Created
October 26, 2014 17:49
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THREE.DecalGeometry loading OBJ file
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<!doctype html> | |
<html lang="en"> | |
<head> | |
<title>Decal Splatter</title> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | |
<style> | |
*{ box-sizing: border-box; margin: 0; padding: 0 } | |
body { | |
color: #888; | |
font-family: tahoma; | |
font-size:13px; | |
background-color: #222; | |
margin: 0px; | |
overflow: hidden; | |
text-shadow: 0 1px 0 rgba( 0,0,0,.5 ) | |
} | |
.intro{ position: absolute; left: 10px; top: 10px; line-height: 1.4em } | |
a{ color: inherit } | |
#container canvas{ position: absolute; left: 0; top: 0; width: 100%; height: 100%; bottom: 0;} | |
b{ color: #aaa;} | |
</style> | |
</head> | |
<body> | |
<div id="container"></div> | |
<div class="intro"> | |
<p><b>Decal Splatter</b> | Click or tap and drag to rotate, mouse wheel or pinch to zoom, click or tap to shoot paint.</p> | |
<p>Find the code here: <b><a href="https://github.com/spite/THREE.DecalGeometry" >THREE.DecalGeometry on GitHub</a></b>.</p> | |
</div> | |
<script src="js/Three.js"></script> | |
<script src="js/OrbitControls.js"></script> | |
<script src="../src/THREE.DecalGeometry.js"></script> | |
<script src="js/dat.gui.min.js"></script> | |
<script src="js/OBJLoader.js"></script> | |
<script> | |
var container = document.getElementById( 'container' ); | |
var renderer, scene, helperScene, camera, fov = 45; | |
var mesh, decal; | |
var projector, raycaster; | |
var line; | |
var spotLight, pointLight, ambientLight; | |
var intersection = { | |
intersects: false, | |
point: new THREE.Vector3(), | |
normal: new THREE.Vector3() | |
}; | |
var controls, renderHelpers = false; | |
var mouseVector = new THREE.Vector3(); | |
var mouse = new THREE.Vector2(); | |
var decalMaterial = new THREE.MeshPhongMaterial( { | |
specular: 0xffffff, | |
shininess: 10, | |
map: THREE.ImageUtils.loadTexture( 'assets/white-splatter.png' ), | |
normalMap: THREE.ImageUtils.loadTexture( 'assets/wrinkle-normal.jpg' ), | |
normalScale: new THREE.Vector2( .15, .15 ), | |
transparent: true, | |
depthTest: true, | |
depthWrite: false, | |
polygonOffset: true, | |
polygonOffsetFactor: -4, | |
wireframe: false | |
}); | |
/*decalMaterial = new THREE.MeshNormalMaterial( { | |
transparent: true, | |
depthTest: true, | |
depthWrite: false, | |
polygonOffset: true, | |
polygonOffsetFactor: -4, | |
shading: THREE.SmoothShading | |
});*/ | |
var decals = []; | |
var decalHelper, mouseHelper; | |
var p = new THREE.Vector3( 0, 0, 0 ); | |
var r = new THREE.Vector3( 0, 0, 0 ); | |
var s = new THREE.Vector3( 10, 10, 10 ); | |
var up = new THREE.Vector3( 0, 1, 0 ); | |
var check = new THREE.Vector3( 1, 1, 1 ); | |
var params = { | |
projection: 'normal', | |
minScale: 10, | |
maxScale: 30, | |
rotate: true, | |
clear: function() { | |
removeDecals(); | |
} | |
}; | |
window.addEventListener( 'load', init ); | |
function init() { | |
renderer = new THREE.WebGLRenderer( { antialias: true }); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
container.appendChild( renderer.domElement ); | |
scene = new THREE.Scene(); | |
helperScene = new THREE.Scene(); | |
camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 ); | |
camera.position.z = 100; | |
camera.target = new THREE.Vector3(); | |
controls = new THREE.OrbitControls( camera, renderer.domElement ); | |
