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import android.graphics.Matrix | |
import android.os.Bundle | |
import androidx.activity.ComponentActivity | |
import androidx.activity.compose.setContent | |
import androidx.compose.animation.core.LinearEasing | |
import androidx.compose.animation.core.RepeatMode | |
import androidx.compose.animation.core.animateFloat | |
import androidx.compose.animation.core.infiniteRepeatable | |
import androidx.compose.animation.core.rememberInfiniteTransition | |
import androidx.compose.animation.core.tween | |
import androidx.compose.foundation.border | |
import androidx.compose.foundation.layout.Box | |
import androidx.compose.foundation.layout.fillMaxSize | |
import androidx.compose.foundation.layout.padding | |
import androidx.compose.foundation.layout.requiredSize | |
import androidx.compose.foundation.shape.RoundedCornerShape | |
import androidx.compose.material3.MaterialTheme | |
import androidx.compose.material3.Surface | |
import androidx.compose.material3.Text | |
import androidx.compose.runtime.Composable | |
import androidx.compose.runtime.State | |
import androidx.compose.runtime.derivedStateOf | |
import androidx.compose.runtime.getValue | |
import androidx.compose.runtime.mutableStateOf | |
import androidx.compose.runtime.remember | |
import androidx.compose.runtime.setValue | |
import androidx.compose.ui.Alignment | |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.draw.clip | |
import androidx.compose.ui.draw.drawBehind | |
import androidx.compose.ui.geometry.Offset | |
import androidx.compose.ui.geometry.Size | |
import androidx.compose.ui.graphics.BlendMode | |
import androidx.compose.ui.graphics.Color | |
import androidx.compose.ui.graphics.LinearGradientShader | |
import androidx.compose.ui.graphics.Shader | |
import androidx.compose.ui.graphics.ShaderBrush | |
import androidx.compose.ui.layout.onSizeChanged | |
import androidx.compose.ui.text.font.FontWeight | |
import androidx.compose.ui.unit.dp | |
import de.apuri.gradients.ui.theme.GradientsTheme | |
class MainActivity : ComponentActivity() { | |
override fun onCreate(savedInstanceState: Bundle?) { | |
super.onCreate(savedInstanceState) | |
setContent { | |
GradientsTheme { | |
// A surface container using the 'background' color from the theme | |
Surface( | |
modifier = Modifier.fillMaxSize(), | |
color = MaterialTheme.colorScheme.background | |
) { | |
var size by remember { mutableStateOf(Size.Zero) } | |
val shaderA = LinearGradientShader( | |
Offset(size.width / 2f, 0f), | |
Offset(size.width / 2f, size.height), | |
listOf( | |
Color.Red, | |
Color.Yellow, | |
), | |
listOf(0f, 1f) | |
) | |
val shaderB = LinearGradientShader( | |
Offset(size.width / 2f, 0f), | |
Offset(size.width / 2f, size.height), | |
listOf( | |
Color.Magenta, | |
Color.Green, | |
), | |
listOf(0f, 1f) | |
) | |
val shaderMask = LinearGradientShader( | |
Offset(size.width / 2f, 0f), | |
Offset(size.width / 2f, size.height), | |
listOf( | |
Color.White, | |
Color.Transparent, | |
), | |
listOf(0f, 1f) | |
) | |
val brushA by animateBrushRotation(shaderA, size, 20_000, true) | |
val brushB by animateBrushRotation(shaderB, size, 12_000, false) | |
val brushMask by animateBrushRotation(shaderMask, size, 15_000, true) | |
Box( | |
modifier = Modifier | |
.requiredSize(300.dp) | |
.onSizeChanged { | |
size = Size(it.width.toFloat(), it.height.toFloat()) | |
} | |
.clip(RoundedCornerShape(16.dp)) | |
.border(1.dp, Color.White, RoundedCornerShape(16.dp)) | |
.drawBehind { | |
drawRect(brushA) | |
drawRect(brushMask, blendMode = BlendMode.DstOut) | |
drawRect(brushB, blendMode = BlendMode.DstAtop) | |
}, | |
contentAlignment = Alignment.Center | |
) { | |
Text( | |
modifier = Modifier.border(1.dp, Color.White, RoundedCornerShape(4.dp)).padding(horizontal = 8.dp, vertical = 4.dp), | |
text = "FLUID", | |
style = MaterialTheme.typography.headlineLarge, | |
fontWeight = FontWeight.Light | |
) | |
} | |
} | |
} | |
} | |
} | |
} | |
@Composable | |
fun animateBrushRotation( | |
shader: Shader, | |
size: Size, | |
duration: Int, | |
clockwise: Boolean | |
): State<ShaderBrush> { | |
val infiniteTransition = rememberInfiniteTransition() | |
val angle by infiniteTransition.animateFloat( | |
initialValue = 0f, | |
targetValue = 360f * if (clockwise) 1f else -1f, | |
animationSpec = infiniteRepeatable( | |
animation = tween(duration, easing = LinearEasing), | |
repeatMode = RepeatMode.Restart | |
) | |
) | |
return remember(shader, size) { | |
derivedStateOf { | |
val matrix = Matrix().apply { | |
postRotate(angle, size.width / 2, size.height / 2) | |
} | |
shader.setLocalMatrix(matrix) | |
ShaderBrush(shader) | |
} | |
} | |
} |
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