Created
          March 31, 2023 13:30 
        
      - 
      
- 
        Save spilth/02ff8ded34ae562c4d11c7a93cfa76a9 to your computer and use it in GitHub Desktop. 
    Muckle Manager Device
  
        
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | using { /Fortnite.com/Devices } | |
| using { /Verse.org/Simulation } | |
| using { /Verse.org/Random } | |
| using { /UnrealEngine.com/Temporary/Diagnostics } | |
| SpawnedMessage<localizes>(ItemName:string, Location:string):message = "The {ItemName} has spawned {Location}!" | |
| DroppedMessage<localizes>(ItemName:string): message = "The {ItemName} has been dropped!" | |
| PickedUpMessage<localizes>(Title:string): message = "Somebody has become {Title}" | |
| TrackerMessage<localizes>(ItemName:string, Location:string):message = "Grab the {ItemName} located {Location}!" | |
| spawn_location := class<concrete>: | |
| @editable | |
| Name:string = "Location Name" | |
| @editable | |
| Spawner:capture_item_spawner_device = capture_item_spawner_device{} | |
| @editable | |
| Beacon:beacon_device = beacon_device{} | |
| @editable | |
| Indicator:map_indicator_device = map_indicator_device{} | |
| Enable():void= | |
| Spawner.Enable() | |
| Beacon.Enable() | |
| Indicator.Enable() | |
| Disable():void= | |
| Spawner.Disable() | |
| Beacon.Disable() | |
| Indicator.Disable() | |
| muckle_manager_device := class(creative_device): | |
| @editable | |
| ChosenTitle:string = "The Chosen One" | |
| @editable | |
| FirstSpawnTimer:timer_device = timer_device{} | |
| @editable | |
| SaintSelector:class_and_team_selector_device = class_and_team_selector_device{} | |
| @editable | |
| SinnerTracker:tracker_device = tracker_device{} | |
| @editable | |
| SinnerSelector:class_and_team_selector_device = class_and_team_selector_device{} | |
| @editable | |
| ItemName:string = "Golden Shotgun" | |
| # Temporary solution since ItemReturnedEvent doesn't seem to Signal yet | |
| @editable | |
| ItemReturnedTrigger:trigger_device = trigger_device{} | |
| @editable | |
| Announcer:hud_message_device = hud_message_device{} | |
| @editable | |
| SpawnLocations:[]spawn_location = array{} | |
| OnBegin<override>()<suspends>:void= | |
| FirstSpawnTimer.SuccessEvent.Subscribe(OnTimerSuccess) | |
| ItemReturnedTrigger.TriggeredEvent.Subscribe(OnItemReturned) | |
| for(Index := 0..SpawnLocations.Length - 1): | |
| if(SpawnLocation := SpawnLocations[Index]): | |
| SpawnLocation.Spawner.ItemPickedUpEvent.Subscribe(OnItemPickedUp) | |
| SpawnLocation.Spawner.ItemDroppedEvent.Subscribe(OnItemDropped) | |
| DisableAllSpawnLocations() | |
| OnTimerSuccess(Player : ?agent):void = | |
| EnableRandomSpawner() | |
| OnItemPickedUp(Player : agent):void= | |
| DisableAllSpawnLocations() | |
| SaintSelector.ChangeClass(Player) | |
| Announcer.SetText(PickedUpMessage(ChosenTitle)) | |
| Announcer.Show() | |
| OnItemReturned(Player : ?agent):void= | |
| EnableRandomSpawner() | |
| OnItemDropped(Player : agent):void= | |
| SinnerSelector.ChangeClass(Player) | |
| Announcer.SetText(DroppedMessage(ItemName)) | |
| Announcer.Show() | |
| EnableRandomSpawner():void= | |
| RandomIndex := GetRandomInt(0, SpawnLocations.Length - 1) | |
| for(Index := 0..SpawnLocations.Length - 1): | |
| if(SpawnLocation := SpawnLocations[Index]): | |
| if (Index = RandomIndex): | |
| SpawnLocation.Enable() | |
| Announcer.SetText(SpawnedMessage(ItemName, SpawnLocation.Name)) | |
| Announcer.Show() | |
| SinnerTracker.SetDescriptionText(TrackerMessage(ItemName, SpawnLocation.Name)) | |
| else: | |
| SpawnLocation.Disable() | |
| DisableAllSpawnLocations():void= | |
| for(Index := 0..SpawnLocations.Length - 1): | |
| if(SpawnLocation := SpawnLocations[Index]): | |
| SpawnLocation.Disable() | 
  
    Sign up for free
    to join this conversation on GitHub.
    Already have an account?
    Sign in to comment