scene.add( camera ); | |
ambientLight = new THREE.AmbientLight( 0x111111 ); | |
scene.add( ambientLight ); | |
pointLight = new THREE.PointLight( 0xff0000 ); | |
pointLight.position.z = 10000; | |
pointLight.distance = 4000; | |
scene.add( pointLight ); | |
pointLight2 = new THREE.PointLight( 0xff5500 ); | |
pointLight2.position.z = 1000; | |
pointLight2.distance = 2000; | |
scene.add( pointLight2 ); | |
pointLight3 = new THREE.PointLight( 0x0000ff ); | |
pointLight3.position.x = -1000; | |
pointLight3.position.z = 1000; | |
pointLight3.distance = 2000; | |
scene.add( pointLight3 ); | |
spotLight = new THREE.SpotLight( 0xaaaaaa ); | |
spotLight.position.set( 100, 50, 100 ); | |
scene.add( spotLight ); | |
line = new THREE.Line( new THREE.Geometry( ), new THREE.LineBasicMaterial( { linewidth: 4 }) ); | |
line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) ); | |
line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) ); | |
scene.add( line ); | |
loadLeePerrySmith(); | |
projector = new THREE.Projector(); | |
raycaster = new THREE.Raycaster(); | |
mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() ); | |
scene.add( mouseHelper ); | |
mouseHelper.visible = false; | |
window.addEventListener( 'resize', onWindowResize, false ); | |
var moved = false; | |
controls.addEventListener( 'change', function() { | |
moved = true; | |
} ); | |
controls.addEventListener( 'start', function() { | |
moved = false; | |
} ); | |
controls.addEventListener( 'end', function() { | |
checkIntersection(); | |
if( !moved ) shoot(); | |
} ); | |
window.addEventListener( 'mousemove', onTouchMove ); | |
window.addEventListener( 'touchmove', onTouchMove ); | |
function onTouchMove( event ) { | |
if( event.changedTouches ) { | |
x = event.changedTouches[ 0 ].pageX; | |
y = event.changedTouches[ 0 ].pageY; | |
} else { | |
x = event.clientX; | |
y = event.clientY; | |
} | |
mouse.x = ( x / window.innerWidth ) * 2 - 1; | |
mouse.y = - ( y / window.innerHeight ) * 2 + 1; | |
checkIntersection(); | |
} | |
function checkIntersection() { | |
mouseVector.set( mouse.x, mouse.y, 1 ); | |
projector.unprojectVector( mouseVector, camera ); | |
raycaster.set( camera.position, mouseVector.sub( camera.position ).normalize() ); | |
var intersects = raycaster.intersectObjects( [ mesh ] ); | |
if ( intersects.length > 0 ) { | |
var p = intersects[ 0 ].point; | |
mouseHelper.position.copy( p ); | |
intersection.point.copy( p ); | |
var n = intersects[ 0 ].face.normal.clone(); | |
n.multiplyScalar( 10 ); | |
n.add( intersects[ 0 ].point ); | |
intersection.normal.copy( intersects[ 0 ].face.normal ); | |
mouseHelper.lookAt( n ); | |
line.geometry.vertices[ 0 ].copy( intersection.point ); | |
line.geometry.vertices[ 1 ].copy( n ); | |
line.geometry.verticesNeedUpdate = true; | |
intersection.intersects = true; | |
} else { | |
intersection.intersects = false; | |
} | |
} | |
var gui = new dat.GUI(); | |
gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } ); | |
gui.add( params, 'minScale', 1, 30 ); | |
gui.add( params, 'maxScale', 1, 30 ); | |
gui.add( params, 'rotate' ); | |
gui.add( params, 'clear' ); | |
gui.open(); | |
onWindowResize(); | |
render(); | |
} | |
function loadLeePerrySmith( callback ) { | |
// var loader = new THREE.JSONLoader(); | |
var loader = new THREE.OBJLoader(); | |
// loader.load( 'assets/LeePerrySmith.js', function( geometry ) { | |
