Created
July 29, 2022 05:45
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using System.IO; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
// Full disclosure: This is based on another gist, but I neglected to write down the link to it. | |
[CreateAssetMenu] | |
public class IconPacker : ScriptableObject { | |
public Texture2D[] textures; | |
public string outputTexturePath; | |
public int powerOfTwo = 32; | |
public int pixelSize = 1; | |
public int spacing = 2; | |
public bool needsCreate = false; | |
public TextTooltipLine tooltipLinePrefab; | |
void ReplaceFile(string path, byte[] contents) { | |
File.Delete(path); | |
File.WriteAllBytes(path, contents); | |
} | |
void ReplaceAsset(Object newAsset, string path) { | |
AssetDatabase.DeleteAsset(path); | |
AssetDatabase.Refresh(); | |
AssetDatabase.CreateAsset(newAsset, path); | |
} | |
[ContextMenu("Pack textures")] | |
public void PackTextures() { | |
Texture2D outputTexture = new(pixelSize, pixelSize); | |
Color32[] fillColor = outputTexture.GetPixels32(); | |
for (int i = 0; i < fillColor.Length; ++i) | |
fillColor[i] = Color.clear; | |
outputTexture.SetPixels32(fillColor); | |
if (textures.Length == 0) { | |
Debug.LogError("No textures to pack."); | |
return; | |
} | |
List<TMPro.TMP_Sprite> sprites = new(); | |
Rect[] rects = outputTexture.PackTextures(textures, 2, 512); | |
SpriteMetaData[] meta = new SpriteMetaData[textures.Length]; | |
int width = textures[0].width; | |
int height = textures[0].height; | |
int x = 0; | |
int y = 0; | |
for (int i = 0; i < textures.Length; ++i) { | |
meta[i] = new SpriteMetaData { | |
name = textures[i].name, | |
rect = new Rect(rects[i].x * outputTexture.width, | |
rects[i].y * outputTexture.height, | |
rects[i].width * outputTexture.width, | |
rects[i].height * outputTexture.height), | |
pivot = new Vector2(0.5f, 0.5f), | |
border = Vector4.zero, | |
alignment = 0 | |
}; | |
TMPro.TMP_Sprite s = new(); | |
s.id = i; | |
s.name = textures[i].name; | |
s.hashCode = TMPro.TMP_TextUtilities.GetSimpleHashCode(s.name); | |
s.x = meta[i].rect.x; | |
s.y = meta[i].rect.y; | |
s.width = meta[i].rect.width; | |
s.height = meta[i].rect.height; | |
s.pivot = new Vector2(0.5f, 0.5f); | |
s.scale = 1; | |
s.xAdvance = meta[i].rect.width; | |
s.yOffset = meta[i].rect.height * 0.8f; | |
sprites.Add(s); | |
x += width; | |
if (x + width > pixelSize) { | |
x = 0; | |
y += height; | |
if (y + height > pixelSize) { | |
Debug.LogError("Too many textures to pack. " + | |
"Increase pixel size."); | |
return; | |
} | |
} | |
} | |
string pngPath = outputTexturePath + ".png"; | |
outputTexture.Apply(false, false); | |
ReplaceFile(pngPath, outputTexture.EncodeToPNG()); | |
TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(pngPath); | |
importer.spriteImportMode = SpriteImportMode.Multiple; | |
importer.textureType = TextureImporterType.Sprite; | |
importer.textureCompression = TextureImporterCompression.Uncompressed; | |
importer.filterMode = FilterMode.Bilinear; | |
importer.maxTextureSize = 4096; | |
importer.spritesheet = meta; | |
AssetDatabase.ImportAsset(pngPath, ImportAssetOptions.ForceUpdate); | |
string spriteAssetPath = outputTexturePath + "TMP.asset"; | |
TMPro.TMP_SpriteAsset spriteAsset; | |
if (needsCreate) { | |
spriteAsset = CreateInstance<TMPro.TMP_SpriteAsset>(); | |
ReplaceAsset(spriteAsset, spriteAssetPath); | |
spriteAsset.spriteInfoList = new(); | |
} else { | |
spriteAsset = AssetDatabase.LoadAssetAtPath<TMPro.TMP_SpriteAsset>( | |
spriteAssetPath); | |
spriteAsset.spriteInfoList.Clear(); | |
} | |
spriteAsset.hashCode = TMPro.TMP_TextUtilities.GetSimpleHashCode(spriteAsset.name); | |
spriteAsset.spriteSheet = AssetDatabase.LoadAssetAtPath<Texture2D>(pngPath); | |
spriteAsset.spriteInfoList = sprites; | |
if (needsCreate) { | |
Shader shader = Shader.Find("TextMeshPro/Sprite"); | |
Material material = new Material(shader); | |
material.SetTexture(TMPro.ShaderUtilities.ID_MainTex, spriteAsset.spriteSheet); | |
spriteAsset.material = material; | |
material.hideFlags = HideFlags.None; | |
AssetDatabase.AddObjectToAsset(material, spriteAsset); | |
} | |
spriteAsset.UpdateLookupTables(); | |
tooltipLinePrefab.SetSpriteAsset(spriteAsset); | |
EditorUtility.SetDirty(spriteAsset); | |
AssetDatabase.SaveAssets(); | |
AssetDatabase.Refresh(); | |
spriteAsset.UpdateLookupTables(); | |
Debug.Log($"Successfully wrote {textures.Length} texturs."); | |
} | |
private void OnValidate() { | |
pixelSize = (int)Mathf.Pow(2, powerOfTwo); | |
} | |
} |
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