = false;` | |
bluebook - Adds a blueprint to your inventory? | |
removeTF, removeTerrainFeatures - Removes all terrain features from the current location. | |
caughtFish, fishCaught <I:AMT> - Sets the number of fish caught to <AMT>. | |
pregnant - Sets the amount of days until child birth to 1. Also removes all previous children. | |
removeFurniture - Removes all furniture from current location. | |
localInfo - Prints a bunch of debug information about the current location. | |
completeCC - Sets the computer center as complete. | |
rfh, readyForHarvest <I:X> <I:Y> - Sets the object at (<X>, <Y>) to be ready in one minute. (Also sets stones to 1 health. | |
dayUpdate [I:AMT] - Progresses the game either 1 or [AMT] days. | |
friendAll - Sets all NPCs to 10 hearts (or 8 hearts for bachelor/ettes that you aren't dating). | |
shears - Gives the player shears | |
resource <I:ID> <I:AMT> - Marks some debris as collected, useful for quests. 0=copper, 2=iron, 4=coal, 6=gold, 8=money (somewhat random amount), 10=iridium, 12=wood, 28=lantern fuel | |
craftingrecipe <S:str> - Adds a recipe based on <str>. | |
clone <S:NPC> - Clones <NPC> and adds them to the current location. | |
TV - Adds a TV to your inventory. | |
setstat <S:stat> <I:num>- Sets the stat <stat> to <num>. (<stat> is property in StardewValley.Stats) | |
c, cm, canmove - Forces the player to be able to move. | |
growCrops <I:amt> - Advances all crops in the current location <amt> days. | |
upgradebarn, barn - player.BarnUpgradeLevel += 1 (or 3)? | |
busDriveBack - BusStop.busDriveBack() | |
conventionMode - Toggles Game1.conventionMode | |
jn, junimoNote <I:ID> - Adds junimo note <ID>. | |
sb <S:NPC> - Puts "Hello! This is a test" in a bubble above <NPC>'s head. | |
resetJunimoNotes - | |
ee - | |
hurry - | |
heal - | |
sf, setFrame - | |
bc, buildcoop - | |
makeInedible - | |
fenceDecay - | |
toss - | |
in, itemnamed - | |
al, ambientLight - | |
completeJoja - | |
zl, zoomlevel - | |
eventseen, seenevent - | |
sl - | |
specials - | |
shirt - | |
pm, panmode, panMode, - | |
b, bi, big, bigitem - | |
facePlayer - | |
j, aj, addJunimo - | |
deleteArch - | |
sr - | |
version - | |
ns, nosave, noSave - | |
dp - | |
wedding - | |
water - | |
eventOver - | |
festivalScore - | |
growAnimalsFarm - | |
pan - | |
wp, wallpaper - | |
seenmail - | |
tool - | |
mp - | |
ax - | |
db - | |
refuel - | |
fo, frameOffset - | |
resetAchievements - | |
m, mv, musicvolume - | |
emote - | |
remoteLargeTF - | |
spawnweeds - | |
lu, lookup - | |
speech - | |
time - | |
ps, playSound - | |
wc, warpCharacter - | |
fruitTrees - | |
skullkey - | |
toggleCatPerson - | |
fb, fillbin - | |
coop, upgradecoop - | |
pole - | |
animalInfo - | |
end - | |
ff, furniture - | |
pixelZoom - | |
weapon - | |
darkTalisman - | |
achieve - | |
sdkinfo - | |
steaminfo - | |
train - | |
morepollen - | |
specialItem - | |
speed - | |
wand - | |
levelup - | |
kms, killMonsterStat - | |
fixAnimals - | |
backpack - | |
child, kid - | |
allbundles - | |
divorce - | |
spreadDirt - | |
movebuildinog - | |
rain - | |
mft, mailForTomorrow - | |
minelevel - | |
warp - | |
cclod - | |
minigame - | |
fbp, fill, fillbp, fillbackpack - | |
slingshot - | |
addOtherFarmer - | |
addAllCrafting - | |
plaque - | |
horse - | |
sprinkle - | |
i, item - | |
owl - | |
removeQuest - | |
jump - | |
w, wall - | |
KillAllHorses - | |
lantern - | |
skinColor - | |
debrisWeather - | |
clearMail - | |
cookingrecipe - | |
clearCharacters - | |
fishing - | |
dialogue - | |
test - | |
fish - | |
year - | |
crafting - | |
f, floor - | |
killAll - | |
beachBridge - | |
achievement - | |
slimecraft - | |
LSD - | |
build - | |
farmMap - | |
blueprint - | |
upgradeBarn - | |
season - | |
energize - | |
friend, friendship, - | |
save - | |
gamePad - | |
coopDweller - | |
characterInfo - | |
hairStyle - | |
spreadSeeds - | |
removeBuildings - | |
addKent - | |
getstat - | |
doesItemExist - | |
die - | |
clearSpecials - | |
clearLightGlows - | |
pants - | |
gamemode - | |
can, wateringcan - | |
money - | |
barnDweller - | |
marry - | |
bloom - | |
viewport - | |
day - | |
dap, daysPlayed - | |
upgradeCoop - | |
dog - | |
removeLights - | |
busDriveOff - | |
child2 - | |
gold - | |
hoe - | |
playMusic - | |
resetMines - | |
hat - | |
r - | |
hairColor - | |
waterColor - | |
ring - | |
clearFurniture - | |
removeDirt - | |
boots - | |
ccloadcutscene - | |
event - |
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