loader.load( 'assets/male02.obj', function( s ) { | |
var geometry = s.children[ 0 ].geometry; | |
geometry.verticesNeedUpdate = true; | |
geometry.elementsNeedUpdate = true; | |
geometry.morphTargetsNeedUpdate = true; | |
geometry.uvsNeedUpdate = true; | |
geometry.normalsNeedUpdate = true; | |
geometry.colorsNeedUpdate = true; | |
geometry.tangentsNeedUpdate = true; | |
/*var material = new THREE.MeshPhongMaterial( { | |
map: THREE.ImageUtils.loadTexture( 'assets/Map-COL.jpg' ), | |
specularMap: THREE.ImageUtils.loadTexture( 'assets/Map-SPEC.jpg' ), | |
normalMap: THREE.ImageUtils.loadTexture( 'assets/Map-NOR.jpg' ), | |
shininess: 10 | |
} );*/ | |
material = new THREE.MeshNormalMaterial(); | |
mesh = new THREE.Mesh( geometry, material ); | |
scene.add( mesh ); | |
//mesh.scale.set( 10, 10, 10 ); | |
//scene.add( new THREE.FaceNormalsHelper( mesh, 1 ) ); | |
//scene.add( new THREE.VertexNormalsHelper( mesh, 1 ) ); | |
} ); | |
} | |
function shoot() { | |
if( params.projection == 'camera' ) { | |
var dir = camera.target.clone(); | |
dir.sub( camera.position ); | |
p = intersection.point; | |
var m = new THREE.Matrix4(); | |
var c = dir.clone(); | |
c.negate(); | |
c.multiplyScalar( 10 ); | |
c.add( p ); | |
m.lookAt( p, c, up ); | |
m = m.extractRotation( m ); | |
dummy = new THREE.Object3D(); | |
dummy.rotation.setFromRotationMatrix( m ); | |
r.set( dummy.rotation.x, dummy.rotation.y, dummy.rotation.z ); | |
} else { | |
p = intersection.point; | |
r.copy( mouseHelper.rotation ); | |
} | |
var scale = params.minScale + Math.random() * ( params.maxScale - params.minScale ); | |
s.set( scale, scale, scale ); | |
if( params.rotate) r.z = Math.random() * 2 * Math.PI; | |
/*var dResult = createDecal( | |
mesh, | |
p, | |
r, | |
s, | |
check | |
); | |
decal = new THREE.Mesh( dResult.geometry, decalMaterial ); | |
scene.add( decal ); | |
helperScene.add( dResult.helper ); | |
dResult.helper.visible = false; | |
var h = new THREE.BoxHelper( dResult.helper, 0xffffff ); | |
h.material.linewidth = 2; | |
helperScene.add( h );*/ | |
var m = new THREE.Mesh( new THREE.DecalGeometry( mesh, p, r, s, check ), decalMaterial ); | |
decals.push( m ); | |
scene.add( m ); | |
//renderHelpers = true; | |
/*line.geometry.vertices[ 0 ].set( p.x, p.y, p.z ); | |
line.geometry.vertices[ 1 ].set( c.x, c.y, c.z ); | |
line.geometry.verticesNeedUpdate = true;*/ | |
} | |
function removeDecals() { | |
decals.forEach( function( d ) { | |
scene.remove( d ); | |
d = null; | |
} ); | |
decals = []; | |
}; | |
function mergeDecals() { | |
var merge = {}; | |
decals.forEach(function (decal) { | |
var uuid = decal.material.uuid; | |
var d = merge[uuid] = merge[uuid] || {}; | |
d.material = d.material || decal.material; | |
d.geometry = d.geometry || new THREE.Geometry(); | |
d.geometry.merge(decal.geometry, decal.matrix); | |
}); | |
removeDecals(); | |
for (var key in merge) { | |
var d = merge[key]; | |
var mesh = new THREE.Mesh(d.geometry, d.material); | |
scene.add(mesh); | |
decals.push(mesh); | |
} | |
} | |
function onWindowResize() { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
} | |
function render() { | |
requestAnimationFrame( render ); | |
renderer.autoClear = false; | |
renderer.render( scene, camera ); | |
if( renderHelpers ) renderer.render( helperScene, camera ); | |
} | |
</script> | |
</body> | |
</html> |
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