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@spacechase0
Last active July 17, 2017 02:00
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SDV debug commands
Many commands that ask for an NPC (such as faceDirection) can take 'farmer' as well.
removeObjects - Clears all objects from the current location.
cmenu, customize, customizeMenu - Opens the character menu (new game, not wizard).
mainMenu, mainmenu, removeDebris - Removes all debris (such as dropped items).
pick, pickax, pickaxe - Adds a new basic pickaxe to your inventory.
where, whereis <S:NPC> - Prints the location and coordinates of <NPC>.
bloomDay - The game's bloom. Doesn't work.
cat <I:X> <I:Y> - Adds a cat at (<X>, <Y>) in the current location.
museumloot - Marks artifacts as found and adds minerals to inventory. Stops when the inventory is full.
quest <I:ID> - Adds quest the ID <ID>.
question - Marks a particular dialogue question as answered.
house, houseUpgrade, hu <level> - Upgrades your house to a particular level.
growgrass - Adds weeds and grass.
bundle <I:ID> - Marks bundle <ID> as completed.
fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction>
petToFarm - Moves the player's pet to the farm at (54, 8) if it isn't raining.
cooking - Teaches the player all cooking recipes.
junimoStar - (CC.characters[0] as junimo).returnToFetchStar
growAnimals - Makes all animals in the currentl location (must be an animal house) grow up.
leaveEvent, endEvent - Ends the current event, but also clears all previous events seen, dialogue questions answered, and mail received.
completeQuest <I:ID> - Marks quest <ID> as complete.
stoprafting - `player.isRafting = false;`
bluebook - Adds a blueprint to your inventory?
removeTF, removeTerrainFeatures - Removes all terrain features from the current location.
caughtFish, fishCaught <I:AMT> - Sets the number of fish caught to <AMT>.
pregnant - Sets the amount of days until child birth to 1. Also removes all previous children.
removeFurniture - Removes all furniture from current location.
localInfo - Prints a bunch of debug information about the current location.
completeCC - Sets the computer center as complete.
rfh, readyForHarvest <I:X> <I:Y> - Sets the object at (<X>, <Y>) to be ready in one minute. (Also sets stones to 1 health.
dayUpdate [I:AMT] - Progresses the game either 1 or [AMT] days.
friendAll - Sets all NPCs to 10 hearts (or 8 hearts for bachelor/ettes that you aren't dating).
shears - Gives the player shears
resource <I:ID> <I:AMT> - Marks some debris as collected, useful for quests. 0=copper, 2=iron, 4=coal, 6=gold, 8=money (somewhat random amount), 10=iridium, 12=wood, 28=lantern fuel
craftingrecipe <S:str> - Adds a recipe based on <str>.
clone <S:NPC> - Clones <NPC> and adds them to the current location.
TV - Adds a TV to your inventory.
setstat <S:stat> <I:num>- Sets the stat <stat> to <num>. (<stat> is property in StardewValley.Stats)
c, cm, canmove - Forces the player to be able to move.
growCrops <I:amt> - Advances all crops in the current location <amt> days.
upgradebarn, barn - player.BarnUpgradeLevel += 1 (or 3)?
busDriveBack - BusStop.busDriveBack()
conventionMode - Toggles Game1.conventionMode
jn, junimoNote <I:ID> - Adds junimo note <ID>.
sb <S:NPC> - Puts "Hello! This is a test" in a bubble above <NPC>'s head.
resetJunimoNotes -
ee -
hurry -
heal -
sf, setFrame -
bc, buildcoop -
makeInedible -
fenceDecay -
toss -
in, itemnamed -
al, ambientLight -
completeJoja -
zl, zoomlevel -
eventseen, seenevent -
sl -
specials -
shirt -
pm, panmode, panMode, -
b, bi, big, bigitem -
facePlayer -
j, aj, addJunimo -
deleteArch -
sr -
version -
ns, nosave, noSave -
dp -
wedding -
water -
eventOver -
festivalScore -
growAnimalsFarm -
pan -
wp, wallpaper -
seenmail -
tool -
mp -
ax -
db -
refuel -
fo, frameOffset -
resetAchievements -
m, mv, musicvolume -
emote -
remoteLargeTF -
spawnweeds -
lu, lookup -
speech -
time -
ps, playSound -
wc, warpCharacter -
fruitTrees -
skullkey -
toggleCatPerson -
fb, fillbin -
coop, upgradecoop -
pole -
animalInfo -
end -
ff, furniture -
pixelZoom -
weapon -
darkTalisman -
achieve -
sdkinfo -
steaminfo -
train -
morepollen -
specialItem -
speed -
wand -
levelup -
kms, killMonsterStat -
fixAnimals -
backpack -
child, kid -
allbundles -
divorce -
spreadDirt -
movebuildinog -
rain -
mft, mailForTomorrow -
minelevel -
warp -
cclod -
minigame -
fbp, fill, fillbp, fillbackpack -
slingshot -
addOtherFarmer -
addAllCrafting -
plaque -
horse -
sprinkle -
i, item -
owl -
removeQuest -
jump -
w, wall -
KillAllHorses -
lantern -
skinColor -
debrisWeather -
clearMail -
cookingrecipe -
clearCharacters -
fishing -
dialogue -
test -
fish -
year -
crafting -
f, floor -
killAll -
beachBridge -
achievement -
slimecraft -
LSD -
build -
farmMap -
blueprint -
upgradeBarn -
season -
energize -
friend, friendship, -
save -
gamePad -
coopDweller -
characterInfo -
hairStyle -
spreadSeeds -
removeBuildings -
addKent -
getstat -
doesItemExist -
die -
clearSpecials -
clearLightGlows -
pants -
gamemode -
can, wateringcan -
money -
barnDweller -
marry -
bloom -
viewport -
day -
dap, daysPlayed -
upgradeCoop -
dog -
removeLights -
busDriveOff -
child2 -
gold -
hoe -
playMusic -
resetMines -
hat -
r -
hairColor -
waterColor -
ring -
clearFurniture -
removeDirt -
boots -
ccloadcutscene -
event -
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