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@splhack
Created September 5, 2014 15:18
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private CombinedMeshComponent AddMeshComponent()
{
GameObject gobj = new GameObject(
"LWF/" + data.name + "/Mesh/" + meshComponents.Count);
gobj.SetActive(false);
gobj.transform.parent = gameObject.transform;
gobj.transform.localPosition = Vector3.zero;
gobj.transform.localScale = Vector3.one;
gobj.transform.localRotation = Quaternion.identity;
CombinedMeshComponent meshComponent =
gobj.AddComponent<CombinedMeshComponent>();
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